Really like the game & changes from EU3, especially the new diplomatic system, the improved AI, the trade system.
I would really like to see a Magna Mundi type mod for the game to make it more challenging and immersive. In particular:
#1 Expansion should be tough
#2 Having a big empire should be a challenge to maintain
#3 It should require serious effort to bridge religious (and other) differences
#4 It should be possible to specialize a nation in admin/military/diplo/etc
Some ideas:
#1 Expansion should be tough
a) Fabricating a claim should have serious diplomatic consequences (aggressive expansion penalty equal to annexing 2-3 provinces) if discovered
b) Starting a war without casus belli should have similar serious consequences
c) Coring should take a generation on average
d) Changing religion should take a generation and require serious resources or serious investment in religious ideas
e) It shouldnt be possible to change a province culture, culture should change very slowly over time, if at all
f) It should not be possible to "buy off" war exhaustion
#2 Having a big empire should be a challenge to maintain
a) Stability should be "built", i.e. it should not be possible to increase stability instantly
b) Stability should be much (at least 2x) more expensive
c) Stability level 3 should be "a golden age" and as such only be reachable if certain conditions are met (e.g. being at level 2 for a long time without high war exhaustion and no ruler changes)
d) Having a big empire without the necessary administrative technologies should have serious penalties (see the administrative efficiency concept from Magna Mundi)
#3 It should require serious effort to bridge religious (and other) differences
a) Increasing opinion via diplomatic action should be slower if the other country is of different religion (heavy penalty), distance (medium penalty, should depend on trade range) and culture (small penalty)
b) The maximum limit for increasing opinion should be lowered likewise
c) Building good relations with a country of different religion or with a country that is an enemy/rival, should create a significant revolt risk for religious/patriotic rebels in your own country
#4 It should be possible to specialize a nation in admin/military/diplo/etc
a) Buying ideas should be considered an investment into this direction and change the "base generation" of monarch points according to the focus. So that long term, a country that focusses on the admin idea groups has more points to spend on admin tech (not less).
b) Such a focus should be a penalty towards the other areas. Portugal/Venice should not be most advanced in military tech (right now this happens since they simply dont have anything to spend those points on).
c) Better discussion here:
http://forum.paradoxplaza.com/forum...nstructive)-Criticism-MP-Ideas-and-Technology
These are just ideas from playing the demo one day, for sure more playing time will be needed to pin down exactly how to make the game more challenging & immersive.
What do you guys think?
Mike
I would really like to see a Magna Mundi type mod for the game to make it more challenging and immersive. In particular:
#1 Expansion should be tough
#2 Having a big empire should be a challenge to maintain
#3 It should require serious effort to bridge religious (and other) differences
#4 It should be possible to specialize a nation in admin/military/diplo/etc
Some ideas:
#1 Expansion should be tough
a) Fabricating a claim should have serious diplomatic consequences (aggressive expansion penalty equal to annexing 2-3 provinces) if discovered
b) Starting a war without casus belli should have similar serious consequences
c) Coring should take a generation on average
d) Changing religion should take a generation and require serious resources or serious investment in religious ideas
e) It shouldnt be possible to change a province culture, culture should change very slowly over time, if at all
f) It should not be possible to "buy off" war exhaustion
#2 Having a big empire should be a challenge to maintain
a) Stability should be "built", i.e. it should not be possible to increase stability instantly
b) Stability should be much (at least 2x) more expensive
c) Stability level 3 should be "a golden age" and as such only be reachable if certain conditions are met (e.g. being at level 2 for a long time without high war exhaustion and no ruler changes)
d) Having a big empire without the necessary administrative technologies should have serious penalties (see the administrative efficiency concept from Magna Mundi)
#3 It should require serious effort to bridge religious (and other) differences
a) Increasing opinion via diplomatic action should be slower if the other country is of different religion (heavy penalty), distance (medium penalty, should depend on trade range) and culture (small penalty)
b) The maximum limit for increasing opinion should be lowered likewise
c) Building good relations with a country of different religion or with a country that is an enemy/rival, should create a significant revolt risk for religious/patriotic rebels in your own country
#4 It should be possible to specialize a nation in admin/military/diplo/etc
a) Buying ideas should be considered an investment into this direction and change the "base generation" of monarch points according to the focus. So that long term, a country that focusses on the admin idea groups has more points to spend on admin tech (not less).
b) Such a focus should be a penalty towards the other areas. Portugal/Venice should not be most advanced in military tech (right now this happens since they simply dont have anything to spend those points on).
c) Better discussion here:
http://forum.paradoxplaza.com/forum...nstructive)-Criticism-MP-Ideas-and-Technology
These are just ideas from playing the demo one day, for sure more playing time will be needed to pin down exactly how to make the game more challenging & immersive.
What do you guys think?
Mike