• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Bittenfeld

Second Lieutenant
38 Badges
Sep 23, 2007
166
12
  • Crusader Kings II
  • Pillars of Eternity
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis IV
So I'm trying to make the Great Depression really have a major impact in Ricky. I'm using the events developed by Gotikiller in this thread: http://forum.paradoxplaza.com/forum/showthread.php?p=6540665#post6540665

I think this is the best approach since it takes into consideration that the Great Depression (hereafter referred to as GD) affected countries in different ways. And as Gotikiller discovered, a really punitive consequence for the GD event will do major damage to poorer countries as opposed to the wealthier, industrialized ones.

OK, I think I have this working now. The pop_change_income command does seem to work, even though it isn't described in the event when it fires, saying the command is not yet defined. I know this because there is a change to the global economy, in addition to the increases in militancy, rebel spawn rates, etc.

It would be nice if people would help out in testing this mod and telling me what they think. Are the penalties harsh enough? Too harsh? How can they be made better? What should be added/subtracted?

This assumes you know some of the basic things about editing events in Victoria.

Adding the Great Depression events:

1. Go to your Victoria folder and go to db/events
2. Find global_revolutions.txt
3. Copy global_revolutions.txt and paste it someplace you can find it again. This is in case something bad happens or you just want to replace the file.
4. Go back to the global_revolutions.txt, open it and replace everything starting with the Great Depression event to the end of the file with:

#The Great Depression

event = {
id = 25004
random = no

trigger = {
NOT = { local_flag = { name = Great_Depression value = 1 } }
}

name = "EVT_25004_NAME"
desc = "EVT_25004_DESC"

date = { day = 28 month = october year = 1929 }

action_a = {
name = "ACTIONNAME25004A" # We're Screwed
command = { type = local_setflag which = Great_Depression value = 1 }
command = { type = trigger which = 25006 }
command = { type = trigger which = 25007 }
command = { type = trigger which = 25008 }
command = { type = trigger which = 25009 }
command = { type = trigger which = 25010 }
command = { type = trigger which = 25011 }
command = { type = trigger which = 25012 }
command = { type = trigger which = 25013 }
command = { type = trigger which = 25014 }
}
}

## Event 25006 GD for Industrialized Democracies w/ suffrage

event = {
id = 25006
random = no


trigger = {
event = 25004
OR = { industry = 1000 }
NOT = { capital = 422 }
is_GP = yes
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
reform = { type = voting_rights level = suffrage }
}

name = "EVT_25006_NAME"
desc = "EVT_25006_DESC"


date = { day = 1 month = november year = 1929 }

action_a = {
name = "ACTIONNAME25006A"
command = { type = pop_change_income value = -10 }
command = { type = pop_militancy which = clergymen value = 1 where = 0 }
command = { type = pop_militancy which = soldiers value = 1 where = 0 }
command = { type = pop_militancy which = farmers value = 1 where = 0 }
command = { type = pop_militancy which = labourers value = 1 where = 0 }
command = { type = pop_militancy which = craftsmen value = 1 where = 0 }
command = { type = pop_militancy which = clerks value = 1 where = 0 }
command = { type = pop_militancy which = officers value = 1 where = 0 }
command = { type = pop_consciousness which = clergymen value = 3 where = 0 }
command = { type = pop_consciousness which = soldiers value = 3 where = 0 }
command = { type = pop_consciousness which = farmers value = 3 where = 0 }
command = { type = pop_consciousness which = labourers value = 3 where = 0 }
command = { type = pop_consciousness which = craftsmen value = 3 where = 0 }
command = { type = pop_consciousness which = clerks value = 3 where = 0 }
command = { type = pop_consciousness which = officers value = 3 where = 0 }
}

}

## Event 25013 GD for Wealth Democracy (i.e. people dont feel represented
## by gov and get pissed

event = {
id = 25013
random = no


trigger = {
event = 25004
industry = 1000
NOT = { capital = 422 }
is_GP = yes
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
NOT = { reform = { type = voting_rights level = suffrage } }
}

name = "EVT_25013_NAME"
desc = "EVT_25013_DESC"

date = { day = 1 month = november year = 1929 }

action_a = {
name = "ACTIONNAME25013A"
command = { type = pop_change_income value = -10 }
command = { type = pop_militancy which = clergymen value = 1 where = 0 }
command = { type = pop_militancy which = soldiers value = 1 where = 0 }
command = { type = pop_militancy which = farmers value = 1 where = 0 }
command = { type = pop_militancy which = labourers value = 1 where = 0 }
command = { type = pop_militancy which = craftsmen value = 1 where = 0 }
command = { type = pop_militancy which = clerks value = 1 where = 0 }
command = { type = pop_militancy which = officers value = 1 where = 0 }
command = { type = pop_consciousness which = clergymen value = 3 where = 0 }
command = { type = pop_consciousness which = soldiers value = 4 where = 0 }
command = { type = pop_consciousness which = farmers value = 4 where = 0 }
command = { type = pop_consciousness which = labourers value = 4 where = 0 }
command = { type = pop_consciousness which = craftsmen value = 4 where = 0 }
command = { type = pop_consciousness which = clerks value = 3 where = 0 }
command = { type = pop_consciousness which = officers value = 3 where = 0 }
}

}

## Event 25007 GD for Industrialized Monarchies

event = {
id = 25007
random = no


trigger = {
event = 25004
industry = 1000
NOT = { capital = 422 }
is_GP = yes
OR = {
constitution = { type = monarchy }
constitution = { type = presidential_dictatorship }
}
}

name = "EVT_25007_NAME"
desc = "EVT_25007_DESC"

date = { day = 1 month = november year = 1929 }

action_a = {
name = "ACTIONNAME25007A"
command = { type = pop_change_income value = -10 }
command = { type = pop_militancy which = clergymen value = 1 where = 0 }
command = { type = pop_militancy which = soldiers value = 1 where = 0 }
command = { type = pop_militancy which = farmers value = 1 where = 0 }
command = { type = pop_militancy which = labourers value = 1 where = 0 }
command = { type = pop_militancy which = craftsmen value = 1 where = 0 }
command = { type = pop_militancy which = clerks value = 1 where = 0 }
command = { type = pop_militancy which = officers value = 1 where = 0 }
command = { type = pop_consciousness which = clergymen value = 4 where = 0 }
command = { type = pop_consciousness which = soldiers value = 4 where = 0 }
command = { type = pop_consciousness which = farmers value = 4 where = 0 }
command = { type = pop_consciousness which = labourers value = 4 where = 0 }
command = { type = pop_consciousness which = craftsmen value = 4 where = 0 }
command = { type = pop_consciousness which = clerks value = 4 where = 0 }
command = { type = pop_consciousness which = officers value = 4 where = 0 }
}

}

## Event 25008 Non GP Democracy GD

event = {
id = 25008
random = no


trigger = {
event = 25004
industry = 1000
is_GP = no
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
NOT = { capital = 422 }
}

name = "EVT_25008_NAME"
desc = "EVT_25008_DESC"

date = { day = 1 month = november year = 1929 }

action_a = {
name = "ACTIONNAME25008A"
command = { type = pop_change_income value = -5 }
command = { type = pop_militancy which = clergymen value = 1 where = 0 }
command = { type = pop_militancy which = soldiers value = 1 where = 0 }
command = { type = pop_militancy which = farmers value = 1 where = 0 }
command = { type = pop_militancy which = labourers value = 1 where = 0 }
command = { type = pop_militancy which = craftsmen value = 1 where = 0 }
command = { type = pop_militancy which = clerks value = 1 where = 0 }
command = { type = pop_militancy which = officers value = 1 where = 0 }
command = { type = pop_consciousness which = clergymen value = 3 where = 0 }
command = { type = pop_consciousness which = soldiers value = 3 where = 0 }
command = { type = pop_consciousness which = farmers value = 3 where = 0 }
command = { type = pop_consciousness which = labourers value = 3 where = 0 }
command = { type = pop_consciousness which = craftsmen value = 3 where = 0 }
command = { type = pop_consciousness which = clerks value = 3 where = 0 }
command = { type = pop_consciousness which = officers value = 3 where = 0 }
}

}

## Event 25009 Monarchy GD nonGP

event = {
id = 25009
random = no


trigger = {
event = 25004
industry = 1000
is_GP = no
NOT = { capital = 422 }
OR = {
constitution = { type = monarchy }
constitution = { type = presidential_dictatorship }
}
}

name = "EVT_25009_NAME"
desc = "EVT_25009_DESC"

date = { day = 1 month = november year = 1929 }

action_a = {
name = "ACTIONNAME25009A"
command = { type = pop_change_income value = -5 }
command = { type = pop_militancy which = clergymen value = 1 where = 0 }
command = { type = pop_militancy which = soldiers value = 1 where = 0 }
command = { type = pop_militancy which = farmers value = 1 where = 0 }
command = { type = pop_militancy which = labourers value = 1 where = 0 }
command = { type = pop_militancy which = craftsmen value = 1 where = 0 }
command = { type = pop_militancy which = clerks value = 1 where = 0 }
command = { type = pop_militancy which = officers value = 1 where = 0 }
command = { type = pop_consciousness which = clergymen value = 4 where = 0 }
command = { type = pop_consciousness which = soldiers value = 4 where = 0 }
command = { type = pop_consciousness which = farmers value = 4 where = 0 }
command = { type = pop_consciousness which = labourers value = 4 where = 0 }
command = { type = pop_consciousness which = craftsmen value = 4 where = 0 }
command = { type = pop_consciousness which = clerks value = 4 where = 0 }
command = { type = pop_consciousness which = officers value = 4 where = 0 }
}

}

## Event 25010 Weak Industry Democracy

event = {
id = 25010
random = no


trigger = {
event = 25004
NOT = { industry = 1000 }
is_GP = no
NOT = { capital = 422 }
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
}

name = "EVT_25010_NAME"
desc = "EVT_25010_DESC"

date = { day = 1 month = november year = 1929 }

action_a = {
name = "ACTIONNAME25010A"
command = { type = pop_change_income value = -2 }
command = { type = pop_militancy which = clergymen value = 1 where = 0 }
command = { type = pop_militancy which = soldiers value = 1 where = 0 }
command = { type = pop_militancy which = farmers value = 1 where = 0 }
command = { type = pop_militancy which = labourers value = 1 where = 0 }
command = { type = pop_militancy which = craftsmen value = 1 where = 0 }
command = { type = pop_militancy which = clerks value = 1 where = 0 }
command = { type = pop_militancy which = officers value = 1 where = 0 }
command = { type = pop_consciousness which = clergymen value = 3 where = 0 }
command = { type = pop_consciousness which = soldiers value = 3 where = 0 }
command = { type = pop_consciousness which = farmers value = 3 where = 0 }
command = { type = pop_consciousness which = labourers value = 3 where = 0 }
command = { type = pop_consciousness which = craftsmen value = 3 where = 0 }
command = { type = pop_consciousness which = clerks value = 3 where = 0 }
command = { type = pop_consciousness which = officers value = 3 where = 0 }
}

}

## Event 25011 Small Industry Monarchy

event = {
id = 25011
random = no


trigger = {
event = 25004
NOT = { industry = 1000 }
industry = 15
is_GP = no
OR = {
constitution = { type = monarchy }
constitution = { type = presidential_dictatorship }
}
}

name = "EVT_25011_NAME"
desc = "EVT_25011_DESC"

date = { day = 1 month = november year = 1929 }

action_a = {
name = "ACTIONNAME25011A"
command = { type = pop_change_income value = -2 }
command = { type = pop_militancy which = clergymen value = 1 where = 0 }
command = { type = pop_militancy which = soldiers value = 1 where = 0 }
command = { type = pop_militancy which = farmers value = 1 where = 0 }
command = { type = pop_militancy which = labourers value = 1 where = 0 }
command = { type = pop_militancy which = craftsmen value = 1 where = 0 }
command = { type = pop_militancy which = clerks value = 1 where = 0 }
command = { type = pop_militancy which = officers value = 1 where = 0 }
command = { type = pop_consciousness which = clergymen value = 4 where = 0 }
command = { type = pop_consciousness which = soldiers value = 4 where = 0 }
command = { type = pop_consciousness which = farmers value = 4 where = 0 }
command = { type = pop_consciousness which = labourers value = 4 where = 0 }
command = { type = pop_consciousness which = craftsmen value = 4 where = 0 }
command = { type = pop_consciousness which = clerks value = 4 where = 0 }
command = { type = pop_consciousness which = officers value = 4 where = 0 }
}

}

## Event 25012 For very poor countries so they dont bankrupt

event = {
id = 25012
random = no


trigger = {
event = 25004
NOT = { industry = 15 }
is_GP = no
}

name = "EVT_25012_NAME"
desc = "EVT_25012_DESC"

date = { day = 1 month = november year = 1929 }

action_a = {
name = "ACTIONNAME25012A"
command = { type = pop_change_income value = -.5 }
command = { type = pop_consciousness which = clergymen value = 2 where = 0 }
command = { type = pop_consciousness which = soldiers value = 2 where = 0 }
command = { type = pop_consciousness which = farmers value = 2 where = 0 }
command = { type = pop_consciousness which = labourers value = 2 where = 0 }
command = { type = pop_consciousness which = craftsmen value = 2 where = 0 }
command = { type = pop_consciousness which = clerks value = 2 where = 0 }
command = { type = pop_consciousness which = officers value = 2 where = 0 }
}

}

## Event 25014 for uncivilized countries

event = {
id = 25014
random = no


trigger = {
event = 25004
civilized = no
}

name = "EVT_25014_NAME"
desc = "EVT_25014_DESC"

date = { day = 1 month = november year = 1929 }

action_a = {
name = "ACTIONNAME25014A"
command = { type = pop_change_income value = -.5 }
}
}

#The End of the Great Depression

event = {
id = 25005
random = no

trigger = {
event = 25004
NOT = { local_flag = { name = Great_Depression_OVER value = 1 } }
local_flag = { name = Great_Depression value = 1 }
}

name = "EVT_25005_NAME"
desc = "EVT_25005_DESC"

date = { day = 14 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25005A" # Thank God it's over
command = { type = local_setflag which = Great_Depression_OVER value = 1 }
command = { type = trigger which = 25015 }
command = { type = trigger which = 25016 }
command = { type = trigger which = 25017 }
command = { type = trigger which = 25018 }
command = { type = trigger which = 25019 }
command = { type = trigger which = 25020 }
command = { type = trigger which = 25021 }
command = { type = trigger which = 25022 }
command = { type = trigger which = 25023 }
}
}

## End of GD for Industrialized Democracies w/ suffrage

event = {
id = 25015
random = no


trigger = {
event = 25005
civilized = yes
OR = { industry = 1000 }
NOT = { capital = 422 }
is_GP = yes
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
reform = { type = voting_rights level = suffrage }
}

name = "EVT_25015_NAME"
desc = "EVT_25015_DESC"

date = { day = 16 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25015A"
command = { type = pop_change_income value = 10 }
command = { type = pop_militancy which = clergymen value = -2 where = 0 }
command = { type = pop_militancy which = soldiers value = -2 where = 0 }
command = { type = pop_militancy which = farmers value = -2 where = 0 }
command = { type = pop_militancy which = labourers value = -2 where = 0 }
command = { type = pop_militancy which = craftsmen value = -2 where = 0 }
command = { type = pop_militancy which = clerks value = -2 where = 0 }
command = { type = pop_militancy which = officers value = -2 where = 0 }
command = { type = pop_consciousness which = clergymen value = -1 where = 0 }
command = { type = pop_consciousness which = soldiers value = -1 where = 0 }
command = { type = pop_consciousness which = farmers value = -1 where = 0 }
command = { type = pop_consciousness which = labourers value = -1 where = 0 }
command = { type = pop_consciousness which = craftsmen value = -1 where = 0 }
command = { type = pop_consciousness which = clerks value = -1 where = 0 }
command = { type = pop_consciousness which = officers value = -1 where = 0 }
}

}

## End of GD for Wealth Democracy (i.e. people dont feel represented
## by gov and get pissed

event = {
id = 25016
random = no


trigger = {
event = 25005
civilized = yes
industry = 1000
NOT = { capital = 422 }
is_GP = yes
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
NOT = { reform = { type = voting_rights level = suffrage } }
}

name = "EVT_25016_NAME"
desc = "EVT_25016_DESC"

date = { day = 16 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25016A"
command = { type = pop_change_income value = 10 }
command = { type = pop_militancy which = clergymen value = -2 where = 0 }
command = { type = pop_militancy which = soldiers value = -2 where = 0 }
command = { type = pop_militancy which = farmers value = -2 where = 0 }
command = { type = pop_militancy which = labourers value = -2 where = 0 }
command = { type = pop_militancy which = craftsmen value = -2 where = 0 }
command = { type = pop_militancy which = clerks value = -2 where = 0 }
command = { type = pop_militancy which = officers value = -2 where = 0 }
command = { type = pop_consciousness which = clergymen value = -1 where = 0 }
command = { type = pop_consciousness which = soldiers value = -1 where = 0 }
command = { type = pop_consciousness which = farmers value = -1 where = 0 }
command = { type = pop_consciousness which = labourers value = -1 where = 0 }
command = { type = pop_consciousness which = craftsmen value = -1 where = 0 }
command = { type = pop_consciousness which = clerks value = -1 where = 0 }
command = { type = pop_consciousness which = officers value = -1 where = 0 }
}

}

## End of GD for Industrialized Monarchies

event = {
id = 25017
random = no


trigger = {
event = 25005
civilized = yes
industry = 1000
NOT = { capital = 422 }
is_GP = yes
OR = {
constitution = { type = monarchy }
constitution = { type = presidential_dictatorship }
}
}

name = "EVT_25017_NAME"
desc = "EVT_25017_DESC"

date = { day = 16 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25017A"
command = { type = pop_change_income value = 10 }
command = { type = pop_militancy which = clergymen value = -2 where = 0 }
command = { type = pop_militancy which = soldiers value = -2 where = 0 }
command = { type = pop_militancy which = farmers value = -2 where = 0 }
command = { type = pop_militancy which = labourers value = -2 where = 0 }
command = { type = pop_militancy which = craftsmen value = -2 where = 0 }
command = { type = pop_militancy which = clerks value = -2 where = 0 }
command = { type = pop_militancy which = officers value = -2 where = 0 }
command = { type = pop_consciousness which = clergymen value = -1 where = 0 }
command = { type = pop_consciousness which = soldiers value = -1 where = 0 }
command = { type = pop_consciousness which = farmers value = -1 where = 0 }
command = { type = pop_consciousness which = labourers value = -1 where = 0 }
command = { type = pop_consciousness which = craftsmen value = -1 where = 0 }
command = { type = pop_consciousness which = clerks value = -1 where = 0 }
command = { type = pop_consciousness which = officers value = -1 where = 0 }
}

}

## End of Non GP Democracy GD

event = {
id = 25018
random = no


trigger = {
event = 25005
civilized = yes
industry = 1000
is_GP = no
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
NOT = { capital = 422 }
}

name = "EVT_25018_NAME"
desc = "EVT_25018_DESC"

date = { day = 16 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25018A"
command = { type = pop_change_income value = 5 }
command = { type = pop_militancy which = clergymen value = -2 where = 0 }
command = { type = pop_militancy which = soldiers value = -2 where = 0 }
command = { type = pop_militancy which = farmers value = -2 where = 0 }
command = { type = pop_militancy which = labourers value = -2 where = 0 }
command = { type = pop_militancy which = craftsmen value = -2 where = 0 }
command = { type = pop_militancy which = clerks value = -2 where = 0 }
command = { type = pop_militancy which = officers value = -2 where = 0 }
command = { type = pop_consciousness which = clergymen value = -1 where = 0 }
command = { type = pop_consciousness which = soldiers value = -1 where = 0 }
command = { type = pop_consciousness which = farmers value = -1 where = 0 }
command = { type = pop_consciousness which = labourers value = -1 where = 0 }
command = { type = pop_consciousness which = craftsmen value = -1 where = 0 }
command = { type = pop_consciousness which = clerks value = -1 where = 0 }
command = { type = pop_consciousness which = officers value = -1 where = 0 }
}

}

## End of Monarchy GD nonGP

event = {
id = 25019
random = no


trigger = {
event = 25005
civilized = yes
industry = 1000
is_GP = no
NOT = { capital = 422 }
OR = {
constitution = { type = monarchy }
constitution = { type = presidential_dictatorship }
}
}

name = "EVT_25019_NAME"
desc = "EVT_25019_DESC"

date = { day = 16 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25019A"
command = { type = pop_change_income value = 5 }
command = { type = pop_militancy which = clergymen value = -2 where = 0 }
command = { type = pop_militancy which = soldiers value = -2 where = 0 }
command = { type = pop_militancy which = farmers value = -2 where = 0 }
command = { type = pop_militancy which = labourers value = -2 where = 0 }
command = { type = pop_militancy which = craftsmen value = -2 where = 0 }
command = { type = pop_militancy which = clerks value = -2 where = 0 }
command = { type = pop_militancy which = officers value = -2 where = 0 }
command = { type = pop_consciousness which = clergymen value = -1 where = 0 }
command = { type = pop_consciousness which = soldiers value = -1 where = 0 }
command = { type = pop_consciousness which = farmers value = -1 where = 0 }
command = { type = pop_consciousness which = labourers value = -1 where = 0 }
command = { type = pop_consciousness which = craftsmen value = -1 where = 0 }
command = { type = pop_consciousness which = clerks value = -1 where = 0 }
command = { type = pop_consciousness which = officers value = -1 where = 0 }
}

}

## End of GD Weak Industry Democracy

event = {
id = 25020
random = no


trigger = {
event = 25005
civilized = yes
NOT = { industry = 1000 }
is_GP = no
NOT = { capital = 422 }
OR = {
constitution = { type = democracy }
constitution = { type = constitutional_monarchy }
}
}

name = "EVT_25020_NAME"
desc = "EVT_25020_DESC"

date = { day = 16 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25020A"
command = { type = pop_change_income value = 2 }
command = { type = pop_militancy which = clergymen value = -2 where = 0 }
command = { type = pop_militancy which = soldiers value = -2 where = 0 }
command = { type = pop_militancy which = farmers value = -2 where = 0 }
command = { type = pop_militancy which = labourers value = -2 where = 0 }
command = { type = pop_militancy which = craftsmen value = -2 where = 0 }
command = { type = pop_militancy which = clerks value = -2 where = 0 }
command = { type = pop_militancy which = officers value = -2 where = 0 }
command = { type = pop_consciousness which = clergymen value = -1 where = 0 }
command = { type = pop_consciousness which = soldiers value = -1 where = 0 }
command = { type = pop_consciousness which = farmers value = -1 where = 0 }
command = { type = pop_consciousness which = labourers value = -1 where = 0 }
command = { type = pop_consciousness which = craftsmen value = -1 where = 0 }
command = { type = pop_consciousness which = clerks value = -1 where = 0 }
command = { type = pop_consciousness which = officers value = -1 where = 0 }
}

}

## End of GD Small Industry Monarchy

event = {
id = 25021
random = no


trigger = {
event = 25005
civilized = yes
NOT = { industry = 1000 }
industry = 15
is_GP = no
OR = {
constitution = { type = monarchy }
constitution = { type = presidential_dictatorship }
}
}

name = "EVT_25021_NAME"
desc = "EVT_25021_DESC"

date = { day = 16 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25021A"
command = { type = pop_change_income value = 2 }
command = { type = pop_militancy which = clergymen value = -2 where = 0 }
command = { type = pop_militancy which = soldiers value = -2 where = 0 }
command = { type = pop_militancy which = farmers value = -2 where = 0 }
command = { type = pop_militancy which = labourers value = -2 where = 0 }
command = { type = pop_militancy which = craftsmen value = -2 where = 0 }
command = { type = pop_militancy which = clerks value = -2 where = 0 }
command = { type = pop_militancy which = officers value = -2 where = 0 }
command = { type = pop_consciousness which = clergymen value = -1 where = 0 }
command = { type = pop_consciousness which = soldiers value = -1 where = 0 }
command = { type = pop_consciousness which = farmers value = -1 where = 0 }
command = { type = pop_consciousness which = labourers value = -1 where = 0 }
command = { type = pop_consciousness which = craftsmen value = -1 where = 0 }
command = { type = pop_consciousness which = clerks value = -1 where = 0 }
command = { type = pop_consciousness which = officers value = -1 where = 0 }
}

}

## End of GD poor countries

event = {
id = 25022
random = no


trigger = {
event = 25005
civilized = yes
NOT = { industry = 15 }
is_GP = no
}

name = "EVT_25022_NAME"
desc = "EVT_25022_DESC"

date = { day = 16 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25022A"
command = { type = pop_change_income value = .5 }
command = { type = pop_consciousness which = clergymen value = -1 where = 0 }
command = { type = pop_consciousness which = soldiers value = -1 where = 0 }
command = { type = pop_consciousness which = farmers value = -1 where = 0 }
command = { type = pop_consciousness which = labourers value = -1 where = 0 }
command = { type = pop_consciousness which = craftsmen value = -1 where = 0 }
command = { type = pop_consciousness which = clerks value = -1 where = 0 }
command = { type = pop_consciousness which = officers value = -1 where = 0 }
}

}

## End of GD for uncivilized countries

event = {
id = 25023
random = no


trigger = {
event = 25005
civilized = no
}

name = "EVT_25023_NAME"
desc = "EVT_25023_DESC"

date = { day = 16 month = june year = 1932 }

action_a = {
name = "ACTIONNAME25023A"
command = { type = pop_change_income value = .5 }
}
}

Adding the Great Depression events text:

1. Go to your Victoria folder and go to the config folder
2. Find new_text.csv
3. Copy new_text.csv and paste it someplace you can find it again. This is in case something bad happens or you just want to replace the file.
4. Go back to the new_text.csv, open it with Notepad and add the following, without overwriting anything. I added it right after the regular Great Depression events. Reminder: make sure you don't overwrite anything!

EVT_25004_NAME;The Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25004_DESC;The Great Depression was a worldwide economic downturn starting in most places in 1929. The depression had devastating effects in virtually every country, rich or poor. International trade plunged by half to two-thirds, as did personal income, tax revenue, prices and profits. The majority of countries set up relief programs, and most underwent some sort of political upheaval, pushing them to the left or right. In some states, the desperate citizens turned toward nationalist demagogues—the most infamous being Adolf Hitler—setting the stage for World War II in 1939.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25004A;We're Screwed;;Wir sind erledigt;;;;;;;;X
EVT_25005_NAME;The End of the Great Depression;;Das Ende der Weltwirtschaftskrise;;;;;;;;X
EVT_25005_DESC;In most countries of the world recovery from the Great Depression began between late 1931 and early 1933. Economic studies have indicated that just as the downturn was spread worldwide by the rigidities of the gold standard, it was suspending gold convertibility (or devaluing the currency in gold terms) that did most to make recovery possible. What policies countries followed after casting off gold and what results they got varied widely.;;Die globale Wirtschaftsschrumpfung, die die Weltwirtschaftskrise darstellte, mußte früher oder später enden. Letztendlich würde ein neues Gleichgewicht zwischen Angebot und Nachfrage gefunden werden, und die Wirtschaft konnte eine neue Phase der Expansion beginnen.;;;;;;;;X
ACTIONNAME25005A;Thank God it's over;;Gott sei Dank, es ist vorbei;;;;;;;;X
EVT_25006_NAME;Effects of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25006_DESC;The effects of the Great Depression on heavily industrialized countries were immediate and devastating, as demand for domestically manufactured products collapsed. Hardship and unemployment soared to high levels, leaving the population anxious and frustrated. In countries where the majority of people had the right to vote, there was an inclination to take action through the democratic political system, although they were now attracted to new, radical ideas and were hostile to the status quo which, in their opinion, had failed them.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25006A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25007_NAME;Effects of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25007_DESC;The effects of the Great Depression on heavily industrialized countries were immediate and devastating, as demand for domestically manufactured products collapsed. Hardship and unemployment soared to high levels, leaving the population anxious and frustrated. In non-democratic countries, there was a great deal of resentment against the government not just for failed policies, but also for continued repression and a resistance to modernization. People turned to radical groups to overthrow the established order.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25007A;Let them eat cake;;Wir sind erledigt;;;;;;;;X
EVT_25008_NAME;Effects of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25008_DESC;The effects of the Great Depression on heavily industrialized countries were immediate and devastating, as demand for domestically manufactured products collapsed. Hardship and unemployment soared to high levels, leaving the population anxious and frustrated. In countries where the majority of people had the right to vote, there was an inclination to take action through the democratic political system, although they were now attracted to new, radical ideas and were hostile to the status quo which, in their opinion, had failed them.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25008A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25009_NAME;Effects of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25009_DESC;The effects of the Great Depression on heavily industrialized countries were immediate and devastating, as demand for domestically manufactured products collapsed. Hardship and unemployment soared to high levels, leaving the population anxious and frustrated. In non-democratic countries, there was a great deal of resentment against the government not just for failed policies, but also for continued repression and a resistance to modernization. People turned to radical groups to overthrow the established order.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25009A;Let them eat cake;;Wir sind erledigt;;;;;;;;X
EVT_25010_NAME;Effects of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25010_DESC;Even in countries that did not rely heavily on industrial production, the effects of the Great Depression could still be felt. As world trade slumped, demand for all exports fell drastically. Unemployment and poverty were major issues. In countries where the majority of people had the right to vote, there was an inclination to take action through the democratic political system, although they were now attracted to new, radical ideas and were hostile to the status quo which, in their opinion, had failed them.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25010A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25011_NAME;Effects of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25011_DESC;Even in countries that did not rely heavily on industrial production, the effects of the Great Depression could still be felt. As world trade slumped, demand for all exports fell drastically. Unemployment and poverty were major issues. In non-democratic countries, there was a great deal of resentment against the government not just for failed policies, but also for continued repression and a resistance to modernization. People turned to radical groups to overthrow the established order.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25011A;Let them eat cake;;Wir sind erledigt;;;;;;;;X
EVT_25012_NAME;Effects of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25012_DESC;The Great Depression was a severe blow to the major players on the world market, but poorer countries were not immune. The sudden lack of demand for all exports, including basic mineral and agricultural products, meant prices plummeted. Weak economies meant businesses and farms alike had to cut corners, resulting in growing unemployment. With less money in their pocket, people saved more and purchased less, further hurting economic growth.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25012A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25013_NAME;Effects of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25013_DESC;The effects of the Great Depression on heavily industrialized countries were immediate and devastating, as demand for domestically manufactured products collapsed. Hardship and unemployment soared to high levels, leaving the population anxious and frustrated. In countries where only the wealthy elites were allowed to take part in politics, the disenfranchised working classes felt they had been abused and exploited for too long. They turned to radical groups to overthrow the established order.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25013A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25014_NAME;Effects of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25014_DESC;The Great Depression did not have a profound effect on countries that were already underdeveloped in terms of their economic potential. They did not have large presences on the world market, so they did not suffer as much when world trade diminished. Massive poverty and high unemployment were already well in place, so there was little change in terms of public anger and angst. No country was in a bubble, however, and even these countries were affected by the economic disaster.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25014A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25015_NAME;End of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25015_DESC;By employing a variety of methods, heavily industrialized countries were able to stimulate growth, reduce unemployment and make exports competitive on world markets again. But although the economy recovered, many people did not a return to past economic policies, which they blamed for their hardships. There was still a mood for widespread social change.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25015A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25016_NAME;End of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25016_DESC;By employing a variety of methods, heavily industrialized countries were able to stimulate growth, reduce unemployment and make exports competitive on world markets again. In countries where the wealthy elites held power, there was still a great deal of resentment against the ruling classes. Sometimes the elites would use propaganda and nationalism to redirect resentment at foreign enemies and external threats.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25016A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25017_NAME;End of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25017_DESC;By employing a variety of methods, heavily industrialized countries were able to stimulate growth, reduce unemployment and make exports competitive on world markets again. In non-democratic countries, a return to relative prosperity did not mean the people stopped clamoring for enfranchisement and greater reforms. In some countries, dictators and demagogues tried to direct public anger against foreign enemies and external threats.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25017A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25018_NAME;End of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25018_DESC;By employing a variety of methods, heavily industrialized countries were able to stimulate growth, reduce unemployment and make exports competitive on world markets again. But although the economy recovered, many people did not want a return to past economic policies, which they blamed for their hardships. There was still a mood for widespread social change.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25018A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25019_NAME;End of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25019_DESC;By employing a variety of methods, heavily industrialized countries were able to stimulate growth, reduce unemployment and make exports competitive on world markets again. In non-democratic countries, a return to relative prosperity did not mean the people stopped clamoring for enfranchisement and greater reforms. In some countries, dictators and demagogues tried to direct public anger against foreign enemies and external threats.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25019A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25020_NAME;End of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25020_DESC;By employing a variety of methods, heavily industrialized countries were able to stimulate growth, reduce unemployment and make exports competitive on world markets again. But although the economy recovered, many people did not want a return to past economic policies, which they blamed for their hardships. There was still a mood for widespread social change.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25020A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25021_NAME;End of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25021_DESC;By employing a variety of methods, heavily industrialized countries were able to stimulate growth, reduce unemployment and make exports competitive on world markets again. In non-democratic countries, a return to relative prosperity did not mean the people stopped clamoring for enfranchisement and greater reforms. In some countries, dictators and demagogues tried to direct public anger against foreign enemies and external threats.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25021A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25022_NAME;End of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25022_DESC;Less developed countries employed a variety of methods in order to weather the economic storm that was the Great Depression. Some balanced their budgets, while others decided to engage in fiscal stimuli. Whatever steps were taken, eventually unemployment was reduced and wages increased.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25022A;OK;;Wir sind erledigt;;;;;;;;X
EVT_25023_NAME;End of the Great Depression;;Die Weltwirtschaftskrise;;;;;;;;X
EVT_25023_DESC;Underdeveloped countries were not intensely affected by the Great Depression, but they did suffer as international trade dried up, unemployment went up and wages fell. Through policies enacted by various governments and the eventual end of the Depression elsewhere around the world, recovery from the economic downturn eventually reached those countries on the fringes of the world stage.;;Während der goldenen 20er Jahre erlebte die globale Wirtschaft einen Boom, der auf billige Kredite gestützt war. Aber alle guten Dinge gehen einmal zu Ende, und als das Jahrzehnt endete, wurde die Rechnung dafür fällig. Die Börsen übernahmen sich und das Kreditwesen brach zusammen. Dies führte zum Zusammenbruch in der Versorgung mit Bargeld, bei den Warenpreisen und der Nachfrage.;;;;;;;;X
ACTIONNAME25023A;OK;;Wir sind erledigt;;;;;;;;X

The German text is just there because I copied and pasted the original Great Depression event. I don't know German!

The mod is not finished; this is still a work in progress.
 
Last edited:

unmerged(12990)

Colonel
Dec 20, 2002
942
23
Interesting, we desperately need something to spice up the time after ~1900, because there's a large lack of events then.

Did you consider working with VIP once they reach the time period of the GD? I reckon that won't be for quite a while (easily a year or more), but hey. :)
 

Bittenfeld

Second Lieutenant
38 Badges
Sep 23, 2007
166
12
  • Crusader Kings II
  • Pillars of Eternity
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis IV
Interesting, we desperately need something to spice up the time after ~1900, because there's a large lack of events then.

Did you consider working with VIP once they reach the time period of the GD? I reckon that won't be for quite a while (easily a year or more), but hey. :)

The people working on VIP will probably come up with something ten times better when they reach the Great Depression time period. And besides, since I just refined the events written by Gotikiller, it's not like I came up with anything on my own anyway. :p

The people in the other thread suggested using the production_modifier command to reduce production efficiency, which would drive up prices and make goods more expensive.

The only problem is that this wouldn't be realistic, as this would be inflation as opposed to what the GD really was, which was deflation.

I'll test it out eventually.
 

hyme

Muscoda, WI
89 Badges
Jan 23, 2007
1.114
16.460
  • Pillars of Eternity
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lost Empire - Immortals
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
keeping an eye on this
 

Bittenfeld

Second Lieutenant
38 Badges
Sep 23, 2007
166
12
  • Crusader Kings II
  • Pillars of Eternity
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis IV
I'm also working on how best to end the Great Depression.

Economically, it seems to make sense to simply undo the economic penalties as they exist. Right now, this means returning POP income to what it was before, and if we decide to lower production efficiency, to bring production efficiency back to what it was before.

But while the end of the Great Depression, meant economic recovery, the political consequences weren't so easily undone. Governments started to buy more into Keynesian economics, parties on the far left and far right were still popular, etc. I am afraid that just doing away with the militancy and rebel spawn rates will just return countries back to classically liberal positions, which isn't realistic, as if the GD was just a hiccup in history.

Should the end of the GD events simply undo the economic effects and leave militancy as it is when the GD events fire? This would give the player the freedom on how to approach the militancy and correct it themselves.

For non-democratic states, I am thinking about return the reliability of military units back to what they were. Lowering them in the first place was kind of pointless as Gotikiller himself found, as the army_revolt command is more effective. In point of fact, I am thinking of just doing away with the reliability penalties altogether or replacing them with army_revolt commands.
 

hyme

Muscoda, WI
89 Badges
Jan 23, 2007
1.114
16.460
  • Pillars of Eternity
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lost Empire - Immortals
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Some of the values seem really harsh. Increasing militancy so much and reducing reliability for many units... no chance of survival! :eek:

i think thats the point.
 

unmerged(131989)

Field Marshal
20 Badges
Jan 13, 2009
5.324
5
  • The Kings Crusade
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Arsenal of Democracy
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • East India Company
  • Deus Vult
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Well surely an economic crisis would result in an icrease of consciousness, as well as economic effects. I'm not so sure that people would get *so* militant and the army would become unreliable. A consciousness increase would be better, in my opinion.
 

Bittenfeld

Second Lieutenant
38 Badges
Sep 23, 2007
166
12
  • Crusader Kings II
  • Pillars of Eternity
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis IV
Thanks for the input, Palisadoes! This is exactly what I am looking for in terms of feedback.

I really do think Gotikiller was going for mass rebellions and the like, and while world revolution hasn't taken place in my game, the penalties do seem very harsh. The reliability thing doesn't seem to have THAT much effect, although I am unsure if it's even warranted. Soldiers did sometimes side with the rebels against the government, but it seems more like the GD events are triggering mini-February Revolutions more than anything else. And the militancy may be too much.

I am thinking about getting away from the reliability penalties, lowering the militancy increases and bringing in increases in consciousness, especially for the lower classes. The events ending the Great Depression would lower militancy but keep consciousness high, or at least higher than it was before.
 

unmerged(131989)

Field Marshal
20 Badges
Jan 13, 2009
5.324
5
  • The Kings Crusade
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Arsenal of Democracy
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • East India Company
  • Deus Vult
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Thanks for the input, Palisadoes! This is exactly what I am looking for in terms of feedback.

I really do think Gotikiller was going for mass rebellions and the like, and while world revolution hasn't taken place in my game, the penalties do seem very harsh. The reliability thing doesn't seem to have THAT much effect, although I am unsure if it's even warranted. Soldiers did sometimes side with the rebels against the government, but it seems more like the GD events are triggering mini-February Revolutions more than anything else. And the militancy may be too much.

I am thinking about getting away from the reliability penalties, lowering the militancy increases and bringing in increases in consciousness, especially for the lower classes. The events ending the Great Depression would lower militancy but keep consciousness high, or at least higher than it was before.
Yeah this sounds a lot better. Personally I would probably have militancy increase at most by only 1. In non-democratic and non-constitutional monarchy nations the increase in consciousness will increase plurality and so militancy for many. The consciousness should be the highest increase, in my opinion. I also agree that the reliability shouldn't really be in.

Still though, nice work! :)
 

Fengryffen

Corporal
7 Badges
Feb 11, 2009
36
0
  • Europa Universalis III: Chronicles
  • For The Glory
  • Victoria: Revolutions
  • Crusader Kings II
  • Victoria 2
  • 500k Club
  • Europa Universalis IV
Nice Work! This is sorely needed in my opinion.

Perhaps other events through the depression could represent the gradual polarisiation of left and right ideaologies, squeezing the former liberal majorities into more extreme politics. As the economic pain spreads to certain sectors of society (a combination of religion, POP type and culture) so those sectors begin to support the radical parties. The end of the depression could result in countries that have fared worse than others to be left with a swelling of support for Fascism or Communism.
 

Bittenfeld

Second Lieutenant
38 Badges
Sep 23, 2007
166
12
  • Crusader Kings II
  • Pillars of Eternity
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis IV
Update: I have changed the events per the suggestions made by Palisadoes and after doing some testing. I have also added the End of the Great Depression events, along with new text for the events.

The commands lowering reliability for monarchies/dictatorships are now gone.

For most civilized and industrialized countries, militancy is now increased by one for all poor (Craftsmen, Farmers, Laborers, and Soldiers) and Middle Class (Officers, Clergymen, and Clerks) POPs.

Consciousness is also increased for these groups as well, although the consciousness increases vary depending on the political systems in place. Democratic countries will see an increase by 3 while most monarchies will see an increase by 4. Democratic Great Powers with only Wealth voting rights will see a slightly higher increase in consciousness for their poor POPs than their middle class POPs.

Poor countries have no militancy increase and their poor/middle class POPs will have their consciousness increased by 2. Uncivilized countries will have no change in either militancy or consciousness. This is to prevent these countries from completely losing it, as they are rather fragile.

The Great Depression ends in the middle of 1932. In those countries where militancy was increased, militancy is lowered by more than it was increased.

Consciousness is lowered a little bit for all countries. This means POPs will be slightly more conscious in democratic countries, while POPs in monarchies will be even more conscious by the end of the Great Depression. Democratic Great Powers with Wealth landing rights will have slightly more conscious poor POPs than middle class POPs after the Great Depression.

Poor countries will have lowered consciousness, but their POPs will still be slightly more conscious than before. For uncivilized countries, again, there is no change in consciousness.

In terms of the political consequences, this is a bit like a very much reduced Socialist Revolution event, except worldwide (and not for poor and uncivilized countries). Whereas the Socialist Revolution increases militancy and consciousness a lot for the poor POPs, militancy is only a minor issue during the Great Depression years and consciousness is increased across society by a little bit.

Testing out the event has demonstrated that some countries elect Socialist governments, while a few even get Fascist and Communist governments. Rebellions are few and far between and tend to only happen in countries that have pre-existing problems with militancy. Some of the smaller weaker countries tend to go bankrupt, but generally not repeatedly, and this is not too different than what was happening before this change.

Please keeping in mind that this is still a work in progress and testing is still needed and appreciated. If you have a game set in 1928 or something, please make back-ups of the files you need to change and try out the new events. If you don't like the mod, you can always restore the back-ups and tell me what you didn't like. If you do like the events, please let me know what you like.

There are only so many hours in the day and only so much time I can spend on this, so having people helping out is something I am very grateful for.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
A suggestion I'd make - have the events boost up plurality by a good amount - this makes the POPs more "aware" of their conditions and less willing to patiently tolerate the actions or inactions of the government in power, especially in societies with less than full democratic systems.
 

Andrelvis

The Last Ghibelline
76 Badges
Apr 30, 2006
5.598
9.962
  • 500k Club
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
In such times of crisis, countries are bound to be plagued by internal convolution; most people will accept a non-democratic system if it gets them out of the crisis, so plurality should at first be largely increased, but if a non-democratic government is put in place, and it solves the economic problems, plurality should be greatly decreased to levels lower than before the Depression Events.
 

HMS Enterprize

On loan to the C.S Navy
26 Badges
Jun 21, 2004
4.903
57
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Darkest Hour
A suggestion I'd make - have the events boost up plurality by a good amount - this makes the POPs more "aware" of their conditions and less willing to patiently tolerate the actions or inactions of the government in power, especially in societies with less than full democratic systems.


Would this not result in dictatorships having a harder time in game, when it seems that in RL, the GD was quite a godsend for the more extreme ideologies?
 

Bittenfeld

Second Lieutenant
38 Badges
Sep 23, 2007
166
12
  • Crusader Kings II
  • Pillars of Eternity
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis IV
Thanks to everyone who has replied to the thread.

I will definitely look at modifying plurality in addition to consciousness. Increasing consciousness as I have done seems to have the desired effect (making some Liberal and Conservative POPs go Socialist or Fascist), but perhaps increasing plurality as well will make them more active in demanding change.

You might think that this will be really bad for autocratic governments and not bad for democratic governments, but the sudden drop in POP income and exports will mean a rapid shift to the left or right, meaning that a government which used to be representative of the people in a democracy will suddenly not become representative of the people anymore.

I am worried about fascist and socialist POPs disappearing when the Great Depression ends. I have been thinking about setting a certain percentage of the population to be fascist and communist (as with the Hyperinflation invention) but I am not sure how well this would "stick" in-game. I am also wary of at what percentage is fair to set the fascist and communist ideologies; I would much rather they grow naturally as a result of conditions in a country (fascism in countries that have done poorly in war, communism in countries with lots of highly-taxed poor POPs, etc.).

As to the point that fascist and communist dictatorships endured the Great Depression better... Not really. The Soviet Union was the only communist state at the time, and it did as well as it did largely because it had been isolated by the rest of the world. Basically, the least dependent a country was on the world market (and the quicker it dropped the Gold Standard), the quicker it recovered. A democratic but self-sufficient government was more likely to recover quickly than a dictatorship dependent on imports and exports. At least I think that is how it went. :)