You want number? I will give you one.Or constantly ignore this because it proves my point! Whatever!![]()
With Ottomans it takes 1111 months to convert Edirne and you need to do that in order to change culture. Good luck with your 1 missionary.
You want number? I will give you one.Or constantly ignore this because it proves my point! Whatever!![]()
Just no. You can be both right about Morocco and wrong about the rest.
Perhaps wait a bit until you have a chance to really play the game for some time. I can guarantee you, that in the longer run it's not that simple you won't be able to achieve what you think you can.
You told me, "Please don't "whine" when you get annexed in MP in the first 25 years of the game." and I interpreted that as calling me a MP noob. If you intended to convey some other impression, I would advise you to work on your communications skill.![]()
I refer in full to my arguments in Post 75. It is just too bloody expensive for the meager gains involved. Local manpower and taxes? I get plenty of that from the Russian core and from my colonies in which I build military buildings. Lower revolt risk? Nice but unessential. What I get out of conquering Lithuania is wonderful production and trade with taxes and manpower as a side dish. I consider the expense of culturally converting all of Lithuania as Muscowy much too great due to the opportunity cost involved. For the 100 DMP, the cost of converting a single tax 4 province, I can get so many other things. I can build 10 trade buildings if we are talking about the middle game, building up my huge colonial exterior to provide more trade power and trade value, earning me considerably more money than I would gain from getting rid of the tax modifier. Alternatively, I could reduce war exhaustion by 4 if it should ever be necessary. As Muscowy, one thing I might frequently be short on is coastal provinces, so building up naval buildings in those to increase my naval force limit my be a good idea. Finally, I can invest in idea groups. In fact, let us look at idea groups for a moment, shall we? Lithuania is roughly 90 tax value, so it costs roughly 2250 DMP to convert. That is 80% of the cost of an idea group. Now, given that as Muscowy I am going to be pretty interested in Diplomatic ideas (to reduce coring costs) as well as either Exploration or Expansion (and possibly both) and probably trade as well, I am going to be spending lots of DMPs over the course of the game on investing in ideas. There are, in other words, lots of things that it makes excellent sense to spend DMPs on as Muscowy, a Muscowy that - as is proper for Muscowy in any EU game - expands rapidly in all directions and all over the place! A TRUE Russian menace! And you want me to spend 2250 points on culture converting all of Lithuania? Look, if you get brilliant DIP monarchs such that you have the DMPs to do all the things that benefit Muscowy without having to ruthlessly prioritise, and you might well do so, of course you should go ahead and culture convert. But, if you do not, you should spend your DMPs where they aid you the most, and culture converting Lithuania isn't it.
Don't get "annoyed" if I know what I am talking about.![]()
When you know what you're talking about, I'll be sure to attempt soliciting a reaction to your liking. Let me know when that happens.![]()
Multiplayer is a different game. It is much closer to a game of Risk. Any game mechanic that doesn't increase manpower and/or forcelimits is ruthlessly ignored. Blobbing is the only point of the game. The only point. Multiplayer is self-balancing. If there is an 'easy' mechanic such as culture flipping provinces...well..all players will get that. They will all be doing it. If certain countries can do it easier, then they will be popular targets for the players who know better. How far will Moskva get if Golden Horde is a player? If Poland-Lithuania Commonwealth is a player? Won't they be culture flipping as well? You complain as if you are the soul person in the game with the intelligence to culture flip while all the other players sit around waiting for your vast blob to over run them. Peter has given good facts, and said what the trade offs will be in the vast majority of games that will be played. The OP's arguments are based on only style of play, played by a tiny minority of players.
You have no idea how unintentionally hilarious this exchange is. Thank you for this thread, it brightened up my day.
For the peanut gallery, Peter is 100% correct in that barring some insane set of coincidences, culturally converting provinces without the distant overseas discount is a pretty terrible deal, objectively. 100 DIP to affect a single province will generally not be worth it, when 400 DIP gets you global effects in the shape of ideas. And even if you want a local effect, the trade and naval buildings give that, at a much lower cost.
Didn't I read somewhere that PDS deliberately made the demo easier than the full game? Or am I making that up?
It's not "elitism." I'm concerned about the balance of the game. Blobbing was not balanced in EU3, and this was the case even with little penalties like outside cultures making techs more expensive, giving you less taxes, and more rebellions. With things as they are in this demo, blobbing is actually easier than it is in EU3. This is a matter of concern. I'd rather not have EU4 be reduced to March of the Eagles or Hearts of Iron.
seriously dude... most people play this for single playerstop telling everyone how inferior they will be to you in mp... its kinda rude
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your points aside jian xu, what exactly do you hope to achieve by being rude to people? all i see you doing in this thread is alienating people by being impolite, and i assume you know full well what i mean otherwise feel free to ask.
i can see where you are coming from, and if the assumptions you make prove to be correct your conclusions stand a decent chance to prove correct as well. however we simply dont know. and nobody can claim to know how expansion will turn out. we dont even know for sure if the current balance in the release version is identical to the demo values, let alone how it plays out with more naitons playable and mroe gametime available. i agree we should keep an eye on that. other than that please consider not to be so rude and not to talk down to people as much. i understand how annoying it is especially if the first reply you get is an insult, thats no excuse to be agressive or passive agressive to everyone. and its certainly no reason to dismiss everyone who doesnt not agree with you(in a polite manner).
and i can understand how people become impolite towards you after reading a few of your replies, not that that is any excuse either
So how do you suggest balancing this out? Making it take longer? Increasing the cost?
It was suggested that culture flipping could be balanced by attaching it to an envoy like a diplomat. That way it would be less of a no-brainer for players who are just looking to eliminate the other human countries ASAP.
Wait, it's not attached to a diplomat? I didn't do culture flipping, but i thought it was only logical to need an envoy to do it.
just because you _think_ you are right doesnt mean you can talk down to people without them getting pissed about it, which is why this is the last thing ill say in here, i have no interest in discussing a point that is only marginally of importance to me(or the majority of player for that point) when it means i have to put up with a rude attitude, you just dismissed my suggestion to maybe be nicer, which is fine, do as you wish... just dont expect people to argue constructively with you if you dont do it either. i assumed you were interested in that, and you make it appear like its not relevant to you, pity