Don't want to create a new thread. My game starts, but no terrain graphics is shown. I can see borders, but nothing inside provinces. Water is fine, trees etc. are turned off. Running ubuntu 12.04
00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)
Subsystem: Benq Corporation Device 0803
Flags: bus master, fast devsel, latency 0, IRQ 31
Memory at fd800000 (64-bit, non-prefetchable) [size=4M]
[COLOR="#00FF00"][B] Memory at d0000000 (64-bit, prefetchable) [size=256M][/B][/COLOR]
I/O ports at cc00 [size=8]
Capabilities:
Kernel driver in use: i915
Kernel modules: i915
00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) (prog-if 00 [VGA controller])
Subsystem: ASUSTeK Computer Inc. Device 1be2
Flags: bus master, fast devsel, latency 0, IRQ 46
Memory at d0000000 (64-bit, non-prefetchable) [size=4M]
Memory at c0000000 (64-bit, prefetchable) [size=256M]
I/O ports at e080 [size=8]
Expansion ROM at <unassigned> [disabled]
Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit-
Capabilities: [d0] Power Management version 2
Capabilities: [a4] PCI Advanced Features
Kernel driver in use: i915
Kernel modules: i915
intel_audio_dump intel_reg_dumper
intel_backlight intel_reg_checker
intel_bios_dumper intel_reg_read
intel_bios_reader intel_reg_snapshot
intel_disable_clock_gating intel_reg_write
intel_error_decode intel_stepping
intel_forcewaked intel_upload_blit_large
intel_gpu_abrt intel_upload_blit_large_gtt
intel_gpu_time intel_upload_blit_large_map
intel_gpu_top intel_upload_blit_small
intel_gtt
force_pow2_textures=no
language="l_english"
graphics=
{
size=
{
x=1366
y=768
}
min_gui=
{
x=1280
y=720
}
refreshRate=0
fullScreen=yes
borderless=no
shadows=no
shadowSize=2048
multi_sampling=0
anisotropic_filtering=0
gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
combat_sound_random=6
mapRenderingOptions=
{
draw_terrain=yes
draw_water=yes
draw_borders=yes
draw_trees=no
draw_rivers=yes
draw_postfx=yes
draw_sky=yes
draw_bloom=yes
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=yes
draw_shadows=no
draw_reflections=no
draw_ambient_objects=yes
draw_particles=yes
moving_units=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="Player"
lasthost=""
debug_saves=0
autosave="YEARLY"
autosave_tocloud=no
difficulty="LUCK_NONE"
outliner=
{
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20 }
outliner_open=yes
messagelist_open=yes
windowmovetime=0.200000
hints=yes
custom_mapmodes=
{
0 1 4 3 2 5 }
draw_water=no
draw_rivers=no
draw_postfx=no
draw_sky=no
draw_bloom=no
draw_citysprawl=no
draw_ambient_objects=no
draw_particles=no
Does that mean you have the 20 Dec driver installed or not? Or are you saying you'd need to go to Ubuntu 13.x to get the latest? I don't really have anything else to suggest to help with your under-spec video system, sorry.Yeah, there was release at 20 december. But as I have 12.04 ubuntu, the intel support is bit deprecated.
force_pow2_textures=yes
sudo apt-get install --install-recommends linux-generic-lts-saucy xserver-xorg-lts-saucy libgl1-mesa-glx-lts-saucy