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unmerged(401415)

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Quick question for any of the devs that might stumble upon this, wondering if we were going to get any options to enable AA later on?

Just played through a massive battle of many ships, and thought it a good question for later development. Thanks
 

unmerged(408859)

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Is there a way to force a certain resolution but have that resolution full screen? When I've tried a lower resolution it always goes to a window and when I maximise it, the game then runs at native resolution.
 

unmerged(201662)

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Is there a way to force a certain resolution but have that resolution full screen? When I've tried a lower resolution it always goes to a window and when I maximise it, the game then runs at native resolution.

In the launch window you can change the resolution, and be sure to have windowed unchecked as well. If it still starts in window mode, hit alt-enter to switch to full screen. It should run at the resolution you set in the launch window. I've changed that resolution all kinds of ways and it has never run in anything other then the resolution I set.
 

Tairneanach

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In the launch window you can change the resolution, and be sure to have windowed unchecked as well. If it still starts in window mode, hit alt-enter to switch to full screen. It should run at the resolution you set in the launch window. I've changed that resolution all kinds of ways and it has never run in anything other then the resolution I set.

Doesn't that only change the resolution for windowed mode?
 

unmerged(192255)

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A number of people have asked about AA - it is a lower priority, but we have been talking about it. The main thing is to find a system that will be least painful on framerate - currently we're looking at a shader based AA. Lot's the pros we're looking for, fewest cons.
So hang tight.
 

functional

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Aug 8, 2011
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Hmm. Haven't tried forcing it, but I think it may just affect too much performance if you force it through CCC or nvidia panel.

And glad to hear that you're looking for most optimized way to implement AA. This game is a spechog and I think it's pretty fair to consider which one makes most sense since it kind of does matter.
 

mightygaz

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A number of people have asked about AA - it is a lower priority, but we have been talking about it. The main thing is to find a system that will be least painful on framerate - currently we're looking at a shader based AA. Lot's the pros we're looking for, fewest cons.
So hang tight.

am i right in saying forcing it via the graphics driver panel still doesnt work? any chance you could allow that, regardless of performance hit. some of us have machines that can handle it no probs.