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Cat Lord

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Hi,

I am playing EU2 v1.7, no beta patch.

I am experimenting with events about the war of religions in France.

I was having a try at making France FRA becomes FPR or FUC and then granting independence back to France.

So far, I have not created any other events than these ones:

Code:
[COLOR=White]event = {
	id = 100178
	random = no
	country = FRA
	name = "La France"
	desc = "Prologue"

	style = 2
	
	date = { day = 14 month = august year = 1555 }
	offset = 0
	deathdate = { day = 27 month = june year = 1629 } # La paix d'Alès

	action_a ={ #OK !#
		name = "Historique" 
		command = { type = country which = FRA }
		command = { type = independence which = FUC }
		command = { type = independence which = FPR }
	}
	action_b ={ #OK !#
		name = "Guise" 
		command = { type = country which = FUC }
		command = { type = independence which = FPR }
		command = { type = trigger which = 100180 }
	}
	action_c ={ #OK !#
		name = "Huguenots" 
		command = { type = country which = FPR }
		command = { type = independence which = FUC }
		command = { type = trigger which = 100180 }
	}
}

event = {
	id = 100180
	random = no

	name = "Test"
	desc = "Test"

	style = 2
	
	action_a ={ #OK !#
		name = "Voila"
		command = { type = independence which = FRA }
	}
}[/COLOR]
The second event has the very strange effect of making the weird dummy.bmp appears on top right of my screen (this bmp could be found in Paradox Entertainment\Europa Universalis 2\GFX)...
Any clue why ?

I have not touch the revolt.txt file at all.

Cat
 
Last edited:

jdrou

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Note that in revolt.txt FPR and FUC are only active from 1559-1589 so you should probably either change that or your event date range.

The dummy.bmp does not show up in the latest beta(s). May have something to do with the revolter capital & capital move fixes which were done in the beta patches.
- Revolters will now use their specified capital if possible.
- New Capitals are now in logical positions whenever a country's capital is forcedly moved by new revolter nations.
 

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jdrou said:
Note that in revolt.txt FPR and FUC are only active from 1559-1589 so you should probably either change that or your event date range.
That's fine, these 2 were just test events.
jdrou said:
The dummy.bmp does not show up in the latest beta(s). May have something to do with the revolter capital & capital move fixes which were done in the beta patches.
- Revolters will now use their specified capital if possible.
- New Capitals are now in logical positions whenever a country's capital is forcedly moved by new revolter nations.
Ho, that may well be it, because new independent France has a tendency of having its new capital in northern Canada.

Thanks.

Cat
 

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Did you reload between the events? I think there is a problem with EU2 not recognizing that the FRA tag is now available if there has been no reload since the tag was changed.
 

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Isaac Brock said:
Did you reload between the events? I think there is a problem with EU2 not recognizing that the FRA tag is now available if there has been no reload since the tag was changed.
No, no, France appears properly, the capital is in Canada, but other than that, the country appears...

I will sort out the issue one way or another... I may use a third-party tag to allow me to transfer provinces and capitals properly between the 3 of them (I never use the U00 tag, this may be a case for them :D ).

But I am worried when I see such a bitmap appearing because:
- Something is hard-coded for it to happen (probably a test of some kind).
- If it is there for a test reason, I'd like to know what it means when it appears.

Cat
 

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Cat Lord said:
I will sort out the issue one way or another... I may use a third-party tag to allow me to transfer provinces and capitals properly between the 3 of them (I never use the U00 tag, this may be a case for them :D ).
You could just use the latest beta patch; it really has many improvements over base 1.07.
 

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jdrou said:
You could just use the latest beta patch; it really has many improvements over base 1.07.
We are in the middle of a game, and due to the nature of it, I rather not:
It is a challenge between several players. At the beginning of the turn, they all receive the same save, plus a file of additional events for the turn to come (containing missions, goals, things forbidden, etc...). They all play the same country, with the same events. At the end of the turn, they all send me their save, and I record all their VP. The player with the most VP win the turn and has to write an AAR, explaining how he wins. Then we use the save of the winner to prepare the next turn. The winner of the challenge will be the player with the most VP cumulated during each turns at the end.
We are playing very slowly (preparing a turn takes a long time for me, I am the father of a nearly 1 year old :D ). That's why we cannot change the version of EU2 in the middle of this game. :)

Cat

PS: BTW, anyone who wants to participate is welcome, but the event are in French, and so is the AAR. :D See my signature, it is called the "ScrAARbble" game... :cool:
 

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Hey !

Why has this thread been moved ??? :confused:

It is a real bug. Even if it has been corrected in the latest beta. :(

Don't say to me that the dummy.bmp appearing on the screen is WAD ! :mad:

Cat
 

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Perhaps they thought that since the bug is fixed you could perhaps find the solution to your other (editing) problems here?

And I'm not aware of any problems with moving from 1.07 to a beta.

edit: And if I understand you correctly, I'm not allowed to participate in your 'competition game of ScrAARble' if I can't write AARs in French? Or am I just not allowed to win a turn? ;)
 

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Nikolai II said:
And if I understand you correctly, I'm not allowed to participate in your 'competition game of ScrAARble' if I can't write AARs in French? Or am I just not allowed to win a turn? ;)
:D

No, you can, but be aware that the missions are in French.
But if you win, someone else will write the AAR, and you won't have the point for it :D

There is a rule for players arriving in the middle of the game...

You can dowload the missions to try them here: http://www.europa-universalis.com/forum/showthread.php?t=90125 but don't post in that thread, it must stay clean. You can post comment in this one: http://www.europa-universalis.com/forum/showthread.php?s=&threadid=87966 ;)

Cat
 

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Minor amounts of French text I have no problems with, it is the 14 page thread of rules that shock me :D

Well, I might (I am probably) going to play a few missions for fun, but until the game is upgraded to beta I can't participate honestly (since there are major differences and improvements in betas)
 

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Nikolai II said:
Minor amounts of French text I have no problems with, it is the 14 page thread of rules that shock me :D

Well, I might (I am probably) going to play a few missions for fun, but until the game is upgraded to beta I can't participate honestly (since there are major differences and improvements in betas)
Well the rules are really the first 3 posts in the rules thread, those are updated regularly, the rest of the rules thread are players arguing about the rules ! :D

Cat
 

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Cat Lord said:
Well the rules are really the first 3 posts in the rules thread, those are updated regularly, the rest of the rules thread are players arguing about the rules ! :D

Cat

Okies, then they weren't that hard :D

I'll play the Inca challenge and see if it entices me to dig out the EU2 disc and install a vanilla 1.07 merely for one use. (Feel free to upgrade to beta at any time, I upgraded a game from 1.05 to beta and suffered no problems from that :))
 

unmerged(17856)

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There is a serious other problem however, other than just a simple sketchy skull appearing. I have encountered this same problem as well, but with ENG and ROY revolter tag. I was trying to create a lucid War of the Roses sequence, and I stumbled upon this problem too. It's quite strange, I've investigated it alittle around the forums and it seems this problem has been encountered by at least 3 independent efforts all within the last month! weird.

Anyways, the major problem is that once you have the old tag re-appear on the map (after you switched to being a new tag), then you (still the new tag) start receving events for your old tag, and cannot receive events for your new tag anymore!!!

This is the core problem, as I see it, and I wonder if this problem has been fixed with betas? I am still using 1.07 with EEP 1.42a
 

Nikolai II

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ribbon22 said:
Anyways, the major problem is that once you have the old tag re-appear on the map (after you switched to being a new tag), then you (still the new tag) start receving events for your old tag, and cannot receive events for your new tag anymore!!!

This is the core problem, as I see it, and I wonder if this problem has been fixed with betas? I am still using 1.07 with EEP 1.42a

Not fixed I'd guess - it is fixed by a save+reload as new tag, but that is an annoying method..