As project started in this thread https://forum.paradoxplaza.com/foru...ast-nations-with-generic-ideas.843578/page-11 has been finished, a group of devoted forum users created historical National Idea Sets for all remaining Generic countries and many countries from collective NI groups. To be exact, there are 72 National Idea groups covering 111 countries I have to split code on few posts because a single post cannot contain more than 50 000 characters
I have just released mod with it and now I am publishing code here for eventual inspiration. Maybe few bits of it will be adopted to the game...
Code is 99% bugfree as I have been checking it obsessively, every NI should work and display historical description, we tried to make NIs balanced, useful and varied.
Warning: following posts contain insane amounts of code.
SUMMARY:
111 total countries with National Ideas raised from generics or NI groups, divided on:
41 new separate National Idea Sets for countries which previously had useless Generic
20 new separate National Idea Sets for countries which previously had collective group sets (like German etc)
11 new collective National Idea Groups covering together 52 nations
8 previously generic NI nations now sharing ideas with other nations due to cultural criterias (Imereti - Georgian)
CREDITS
Holbenilord - biggest individual contributor, 1/4 of all idea groups
Krajzen - code monkey, organisator and initiator of the project
National Idea researches and designers: neondt, Me_, bbqftw, Lemon Monk, Windiman, Itsuga, AndreasPhokas, artctvrvs, NormandyWept, Incompetent, Demetrios, MaxStrategis, Phalanx300, Thagnus, j4freeman, AhoyDerr,
Dakilla TM, Nekronion, IsadorBG, FreeSoc, Maeki .
Support: Squirreloid, Christopholes, Grommile, Ilightmaster, AchedTeacher, Esben_DRK, nalfz, GeneralJhon, olm, Cardinal Sin, bauke67, Balshaazar, Haccoude, Kraxis.
DESCRIPTIONS AND BONUSES FROM IDEAS
May be found under this link. Warning: very long.
LIST OF CHANGES
AMERICA
New Unique National Idea Sets:
- Sioux
- Totonac
- Maya
- Comanche
- Navajo
- Zapotec
AFRICA
New Unique National Idea Sets:
- Mutapa
- Adal
- Morocco
- Jewish kingdom of Semien
New National Idea Groups:
- Nubian Group: Alodia, Makuria, Funj, Darfur
- East African Group: Kaffa, Medri Bahri, Harer, Aussa, Geledi, Hobyo, Marehan, Majerteen, Warsangali
CENTRAL ASIA
Unique National Idea Sets:
- Bukhara
- Yarkand
- Tabarestan
- Baluchistan
- Khorasan
- Kokkand
- Gahrwal
- Ladakh
- Kangra
- Mysore
- Mongolia
SOUTH EAST ASIA
Unique National Idea Sets:
- Arakan
- Pegu
- Lan Na
- Champa
- Pagarruyung
- Bali
New National Idea Groups:
- Filipino Group: Maguindanao, Lanao
- Sulawesi Group: Makassar, Luwu, Buton
- Moluccan Group: Ternate, Tidore
- Southern Chinese Group: Dali, Miao, Changsheng, Yue
- Laotian Group: Luang Prabang, Vientiane, Muang Phuang, Champassak
WESTERN
Unique National Idea Sets:
- Flanders
- Normandy
- Foix
- Champagne
- Armagnac
- Luxembourg
- Lorraine
- Nizhny Novgorod
- Mazovia
- Cornwall
- Northumbria
- Catalunya
- Leon
- Galicia
- Frankfurt
- Ulm
- Württemberg
- Thuringia
- Oldenburg
- Nuremberg
- Trier
- Riga
- Livonian Order
New National Idea Groups:
- Greek Group: Achaea, Morea, Crete, Corfu, Epirus, Greece
- French Group: Guyenne, Bearn, Auvergne, Dauphine, Alencon, Orleans, Berry, Nevers, Hainaut, Bourbonnais, Toulouse, Bar
- Plantagenet Group: York, Lancaster (...later I got to know they are legacy tags which don't appear lol)
- Low Countries Group: Brabant, Friesland, Gelre, Utrecht
- Australia
NATIONAL IDEA BONUSES - GROUPS
NATIONAL IDEA BONUSES - UNIQUE SETS
I have just released mod with it and now I am publishing code here for eventual inspiration. Maybe few bits of it will be adopted to the game...
Code is 99% bugfree as I have been checking it obsessively, every NI should work and display historical description, we tried to make NIs balanced, useful and varied.
Warning: following posts contain insane amounts of code.
SUMMARY:
111 total countries with National Ideas raised from generics or NI groups, divided on:
41 new separate National Idea Sets for countries which previously had useless Generic
20 new separate National Idea Sets for countries which previously had collective group sets (like German etc)
11 new collective National Idea Groups covering together 52 nations
8 previously generic NI nations now sharing ideas with other nations due to cultural criterias (Imereti - Georgian)
CREDITS
Holbenilord - biggest individual contributor, 1/4 of all idea groups
Krajzen - code monkey, organisator and initiator of the project
National Idea researches and designers: neondt, Me_, bbqftw, Lemon Monk, Windiman, Itsuga, AndreasPhokas, artctvrvs, NormandyWept, Incompetent, Demetrios, MaxStrategis, Phalanx300, Thagnus, j4freeman, AhoyDerr,
Dakilla TM, Nekronion, IsadorBG, FreeSoc, Maeki .
Support: Squirreloid, Christopholes, Grommile, Ilightmaster, AchedTeacher, Esben_DRK, nalfz, GeneralJhon, olm, Cardinal Sin, bauke67, Balshaazar, Haccoude, Kraxis.
DESCRIPTIONS AND BONUSES FROM IDEAS
May be found under this link. Warning: very long.
LIST OF CHANGES
AMERICA
New Unique National Idea Sets:
- Sioux
- Totonac
- Maya
- Comanche
- Navajo
- Zapotec
AFRICA
New Unique National Idea Sets:
- Mutapa
- Adal
- Morocco
- Jewish kingdom of Semien
New National Idea Groups:
- Nubian Group: Alodia, Makuria, Funj, Darfur
- East African Group: Kaffa, Medri Bahri, Harer, Aussa, Geledi, Hobyo, Marehan, Majerteen, Warsangali
CENTRAL ASIA
Unique National Idea Sets:
- Bukhara
- Yarkand
- Tabarestan
- Baluchistan
- Khorasan
- Kokkand
- Gahrwal
- Ladakh
- Kangra
- Mysore
- Mongolia
SOUTH EAST ASIA
Unique National Idea Sets:
- Arakan
- Pegu
- Lan Na
- Champa
- Pagarruyung
- Bali
New National Idea Groups:
- Filipino Group: Maguindanao, Lanao
- Sulawesi Group: Makassar, Luwu, Buton
- Moluccan Group: Ternate, Tidore
- Southern Chinese Group: Dali, Miao, Changsheng, Yue
- Laotian Group: Luang Prabang, Vientiane, Muang Phuang, Champassak
WESTERN
Unique National Idea Sets:
- Flanders
- Normandy
- Foix
- Champagne
- Armagnac
- Luxembourg
- Lorraine
- Nizhny Novgorod
- Mazovia
- Cornwall
- Northumbria
- Catalunya
- Leon
- Galicia
- Frankfurt
- Ulm
- Württemberg
- Thuringia
- Oldenburg
- Nuremberg
- Trier
- Riga
- Livonian Order
New National Idea Groups:
- Greek Group: Achaea, Morea, Crete, Corfu, Epirus, Greece
- French Group: Guyenne, Bearn, Auvergne, Dauphine, Alencon, Orleans, Berry, Nevers, Hainaut, Bourbonnais, Toulouse, Bar
- Plantagenet Group: York, Lancaster (...later I got to know they are legacy tags which don't appear lol)
- Low Countries Group: Brabant, Friesland, Gelre, Utrecht
- Australia
NATIONAL IDEA BONUSES - GROUPS
Code:
east_african_ideas = {
start = {
global_trade_power = 0.10
global_ship_cost = -0.15
}
bonus = {
global_missionary_strength = 0.01
}
trigger = {
OR = {
tag = AFA
tag = GLE
tag = HAR
tag = HOB
tag = MJE
tag = MRE
tag = WAR
tag = KAF
tag = MED
}
}
free = yes
melting_pot = {
accepted_culture_threshold = -0.15
}
coffee_cradle = {
global_trade_goods_size = 0.1
}
indian_ocean = {
trade_range_modifier = 0.2
}
axum_legacy = {
prestige = 1
}
abrahamic_faiths = {
tolerance_own = 1
tolerance_heathen = 1
}
stone_towns = {
build_cost = -0.1
}
foreign_diplomacy = {
diplomatic_reputation = 1
}
}
nubian_ideas = {
start = {
tolerance_own = 2
infantry_cost = -0.2
}
bonus = {
build_cost = -0.15
}
trigger = {
OR = {
tag = ALO
tag = MAK
tag = NUB
tag = DAR
}
}
free = yes
desert_warriors = {
land_morale = 0.1
}
sahara = {
hostile_attrition = 1.5
}
baqt = {
diplomatic_reputation = 1
}
religious_war = {
global_missionary_strength = 0.01
}
nile = {
global_trade_goods_size = 0.1
}
nubian_slaves = {
global_trade_income_modifier = 0.1
}
nubia_heirs = {
prestige_decay = -0.01
}
}
filipino_ideas = {
start = {
enemy_core_creation = 0.5
naval_forcelimit_modifier = 0.25
}
bonus = {
hostile_attrition = 1.0
}
trigger = {
primary_culture = filipino
}
free = yes
barangay_villages = {
stability_cost_modifier = -0.1
}
balanday_boats = {
galley_cost = -0.20
}
religious_pluralism_fil = {
religious_unity = 0.25
}
datu_nobility = {
heir_chance = 0.50
}
clandestine_trade = {
trade_steering = 0.10
spy_offence = 0.1
}
filipino_confederacies = {
global_unrest = -1
}
resist_european_colonialism = {
defensiveness = 0.25
}
}
laotian_ideas = {
start = {
tolerance_own = 2
fabricate_claims_time = -0.25
}
bonus = {
land_forcelimit_modifier = 0.2
}
trigger = {
primary_culture = lao
}
free = yes
ethnic_diversity_lua = {
accepted_culture_threshold = -0.15
}
phra_lak_phra_lam = {
global_unrest = -1
}
khun_borom = {
prestige = 1
}
satsana_phi = {
tolerance_heathen = 2
}
elephant_cavalry_lua = {
cavalry_power = 0.10
}
southern_silk = {
global_trade_income_modifier = 0.10
}
hill_warriors = {
defensiveness = 0.10
}
}
moluccan_ideas = {
start = {
naval_morale = 0.15
global_trade_power = 0.1
}
bonus = {
infantry_power = 0.1
}
trigger = {
OR = {
tag = TER
tag = TID
}
}
free = yes
clove_trade = {
global_trade_income_modifier = 0.15
}
islamic_stronghold = {
tolerance_own = 1
land_morale = 0.075
}
expand_the_empire = {
colonists = 1
}
island_nation = {
navy_tradition = 1
}
east_merchants = {
global_trade_goods_size = 0.1
}
alliance_above = {
diplomatic_reputation = 1
}
perfect_defense = {
defensiveness = 0.15
}
}
southern_chinese_ideas = {
start = {
build_power_cost = -0.1
tolerance_heathen = 2
}
bonus = {
leader_land_manuever = 1
}
trigger = {
OR = {
tag = CDL
tag = CMI
tag = CYI
tag = CGS
}
}
free = yes
erhai_deer = {
legitimacy = 0.5
diplomats = 1
}
hill_fighters = {
infantry_power = 0.1
}
mountain_borders = {
hostile_attrition = 1
}
medical_plants = {
war_exhaustion_cost = -0.2
}
tusi_traditions = {
land_forcelimit_modifier = 0.2
}
plentiful_metals = {
global_trade_goods_size = 0.1
}
river_trade = {
trade_steering = 0.15
}
}
sulawesi_ideas = {
start = {
light_ship_power = 0.1
trade_steering = 0.1
}
bonus = {
leader_naval_manuever = 2
}
trigger = {
OR = {
tag = MKS
tag = LUW
tag = BTN
}
}
free = yes
maluku_gateway = {
global_trade_power = 0.1
}
melting_pot_sulawesi = {
tolerance_heathen = 2
}
cosmopolitan_tolerance = {
accepted_culture_threshold = -0.2
}
fortified_sea_wall = {
defensiveness = 0.20
}
settle_islands = {
colonists = 1
}
vassal_kingdoms = {
vassal_income = 0.25
global_trade_income_modifier = 0.10
}
royal_library = {
technology_cost = -0.05
}
}
french_states_ideas = {
start = {
diplomatic_reputation = 1
fabricate_claims_time = -0.25
}
bonus = {
vassal_income = 0.33
}
trigger = {
OR = {
tag = BAR
tag = BER
tag = BOU
tag = AUV
tag = ALE
tag = GUY
tag = DAU
tag = ORL
tag = NEV
tag = HAI
tag = TOU
}
}
free = yes
feudal_lords = {
defensiveness = 0.25
}
gendarme_armies = {
cavalry_power = 0.15
}
villes_franches = {
global_trade_goods_size = 0.1
}
gothic_architecture = {
build_cost = -0.15
}
orleans_maid = {
land_morale = 0.10
}
chanson_geste = {
prestige = 1
}
french_universities = {
technology_cost = -0.05
}
}
greek_ideas = {
start = {
defensiveness = 0.2
naval_forcelimit_modifier = 0.25
}
bonus = {
idea_cost = -0.1
}
trigger = {
OR = {
tag = ACH
tag = EPI
tag = MOE
tag = CRT
tag = CEP
tag = GRE
}
}
free = yes
khelpts = {
infantry_power = 0.1
}
ancient_heritage = {
prestige_decay = -0.02
}
greek_mercantile_class = {
merchants = 1
trade_efficiency = 0.1
}
achaean_resistance = {
hostile_attrition = 1
}
greek_orthodox_church = {
tolerance_own = 2
}
wooden_wall_of_hellas = {
ship_durability = 0.1
}
megali_unity = {
core_creation = -0.15
}
}
low_countries_ideas = {
start = {
naval_forcelimit_modifier = 0.25
fabricate_claims_time = -0.25
}
bonus = {
global_trade_income_modifier = 0.10
}
trigger = {
OR = {
primary_culture = dutch
}
}
free = yes
hook_n_cod = {
infantry_power = 0.10
}
unite_netherlands = {
ae_impact = -0.10
}
merchant_traditions_lowcountries = {
global_trade_power = 0.1
}
hansa_rivals = {
global_ship_recruit_speed = -0.1
}
erasmus_heritage = {
tolerance_heretic = 2
}
swamp_cultivation = {
build_power_cost = -0.15
}
dutch_resistance = {
enemy_core_creation = 0.5
}
}
plantagenet_ideas = {
start = {
possible_mercenaries = 0.5
global_manpower_modifier = 0.25
}
bonus = {
war_exhaustion = -0.075
}
trigger = {
OR = {
tag = LAN
tag = YOR
}
}
free = yes
french_mercenaries = {
mercenary_cost = -0.25
merc_maintenance_modifier = -0.25
}
kingdom_horse = {
cavalry_cost = -0.2
}
gave_battle_vain = {
land_morale = 0.10
}
princes_tower = {
global_unrest = -2
}
planatagenet_legacy = {
unjustified_demands = -0.2
}
angevin_empire = {
vassal_income = 0.3
}
magna_carta = {
stability_cost_modifier = -0.2
}
}
NATIONAL IDEA BONUSES - UNIQUE SETS
Code:
BTI_ideas = {
start = {
global_missionary_strength = 0.03
tolerance_heathen = 3
}
bonus = {
land_morale = 0.15
}
trigger = {
OR = {
tag = BTI
}
}
free = yes
chosen_people = {
core_creation = -0.25
}
judith_queen = {
discipline = 0.05
}
kebra_nagast = {
prestige = 1
envoy_travel_time = -0.33
}
gideon_dynasty = {
legitimacy = 1
}
jewish_bankers = {
global_trade_power = 0.2
}
global_diaspora = {
advisor_cost = -0.25
}
haskalah = {
technology_cost = -0.1
}
}
ADA_ideas = {
start = {
discipline = 0.05
global_trade_income_modifier = 0.1
}
bonus = {
global_own_trade_power = 0.15
}
trigger = {
OR = {
tag = ADA
}
}
free = yes
futuh_al_habash = {
land_forcelimit_modifier = 0.2
}
zeila_mosque = {
global_missionary_strength = 0.01
}
walashma_dynasty = {
legitimacy = 1
}
tribal_mercenaries = {
possible_mercenaries = 0.5
}
indian_oc_trade = {
trade_range_modifier = 0.25
trade_steering = 0.1
}
ottoman_alliance = {
mil_tech_cost_modifier = -0.1
}
madinat_al_awilya = {
tolerance_own = 2
}
}
MOR_ideas = {
start = {
cavalry_power = 0.15
naval_forcelimit_modifier = 0.25
}
bonus = {
leader_naval_shock = 1
}
trigger = {
OR = {
tag = MOR
}
}
free = yes
berber_corsairs_mor = {
navy_tradition = 1
privateer_efficiency = 0.25
}
black_guard = {
discipline = 0.05
}
glorious_marrakesh = {
global_trade_power = 0.20
}
european_alliances = {
diplomatic_reputation = 1
tolerance_heathen = 2
}
bring_islam_new_world = {
colonists = 1
may_recruit_conquistadors_explorers = yes
}
traverse_sahara = {
land_attrition = -0.25
hostile_attrition = 1
}
restoration_ben_youssef_medrassa = {
idea_cost = -0.075
technology_cost = -0.075
}
}
ZIM_ideas = {
start = {
global_manpower_modifier = 0.2
build_power_cost = -0.2
}
bonus = {
global_tax_modifier = 0.1
}
trigger = {
OR = {
tag = ZIM
}
}
free = yes
elephant_hunters = {
discipline = 0.05
}
gold_workshops = {
global_trade_goods_size = 0.15
}
fire_masonry = {
defensiveness = 0.25
}
shumba_totem = {
greinforce_speed = 0.15
hostile_attrition = 1
}
plentiful_salt = {
stability_cost_modifier = -0.15
}
sertanejos = {
technology_cost = -0.05
tolerance_heathen = 1
}
zimbabwe_relics = {
prestige_decay = -0.02
}
}
ZAP_ideas = {
start = {
global_unrest = -1
land_maintenance_modifier = -0.15
}
bonus = {
siege_ability = 0.15
}
trigger = {
OR = {
tag = ZAP
}
}
free = yes
jaguar_descendants = {
discipline = 0.05
}
three_valleys = {
stability_cost_modifier = -0.15
}
sapote_land = {
war_exhaustion_cost = -0.25
}
mitla_mosaics = {
relations_decay_of_me = 0.3
}
glyphic_calendar = {
global_missionary_strength = 0.02
religious_unity = 0.2
}
monument_defeated= {
prestige_from_land = 0.75
}
return_clouds = {
unjustified_demands = -0.2
}
}
COM_ideas = {
start = {
global_unrest = -1
idea_cost = -0.1
}
bonus = {
cavalry_cost = -0.20
}
trigger = {
OR = {
tag = COM
}
}
free = yes
comanche_moon = {
discipline = 0.05
}
buffalo_tipis = {
war_exhaustion = -0.1
}
comanchero_traders = {
global_trade_power = 0.1
}
precious_children = {
global_tax_modifier = 0.1
}
horse_culture = {
cavalry_power = 0.20
}
chief_herd = {
leader_land_manuever = 1
}
pemmican_supplies = {
land_attrition = -0.25
}
}
NAH_ideas = {
start = {
core_creation = -0.10
reinforce_speed = 0.15
}
bonus = {
global_autonomy = -0.1
}
trigger = {
OR = {
tag = NAH
}
}
free = yes
blessing_way = {
land_morale = 0.1
}
navajo_textiles = {
global_trade_goods_size = 0.1
}
cry_of_thunderbird = {
leader_land_shock = 1
}
peoples_language = {
diplomatic_reputation = 1
}
pueblo_crops = {
global_tax_modifier = 0.1
}
grand_assimilation = {
culture_conversion_cost = -0.15
}
hogan = {
global_spy_defence = 0.3
}
}
SIO_ideas = {
start = {
discipline = 0.05
migration_cooldown = -0.25
}
bonus = {
land_forcelimit_modifier = 0.25
}
trigger = {
OR = {
tag = SIO
}
}
free = yes
akichita_societies = {
infantry_power = 0.1
mercenary_cost = -0.2
}
old_winter_counts = {
relations_decay_of_me = 0.3
}
chasing_buffalo = {
colonists = 1
}
sacred_hills = {
global_unrest = -1
}
seven_council_fires = {
stability_cost_modifier = -0.15
}
sun_dance = {
tolerance_own = 2
}
embrace_horse = {
cavalry_power = 0.15
}
}
TOT_ideas = {
start = {
army_tradition = 0.75
core_creation = -0.1
}
bonus = {
diplomatic_upkeep = 2
}
trigger = {
OR = {
tag = TOT
}
}
free = yes
shark_hunters = {
infantry_power = 0.1
}
flyers_dance = {
global_unrest = -1.5
}
three_hearts = {
global_trade_power = 0.1
}
liquid_amber = {
land_attrition = -0.2
}
old_builders_legacy = {
build_cost = -0.1
}
children_storm = {
war_exhaustion_cost = -0.2
}
repel_agressors = {
discipline = 0.05
}
}
BAL_ideas = {
start = {
ae_impact = -0.10
cavalry_power = 0.10
}
bonus = {
global_missionary_strength = 0.01
}
trigger = {
OR = {
tag = BAL
}
}
free = yes
sarhad_raiders = {
land_morale = 0.1
}
honor_laws = {
unjustified_demands = -0.2
}
karezes = {
production_efficiency = 0.10
}
desert_mountains = {
hostile_attrition = 1
}
persian_loot = {
idea_cost = -0.075
}
jugis = {
war_exhaustion = -0.15
}
local_smiths = {
army_tradition = 0.5
}
}
BUK_ideas = {
start = {
idea_cost = -0.10
cavalry_power = 0.15
}
bonus = {
artillery_power = 0.15
}
trigger = {
OR = {
tag = BUK
}
}
free = yes
jochi_sons = {
discipline = 0.05
}
heart_of_silk_road = {
global_trade_power = 0.2
}
public_education = {
core_creation = -0.1
}
madinat_al_tujjar = {
merchants = 1
}
the_ark = {
build_cost = -0.15
defensiveness = 0.15
}
ayub_spring = {
religious_unity = 0.20
}
knowledge_mine = {
technology_cost = -0.075
}
}
GHR_ideas = {
start = {
diplomatic_upkeep = 1
hostile_core_creation = 0.5
}
bonus = {
land_morale = 0.15
}
trigger = {
OR = {
tag = GHR
}
}
free = yes
tribal_loyalty = {
land_forcelimit_modifier = 0.25
}
rajput_pride = {
army_tradition_decay = -0.02
}
52_garhs = {
defensiveness = 0.2
}
nakti_rani_heritage = {
unjustified_demands = -0.2
}
tibetan_connections = {
tolerance_heathen = 1
}
swargarohini = {
tolerance_own = 2
}
shah_title = {
legitimacy = 0.5
prestige = 0.5
}
}
KGR_ideas = {
start = {
advisor_pool = 1
diplomatic_reputation = 1
}
bonus = {
diplomatic_annexation_cost = -0.2
}
trigger = {
OR = {
tag = KGR
}
}
free = yes
gurkha_influence = {
discipline = 0.05
}
himalayan_pyramids = {
missionaries = 1
global_missionary_strength = 0.01
}
long_dynasty = {
legitimacy = 1
heir_chance = 0.25
}
paintings_of_kangra = {
diplomatic_upkeep = 1
}
beas_river = {
global_trade_income_modifier = 0.15
}
katoch_fort = {
defensiveness = 0.1
}
tribal_medicine = {
manpower_recovery_speed = 0.15
}
}
KHO_ideas = {
start = {
siege_ability = 0.15
religious_unity = 0.20
}
bonus = {
ae_expansion_modifier = -0.15
}
trigger = {
OR = {
tag = KHO
}
}
free = yes
free_warriors = {
discipline = 0.05
}
khorasan_pearl = {
global_prov_trade_power_modifier = 0.2
}
proverb_wisdom = {
prestige_decay = -0.015
}
city_sackers = {
leader_siege = 1
}
imperial_crossroad = {
idea_cost = -0.075
}
nomadic_levies = {
manpower_recovery_speed = 0.15
}
scholars_khorasan = {
prestige = 1
technology_cost = -0.05
}
}
KOK_ideas = {
start = {
cavalry_power = 0.15
production_efficiency = 0.10
}
bonus = {
trade_steering = 0.2
}
trigger = {
OR = {
tag = KOK
}
}
free = yes
altun_bishik_legacy = {
land_morale = 0.15
}
alim_beg_mercenaries = {
mercenary_cost = -0.25
}
surrounded_by_enemies = {
defensiveness = 0.2
}
silk_road_kok = {
global_unrest = -1
global_tax_modifier = 0.15
}
city_winds = {
tolerance_own = 1
build_cost = -0.10
}
dakhman_shakhon = {
prestige_from_land = 1
}
dayuan_kingdom = {
diplomatic_reputation = 1
}
}
LDK_ideas = {
start = {
diplomatic_reputation = 1
tolerance_heathen = 2
}
bonus = {
diplomats = 1
}
trigger = {
OR = {
tag = LDK
}
}
free = yes
tufan_dragon = {
army_tradition = 1
}
high_passes = {
hostile_attrition = 1
defensiveness = 0.1
}
tibetan_princes = {
accepted_culture_threshold = -0.15
}
hgog_gold = {
production_efficiency = 0.10
}
black_bows = {
infantry_power = 0.1
}
buddhist_herald = {
tolerance_own = 2
}
antilope_wool = {
land_attrition = -0.25
}
}
KHA_ideas = {
start = {
cavalry_power = 0.25
no_cost_for_reinforcing = yes
}
bonus = {
discipline = 0.05
}
trigger = {
OR = {
tag = KHA
}
}
free = yes
the_greatest_empire = {
leader_land_shock = 1
global_manpower_modifier = 0.25
}
adopt_chinese_bureaucracy = {
core_creation = -0.2
}
silk_road_trade = {
global_trade_income_modifier = 0.1
}
land_of_cultural_diversity = {
accepted_culture_threshold = -0.2
}
great_mongol_armies = {
land_morale = 0.15
}
realm_of_many_faiths = {
tolerance_heretic = 2
tolerance_heathen = 2
}
maintaining_the_monopolies = {
production_efficiency = 0.1
}
}
MYS_ideas = {
start = {
tolerance_own = 2
artillery_cost = -0.2
}
bonus = {
mil_tech_cost_modifier = -0.10
}
trigger = {
OR = {
tag = MYS
}
}
free = yes
chamunda_devotees = {
discipline = 0.05
}
lords_of_deccan = {
accepted_culture_threshold = -0.15
}
mysorean_pragmatism = {
ae_impact = -0.15
}
kannada_literature_centre = {
idea_cost = -0.10
}
bounded_ghats = {
defensiveness = 0.2
}
rocketry_masters = {
artillery_power = 0.15
}
land_faiths = {
religious_unity = 0.20
}
}
KAS_ideas = {
start = {
no_cost_for_reinforcing = yes
leader_land_shock = 1
}
bonus = {
land_maintenance_modifier = -0.1
}
trigger = {
OR = {
tag = KAS
}
}
free = yes
doughlat_tactics = {
cavalry_power = 0.15
}
ample_cotton = {
global_trade_goods_size = 0.1
land_attrition = -0.20
}
caravan_road = {
caravan_power = 0.20
}
religious_variety = {
tolerance_heathen = 2
}
iron_gate_pass = {
defensiveness = 0.2
}
white_black_mountaineers = {
infantry_power = 0.1
}
silver_n_jade = {
envoy_travel_time = -0.25
diplomats = 1
}
}
TAB_ideas = {
start = {
infantry_power = 0.10
enemy_core_creation = 0.50
}
bonus = {
global_prov_trade_power_modifier = 0.2
}
trigger = {
OR = {
tag = TAB
}
}
free = yes
restoring_persia = {
core_creation = -0.15
}
tolerant_land = {
accepted_culture_threshold = -0.15
tolerance_heathen = 3
}
alborz_mountains = {
defensiveness = 0.20
}
rice_traders = {
merchants = 1
}
sassanid_legacy = {
legitimacy = 1
}
silk_producer = {
global_trade_goods_size = 0.1
}
mazandarini_writers = {
technology_cost = -0.075
}
}
ARK_ideas = {
start = {
light_ship_cost = -0.20
accepted_culture_threshold = -0.15
}
bonus = {
merchants = 1
}
trigger = {
tag = ARK
}
free = yes
mrauk_u_dynasty = {
legitimacy = 1
}
rohingya_immigrants = {
tolerance_heathen = 2
}
gold_dinar = {
global_tax_modifier = 0.15
}
bengal_bay_trade = {
global_trade_income_modifier = 0.1
}
buddhist_sultans = {
prestige_decay = -0.02
}
muslim_advisers = {
advisor_pool = 1
}
trade_contracts_ark = {
improve_relation_modifier = 0.25
}
}
BLI_ideas = {
start = {
global_trade_goods_size = 0.1
light_ship_cost = -0.20
}
bonus = {
ae_impact = -0.15
}
trigger = {
tag = BLI
}
free = yes
conquerer_dalems = {
land_morale = 0.15
}
javanese_culture = {
technology_cost = -0.05
}
aristocratic_refugees = {
prestige = 1
}
staunch_hindus = {
tolerance_own = 2
}
bli_island_settlers = {
colonists = 1
}
hindu_reformation = {
global_missionary_strength = 0.02
}
rivals_to_slaves = {
manpower_recovery_speed = 0.10
}
}
CHA_ideas = {
start = {
naval_forcelimit_modifier = 0.33
privateer_efficiency = 0.25
}
bonus = {
trade_efficiency = 0.1
}
trigger = {
tag = CHA
}
free = yes
my_son_temples = {
tolerance_own = 1
}
indian_influences = {
idea_cost = -0.1
}
che_man_legacy = {
diplomatic_reputation = 1
}
agarwood = {
global_trade_goods_size = 0.1
}
isolated_country = {
infantry_power = 0.1
}
the_mandala_model = {
global_tax_modifier = 0.1
adm_tech_cost_modifier = -0.05
}
seafaring_nation = {
navy_tradition = 1
}
}
LNA_ideas = {
start = {
global_own_trade_power = 0.15
global_autonomy = -0.05
}
bonus = {
land_forcelimit_modifier = 0.25
}
trigger = {
OR = {
tag = LNA
}
}
free = yes
mangrai_legacy = {
leader_land_shock = 1
}
red_and_black = {
accepted_culture_threshold = -0.2
}
million_rice = {
global_tax_modifier = 0.1
}
naga_waters = {
global_regiment_cost = -0.15
global_ship_cost = -0.15
}
elephant_charge = {
cavalry_power = 0.15
}
whitey_elephant = {
global_missionary_strength = 0.02
}
dynasty_spread = {
diplomatic_upkeep = 1
}
}
PGR_ideas = {
start = {
enemy_core_creation = 0.5
infantry_power = 0.1
}
bonus = {
land_morale = 0.1
}
trigger = {
OR = {
tag = PGR
}
}
free = yes
tantric_legacy = {
global_missionary_strength = 0.02
}
gold_trade = {
global_trade_power = 0.15
}
istano_basa = {
legitimacy = 1
}
rajo_tigo_selo = {
diplomatic_reputation = 1
}
high_education = {
technology_cost = -0.05
}
rumah_gadang = {
build_cost = -0.15
}
matrilinear_culture = {
global_unrest = -2
}
}
PEG_ideas = {
start = {
marchants = 1
idea_cost = -0.05
}
bonus = {
trade_efficiency = 0.1
}
trigger = {
OR = {
tag = PEG
}
}
free = yes
pagan_successor = {
prestige = 1
}
indian_sea_trade = {
global_trade_income_modifier = 0.15
}
shan_rivalry = {
land_morale = 0.1
}
foreign_vassal_support = {
envoy_travel_time = -0.25
rebel_support_efficiency = 0.5
}
buddhist_centre = {
tolerance_own = 2
}
pegu_trade_fleet = {
ship_cost = -0.1
naval_forcelimit_modifier = 0.25
}
mandala_diplomacy = {
diplomatic_upkeep = 1
}
}
AMG_ideas = {
start = {
merc_maintenance_modifier = -0.20
cavalry_power = 0.1
}
bonus = {
spy_offense = 0.20
}
trigger = {
OR = {
tag = AMG
}
}
free = yes
routiers_ecorcheurs = {
possible_mercenaries = 0.5
}
basel_lesson = {
army_tradition = 0.75
}
armagnac_party = {
prestige = 1
}
factional_politics = {
diplomatic_upkeep = 1
}
feudal_possesions = {
defensiveness = 0.15
}
enterpreneurs_amg = {
global_tax_modifier = 0.1
}
brandy_trade = {
production_efficiency = 0.1
}
}
AUS_ideas = {
start = {
build_power_cost = -0.2
envoy_travel_time = -0.33
}
bonus = {
global_unrest = -2
}
trigger = {
OR = {
tag = AUS
}
}
free = yes
mateship = {
land_morale = 0.15
unrest = -1
}
larrikins = {
spy_offense = 0.20
rebel_support_efficiency = 0.5
}
bushcraft = {
land_attrition = -0.25
}
merino_sheep = {
production_efficiency = 0.1
}
squatters = {
colonists = 1
}
mineral_wealth = {
global_trade_goods_size = 0.15
}
australian_federation = {
global_prov_trade_power_modifier = 0.2
}
}
CAT_ideas = {
start = {
manpower_recovery_speed = 0.2
range = 0.2
}
bonus = {
culture_conversion_cost = -0.2
}
trigger = {
OR = {
tag = CAT
}
}
free = yes
sea_consulate = {
navy_tradition = 1
}
consell_de_cent = {
advisor_cost = -0.20
}
miquelets = {
infantry_power = 0.10
}
catalan_forges = {
global_regiment_recruit_speed = -0.15
}
catalan_constitutions = {
global_unrest = -1
}
lliures_morts = {
land_morale = 0.10
}
literary_society = {
idea_cost = -0.10
}
}
CHP_ideas = {
start = {
diplomatic_upkeep = 1
diplomats = 1
}
bonus = {
global_manpower_modifier = 0.20
}
trigger = {
OR = {
tag = CHP
}
}
free = yes
knights_templar_founder = {
land_morale = 0.10
cavalry_power = 0.15
}
prestigious_vintage = {
global_trade_goods_size = 0.10
prestige = 1
}
commerce_cities = {
global_trade_income_modifier = 0.10
}
abbeys_patron = {
papal_influence = 2
}
seneschal_france = {
legitimacy = 0.5
diplomatic_reputation = 1
}
champagne_fairs = {
possible_mercenaries = 0.5
}
itsa_bries = {
production_efficiency = 0.10
}
}
CRN_ideas = {
start = {
land_forcelimit_modifier = 0.33
enemy_core_creation = 1
}
bonus = {
navy_tradition = 1
}
trigger = {
OR = {
tag = CRN
}
}
free = yes
resist_saxons = {
land_morale = 0.10
}
eager_conscripts = {
global_regiment_recruit_speed = -0.2
}
richard_rufus = {
dip_tech_cost_modifier = -0.1
}
stannary_courts = {
global_trade_goods_size = 0.15
}
cornish_pirates = {
privateer_efficiency = 0.25
}
holy_wells = {
tolerance_own = 1
}
safe_harbours = {
heavy_ship_cost = -0.15
}
}
FLA_ideas = {
start = {
merchants = 1
accepted_culture_threshold = -0.15
}
bonus = {
enemy_core_creation = 0.5
}
trigger = {
OR = {
tag = FLA
}
}
free = yes
battle_of_the_golden_spurs = {
infantry_power = 0.15
}
flemish_school = {
advisor_pool = 1
}
flanders_lion = {
land_morale = 0.10
}
venice_of_the_north = {
trade_efficiency = 0.05
inflation_reduction = 0.05
}
ypres_cloth_hall = {
global_trade_income_modifier = 0.1
}
textile_metropoles = {
global_trade_goods_size = 0.1
}
ports_of_flanders = {
global_trade_power = 0.1
naval_forcelimit_modifier = 0.1
}
}
FOI_ideas = {
start = {
global_manpower_modifier = 0.25
enemy_core_creation = 0.5
}
bonus = {
land_morale = 0.10
}
trigger = {
OR = {
tag = FOI
}
}
free = yes
pyrenean_crossroads = {
global_prov_trade_power_modifier = 0.2
}
chivalric_legacy = {
army_tradition_decay = -0.01
prestige_decay = -0.01
}
aragon_claims = {
ae_impact = -0.15
}
bearnese_dialect = {
stability_cost_modifier = -0.15
}
fors_de_bearn = {
global_unrest = -1
}
italian_thunderbolt = {
leader_land_manuever = 1
}
vicdessos_mines = {
artillery_cost = -0.20
}
}
FRN_ideas = {
start = {
mercenary_cost = -0.25
global_trade_income_modifier = 0.2
}
bonus = {
trade_steering = 0.2
}
trigger = {
OR = {
tag = FRN
}
}
free = yes
free_frankfurt = {
unjustified_demands = -0.20
ae_impact = -0.10
}
frankfurt_book_fair = {
idea_cost = -0.10
}
sedes_regni = {
diplomatic_upkeep = 2
}
kaiserstadt = {
imperial_authority = 0.10
}
foreign_exchange = {
merchants = 1
}
dutch_refugees = {
tolerance_heretic = 1
}
federal_convention = {
improve_relation_modifier = 0.33
}
}
GAL_ideas = {
start = {
naval_forcelimit_modifier = 0.33
land_morale = 0.10
}
bonus = {
leader_naval_fire = 1
}
trigger = {
OR = {
tag = GAL
}
}
free = yes
first_catholic = {
tolerance_own = 2
diplomatic_reputation = 1
}
santiago_compostela = {
prestige = 2
}
irmandino_wars = {
global_autonomy = -0.05
}
rias_baixas = {
production_efficiency = 0.1
}
baiona_news = {
range = 0.25
colonists = 1
}
maria_pita = {
defensiveness = 0.15
}
navy_school = {
navy_tradition = 1
}
}
LON_ideas = {
start = {
cavalry_power = 0.15
legitimacy = 0.5
}
bonus = {
merchants = 1
}
trigger = {
OR = {
tag = LON
}
}
free = yes
forged_reconquista = {
land_morale = 0.10
}
parias = {
trade_efficiency = 0.10
}
ponce_leon = {
idea_claim_colonies = yes
colonists = 1
}
ramiro_charge = {
leader_land_shock = 1
}
leonese_dialect = {
culture_conversion_cost = -0.20
global_unrest = -1
}
santiago_way = {
papal_influence = 2
trade_steering = 0.15
}
ships_aviles = {
naval_forcelimit_modifier = 0.33
}
}
LIV_ideas = {
start = {
discipline = 0.05
missionaries = 1
}
bonus = {
defensiveness = 0.20
}
trigger = {
OR = {
tag = LIV
}
}
free = yes
german_mercenaries = {
mercenary_cost = -0.25
}
terra_mariana = {
global_missionary_strength = 0.02
}
knights_of_livonia = {
cavalry_cost = -0.15
}
hanseatic_cities = {
global_trade_power = 0.1
}
livlandische_landtag = {
stability_cost_modifier = -0.1
}
the_orders_artillery = {
artillery_cost = -0.15
}
livonian_chroniclers = {
prestige = 1
}
}
LOR_ideas = {
start = {
global_regiment_cost = -0.20
global_trade_income_modifier = 0.15
}
bonus = {
trade_steering = 0.2
}
trigger = {
OR = {
tag = LOR
}
}
free = yes
vosges = {
defensiveness = 0.25
}
lorraine_mines = {
production_efficiency = 0.10
global_trade_goods_size = 0.05
}
lotharingian_heritage = {
core_creation = -0.10
fabricate_claims_time = -0.3
}
between_empires = {
diplomatic_reputation = 1
}
two_languages = {
accepted_culture_threshold = -0.20
}
three_bishoprics = {
tolerance_own = 2
}
place_stanislas = {
build_power_cost = -0.10
}
}
LUX_ideas = {
start = {
production_efficiency = 0.15
global_regiment_cost = -0.15
}
bonus = {
artillery_power = 0.10
}
trigger = {
OR = {
tag = LUX
}
}
free = yes
imperial_legacy = {
prestige = 2
}
ardennes = {
defensiveness = 0.20
hostile_attrition = 1
}
moselle_trade = {
caravan_power = 0.2
}
luxembourg_fortress = {
build_cost = -0.20
}
spanish_road = {
reinforce_speed = 0.20
manpower_recovery_speed = 0.20
}
house_luxembourg = {
legitimacy = 0.5
heir_chance = 0.5
}
rivals_rivals_everywhere = {
diplomatic_reputation = 1
}
}
MAZ_ideas = {
start = {
land_forcelimit_modifier = 0.33
cavalry_cost = -0.20
}
bonus = {
land_morale = 0.15
}
trigger = {
OR = {
tag = MAZ
}
}
free = yes
piast_heritage = {
prestige = 0.5
legitimacy = 0.5
}
catholic_nobility = {
papal_influence = 2
tolerance_own = 1
}
mazovian_law = {
stability_cost_modifier = -0.15
}
mazovian_nobles = {
cavalry_power = 0.2
}
grain_trade = {
global_trade_power = 0.1
}
jewish_diaspora = {
production_efficiency = 0.10
tolerance_heathen = 2
}
sarmatism = {
advisor_pool = 1
}
}
MUN_ideas = {
start = {
global_trade_income_modifier = 0.15
papal_influence = 2
}
bonus = {
trade_steering = 0.2
}
trigger = {
OR = {
tag = MUN
}
}
free = yes
rec_imperial_army = {
discipline = 0.05
}
great_procession = {
tolerance_own = 2
}
erbmanner = {
idea_cost = -0.10
}
monastery_founding = {
global_missionary_strength = 0.01
missionary = 1
}
bommen_berend = {
leader_siege = 1
}
cities_peace_centre = {
diplomatic_reputation = 1
}
scholarly_traditions = {
idea_cost = -0.075
production_efficiency = 0.075
}
}
NZH_ideas = {
start = {
global_trade_power = 0.1
land_forcelimit_modifier = 0.25
}
bonus = {
global_trade_income_modifier = 0.1
}
trigger = {
OR = {
tag = NZH
}
}
free = yes
red_kremlin = {
defensiveness = 0.25
}
laurentian_codex = {
prestige = 1
prestige_decay = -0.01
}
shuisky_home = {
diplomats = 1
}
kuzma_mimin_army = {
global_manpower_modifier = 0.25
}
volga_oka_confluence = {
caravan_power = 0.2
}
mordvinian_coexistence = {
accepted_culture_threshold = -0.15
}
pechersky_monastery = {
global_missionary_strength = 0.01
}
}
NRM_ideas = {
start = {
global_manpower_modifier = 0.2
army_tradition = 1
}
bonus = {
land_morale = 0.10
}
trigger = {
OR = {
tag = NRM
}
}
free = yes
rollo_sons = {
discipline = 0.05
}
norman_law = {
global_autonomy = -0.10
}
born_conquerors = {
years_of_nationalism = -5
}
bayeux_tapestry = {
diplomatic_reputation = 1
}
norman_castles = {
defensiveness = 0.15
}
smashing_ring = {
prestige = 1
}
romanesque_architecture = {
build_cost = -0.15
}
}
NOL_ideas = {
start = {
land_forcelimit_modifier = 0.33
cavalry_power = 0.15
}
bonus = {
army_tradition = 1
}
trigger = {
OR = {
tag = NOL
}
}
free = yes
northumbrian_hegemony = {
core_creation = -0.15
}
secure_percy = {
legitimacy = 0.5
heir_chance = 0.5
}
land_castles = {
defensiveness = 0.25
}
british_christianity = {
global_missionary_strength = 0.02
}
lindisfarne_gospels = {
tolerance_own = 2
}
coals_newcastle = {
global_trade_goods_size = 0.1
}
literary_society = {
idea_cost = -0.10
}
}
OLD_ideas = {
start = {
heir_chance = 0.33
global_tax_modifier = 0.10
}
bonus = {
trade_efficiency = 0.10
}
trigger = {
OR = {
tag = OLD
}
}
free = yes
schmalkald_experience = {
infantry_power = 0.15
}
frisian_incorporation = {
accepted_culture_threshold = -0.15
}
anton_domination = {
global_missionary_strength = 0.02
}
iron_hand = {
global_unrest = -1
}
thirty_war_neutrality = {
diplomatic_reputation = 1
}
warrior_counts = {
army_tradition_decay = -0.01
}
schloss_oldenburg = {
prestige = 1
}
}
RIG_ideas = {
start = {
naval_forcelimit_modifier = 0.33
global_missionary_strength = 0.02
}
bonus = {
possible_mercenaries = 1.0
}
trigger = {
OR = {
tag = RIG
}
}
free = yes
hanseatic_city = {
global_trade_power = 0.1
}
archbishops_sovereignty = {
global_autonomy = -0.05
}
daugava_river_trade = {
global_trade_income_modifier = 0.1
}
subjects_of_archbishop = {
tolerance_own = 1
}
rigan_coins = {
local_tax_modifier = 0.1
}
center_of_livonia = {
diplomatic_upkeep = 1
}
modernize_dome_school = {
technology_cost = -0.05
}
}
THU_ideas = {
start = {
cavalry_cost = -0.15
free_leader_pool = 1
}
bonus = {
improve_relation_modifier = 0.33
}
trigger = {
OR = {
tag = THU
}
}
free = yes
saxon_duchies = {
heir_chance = 0.33
}
erfurt_fortification = {
defensiveness = 0.2
}
luther_protector = {
global_missionary_strength = 0.01
tolerance_heretic = 1
}
university_jena = {
advisor_pool = 1
}
stud_farm = {
diplomats = 1
}
leipzig_partition = {
legitimacy = 1
}
weimar_classicism = {
idea_cost = -0.10
}
}
TRI_ideas = {
start = {
advisor_cost = -0.15
global_missionary_strength = 0.02
}
bonus = {
land_forcelimit_modifier = 0.25
}
trigger = {
OR = {
tag = TRI
}
}
free = yes
first_northern_archbishop = {
diplomatic_reputation = 1
}
roman_founders = {
build_cost = -0.15
}
moselle_wine = {
global_trade_power = 0.10
}
tomb_matthias = {
vassal_forcelimit_bonus = 0.5
}
dombering_alleenring = {
defensiveness = 0.15
}
trier_university = {
idea_cost = -0.05
}
uproot_noncomformists = {
missionaries = 1
}
}
ULM_ideas = {
start = {
imperial_authority = 0.1
republican_tradition = 0.005
}
bonus = {
technology_cost = -0.05
}
trigger = {
OR = {
tag = ULM
}
}
free = yes
swabian_diplomacy = {
diplomatic_reputation = 1
}
german_crossroads = {
trade_efficiency = 0.15
}
center_learning = {
advisor_pool = 1
}
large_oath_letter = {
production_efficiency = 0.10
}
evangelic_union = {
diplomatic_upkeep = 1
}
last_meistersinger = {
prestige_decay = -0.01
}
ulm_minster = {
build_cost = -0.20
}
}
WUR_ideas = {
start = {
heir_chance = 0.33
trade_efficiency = 0.10
}
bonus = {
relations_decay_of_me = 0.33
}
trigger = {
OR = {
tag = WUR
}
}
free = yes
swabian_league = {
global_manpower_modifier = 0.25
}
reich_deputation = {
fabricate_claims_time = -0.3
}
wurttemberg_estates = {
advisor_pool = 1
}
poor_conrad = {
global_unrest = -1
}
swabian_circle = {
reinforce_speed = 0.25
}
grosse_kirchen = {
tolerance_own = 2
}
ludwigsburg_palace = {
build_power_cost = -0.10
}
}
MAY_ideas = {
start = {
nationalism_years = -5
defensiveness = 0.15
}
bonus = {
accepted_culture_threshold = 0.20
}
trigger = {
OR = {
tag = MAY
}
}
free = yes
maya_codices = {
technology_cost = -0.10
}
sajals = {
land_forcelimit_modifier = 0.20
}
never_defeat = {
defensiveness = 0.25
}
banner_stones = {
stability_cost_modifier = -0.20
}
mercenary_chieftans = {
mercenary_cost = -0.20
}
houses_for_gods = {
global_missionary_strength = -0.01
}
greenstone_artifacts = {
diplomats = 1
}
}
NUM_ideas = {
start = {
merchants = 1
mercenary_cost = -0.25
}
bonus = {
diplomats = 1
}
trigger = {
OR = {
tag = NUM
}
}
free = yes
golden_bull = {
prestige = 1
}
imperial_city_nuremberg = {
global_tax_modifier = 0.10
}
nuremberg_mint = {
inflation_reduction = 0.2
}
german_renaissance = {
technology_cost = -0.05
}
city_neutrality = {
diplomatic_reputation = 1
}
religious_toleration_num = {
tolerance_heretic = 1
}
bavarian_cot = {
global_trade_power = 0.05
}
}
Last edited:
- 10
- 3
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