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Leon_Corona

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Np, just let me know soon as you do test it.

Stud, i cannot find my austria events for the german annexation. Im honestly not sure where they went with DAIM and SMEP installed, but ill attempt the german civil war later, and post an update.

JR, i hope you dont mind a wait on an update to those colonies. going to work on that in spare time between other events, unless its urgent. -Leon

P.S.
If someone can post the original Austrian side of its annexation. event 2100 i think, thanks.
 
Jul 3, 2007
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I'll post the event, but plz try to get the austro events,

good luck with the German Civil War..



#########################################################################
# Anschluss
#########################################################################
event = {
id = 2100
random = no
country = AUS

# Triggered by GER 2020

name = "EVT_2100_NAME"
desc = "EVT_2100_DESC"
style = 0
picture = "anchsluss"

action_a = {
name = "ACTIONNAME2100A" # Become part of the Greater Reich (Game Over)
ai_chance = 96
command = { type = trigger which = 2001 } # GER
}
action_b = {
name = "ACTIONNAME2100B" # Join the Axis
ai_chance = 3
command = { type = alliance which = GER }
command = { type = access which = GER }
command = { type = dissent value = 10 }
command = { type = relation which = ITA value = 15 }
command = { type = set_domestic which = democratic value = 2 }
command = { type = set_domestic which = political_left value = 1 }
command = { type = domestic which = freedom value = -2 }
command = { type = trigger which = 2002 } # GER
command = { type = headofstate which = 23043 }
command = { type = headofgovernment which = 23050 }
command = { type = foreignminister which = 23060 }
command = { type = armamentminister which = 23071 }
command = { type = ministerofsecurity which = 23085 }
command = { type = ministerofintelligence which = 23096 }
command = { type = chiefofstaff which = 23106 }
command = { type = chiefofarmy which = 23117 }
command = { type = chiefofnavy which = 23125 }
command = { type = chiefofair which = 23010 }
command = { type = addcore which = 470 } # The rest of the Czech Republic
command = { type = addcore which = 468 }
command = { type = addcore which = 469 }
command = { type = addcore which = 475 }
command = { type = sleepevent which = 2040 }
}
action_c = {
name = "ACTIONNAME2100C" # Austria shall remain independent
ai_chance = 1
command = { type = dissent value = 40 }
command = { type = relation which = GER value = -125 }
command = { type = relation which = ITA value = 15 }
command = { type = relation which = ENG value = 5 }
command = { type = relation which = FRA value = 5 }
command = { type = set_domestic which = democratic value = 1 }
command = { type = set_domestic which = political_left value = 2 }
}
}
 

Leon_Corona

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Ok thanks for the event. So far i have made the 4th option, and given them claims on their land. Let me know what you think, if im missing any or added too many.


Ill work on some more of it tomorrow. Could you give me more events within this one? such as Germany refusing to support this new Austrian empire and letting it fight of Hungary, Czech, Italy, etc by itself. Or if Germany supports them the other major powers may step in for an early war. I ask since the wars might cause WW2 to start early or something. -Leon
 
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add Lombardia (just Milan), Venice, bosinia, and ALL of transalvania...add Vojvodina as well...also, use the tag "U05" for Austro empire (after chosing the monarchy, U05 will declare its indepence of Austria by event, and by event, it'll annex Austria...
 

unmerged(31881)

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Jul 13, 2004
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Van Diemen said:
I'm afraid not. The event seems very normal to me. I believe that the hack is hardcoded.
re: Austria, inheritance/annexation including existing airforce/army+production

i vaguely recall that it wasn't hard-coded. i think it has to do with national/core provinces, revolter files or some such. that is, altering some of the other/background files is what has the effect (both of the inheritance including units and the impossibility of normal peace).

can't remember the specific thread though. basically it was about altering data so the exe/cpu/engine for some reason thought the two countries were one. insofar as i recall. (i could be wrong, it was a while ago, but just my 2¢)
 
Jul 3, 2007
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what is the Austro event thing u have there (its underlined)...
 

unmerged(31881)

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Was an exchange a couple pages before.

Hamath
I have a little question.
Is there a way to inheret a country AND its army?
Because everytime I make an inheret event, the inhereted country's army dissappears. And I have a vast country with way to few troops!


Van Diemen

I don't know if we can do it ourselves. I do know that Germany has a hack on Austria which ensures that Germany will get the entire Austrian army/airforce + running production upon inheritance (anschluss). It will prevent any peace deal though that isn't made by event.

Karagin

I wonder if that set of events could be copied for some of the other nations to do the same thing with nations they capture...


Van Diemen

I'm afraid not. The event seems very normal to me. I believe that the hack is hardcoded.
 

Leon_Corona

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Actually it is not hardcoded it is possible to modd, just not by event. Inside..
C:\Program Files\Paradox Interactive\Doomsday\scenarios\1936
look for the specific country you would like to annex all troops and such from and open its file an add this line:
regular_id = XXX

Notice the austrian file to allow German take over
Code:
#####################
# Country main data #
#####################

country =
{ tag                    = AUS
  # HACK to make sure that Germany gets the whole manpower pool, all units and resources on annex.
  # Unwanted side-effect: Will never accept peace with Germany.
  regular_id             = GER
Jarno im not sure about the build times sorry.

Stud jsut wanted to post a quick update. I havent worked on too much of it, but so far i have a coalition forming between all countries Austria has claims on. I have a working surrender event for Poland to give up its land, and i will copy that over to other countries. Im not 100% sure what the other provinces you wanted me to add for Austrian claims, so if you could look here and tell me their numbers: -Leon
http://maps.ederon.net/hoi2iom.aspx
 

Karagin

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Leon_Corona said:
Actually it is not hardcoded it is possible to modd, just not by event. Inside..
C:\Program Files\Paradox Interactive\Doomsday\scenarios\1936
look for the specific country you would like to annex all troops and such from and open its file an add this line:
regular_id = XXX

Notice the austrian file to allow German take over
Code:
#####################
# Country main data #
#####################

country =
{ tag                    = AUS
  # HACK to make sure that Germany gets the whole manpower pool, all units and resources on annex.
  # Unwanted side-effect: Will never accept peace with Germany.
  regular_id             = GER


Okay can you explain this again, I am confused on what this actually does and doesn't do, and how it will work for other countries besides Austria. Does this also allow the tech teams to go over the nation who is doing the annexing?
 

Leon_Corona

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What this will do is basically if the annexing country is the regular_id country, they will take over their units and such. Tech teams will not go over unless you have arma and have enabled the option. otherwise youll have to add the tech teams in the correct file, and do a wake tech team command. -Leon
 
Jul 3, 2007
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370 371 378 373 462 461 460 463 464 465 471 466 470 472 469 468
467 474 475 476 478 477 490 479 489 500 501 229 499 458 457 456
492 491 497 498 496 495 428 429 430 427 380 459 382 381 455 384
383 385 386 387 388 354 493 494 (greek island, if Greece joins a war agianst Austia, in the peace treaty, Austria will get this greek island as a naval base) -> 393


please provide me with options on the events lol

again, thanx lol :p
 

Leon_Corona

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Well this is what i have so far, let me know what you think. Keep in mind the coalition can be defeated by Germany or they themselves can defeat Germany, so dont worry about them all being at war. -Leon
P.S.
Let me know specifically where you want a diff option and such.

Code:
################################################## #######################
# Anschluss
################################################## #######################
event = {
	id = 2100
	random = no
	country = AUS

	# Triggered by GER 2020

	name = "EVT_2100_NAME"
	desc = "EVT_2100_DESC"
	style = 0
	picture = "anchsluss"

	action_a = {
		name = "ACTIONNAME2100A" # Become part of the Greater Reich (Game Over)
		ai_chance = 85
		command = { type = trigger which = 2001 } # GER
	}

	action_b = {
		name = "ACTIONNAME2100B" # Join the Axis
		ai_chance = 3
		command = { type = alliance which = GER }
		command = { type = access which = GER }
		command = { type = dissent value = 10 }
		command = { type = relation which = ITA value = 15 }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 1 }
		command = { type = domestic which = freedom value = -2 }
		command = { type = trigger which = 2002 } # GER
		command = { type = headofstate which = 23043 }
		command = { type = headofgovernment which = 23050 }
		command = { type = foreignminister which = 23060 }
		command = { type = armamentminister which = 23071 }
		command = { type = ministerofsecurity which = 23085 }
		command = { type = ministerofintelligence which = 23096 }
		command = { type = chiefofstaff which = 23106 }
		command = { type = chiefofarmy which = 23117 }
		command = { type = chiefofnavy which = 23125 }
		command = { type = chiefofair which = 23010 }
		command = { type = addcore which = 470 } # The rest of the Czech Republic
		command = { type = addcore which = 468 }
		command = { type = addcore which = 469 }
		command = { type = addcore which = 475 }
		command = { type = sleepevent which = 2040 }
	}

	action_c = {
		name = "ACTIONNAME2100C" # Austria shall remain independent
		ai_chance = 2
		command = { type = dissent value = 40 }
		command = { type = relation which = GER value = -125 }
		command = { type = relation which = ITA value = 15 }
		command = { type = relation which = ENG value = 5 }
		command = { type = relation which = FRA value = 5 }
		command = { type = set_domestic which = democratic value = 1 }
		command = { type = set_domestic which = political_left value = 2 }
	}

	action_d = {
		name = "Join Axis powers and reform Austrian Empire" # Join the Axis
		ai_chance = 10
		command = { type = alliance which = GER }
		command = { type = access which = GER }
		command = { type = dissent value = 10 }
		command = { type = relation which = ITA value = 15 }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 1 }
		command = { type = domestic which = freedom value = -2 }
		command = { type = trigger which = 2002 } # GER
		command = { type = headofstate which = 23041 } # Otto I
		command = { type = headofgovernment which = 23050 }
		command = { type = foreignminister which = 23060 }
		command = { type = armamentminister which = 23071 }
		command = { type = ministerofsecurity which = 23085 }
		command = { type = ministerofintelligence which = 23096 }
		command = { type = chiefofstaff which = 23106 }
		command = { type = chiefofarmy which = 23117 }
		command = { type = chiefofnavy which = 23125 }
		command = { type = chiefofair which = 23010 }
		command = { type = addcore which = 470 } # The rest of the Czech Republic
		command = { type = addcore which = 468 }
		command = { type = addcore which = 469 }
		command = { type = addcore which = 475 }
		command = { type = sleepevent which = 2040 }
		command = { type = sleepevent which = 2030 }
		command = { type = trigger which = 6000100 } # AUS
	}
}

################################################## #######################
# Austrian Empire
################################################## #######################
event = {
	id = 6000100
	random = no
	country = AUS

	name = "EVT_2100_NAME"
	desc = "EVT_2100_DESC"
	style = 0
	picture = "anchsluss"

	action_a = {
		name = "Claim old Lands" # Join the Axis
		command = { type = addcore which = 470 } #Czech
		command = { type = addcore which = 471 }
		command = { type = addcore which = 472 }
		command = { type = addcore which = 469 }
		command = { type = addcore which = 468 }
		command = { type = addcore which = 467 }
		command = { type = addcore which = 466 }
		command = { type = addcore which = 474 }
		command = { type = addcore which = 475 }
		command = { type = addcore which = 476 }
		command = { type = addcore which = 477 }
		command = { type = addcore which = 478 }
		command = { type = addcore which = 490 }
		command = { type = addcore which = 499 }

		command = { type = addcore which = 456 } # Hungary
		command = { type = addcore which = 457 }
		command = { type = addcore which = 458 }
		command = { type = addcore which = 491 }
		command = { type = addcore which = 492 }
		command = { type = addcore which = 497 }

		command = { type = addcore which = 479 } # Polish claims
		command = { type = addcore which = 489 }
		command = { type = addcore which = 500 }
		command = { type = addcore which = 501 }
		command = { type = addcore which = 229 }

		command = { type = addcore which = 370 } # Italian claims
		command = { type = addcore which = 371 }
		command = { type = addcore which = 378 }

		command = { type = addcore which = 428 } # Romanian claims
		command = { type = addcore which = 496 }
		command = { type = addcore which = 498 }

		command = { type = addcore which = 380 } # Yugoslavian claims
		command = { type = addcore which = 381 }
		command = { type = addcore which = 384 }
		command = { type = addcore which = 382 }
		command = { type = addcore which = 454 }
		command = { type = addcore which = 455 }
		command = { type = addcore which = 459 }
		command = { type = addcore which = 493 }
	}
}

#########################################################################
#  The Treaty of Munich (New)
#########################################################################
event = {
	id = 6000101
	random = no
	country = GER
	trigger = {
		atwar = no
		exists = CZE

		OR = {
			control = { province = 467 data = CZE }
			control = { province = 466 data = CZE }
			control = { province = 471 data = CZE }
			control = { province = 472 data = CZE }
		}
		NOT = {
			OR = {
					war = { country = CZE country = GER }
					alliance = { country = CZE country = GER }
#					alliance = { country = CZE country = ENG }
#					alliance = { country = CZE country = SOV }
					ispuppet = GER
					puppet = { country = CZE country = GER }
			}
		}
		AND = {
	 	event = 6000100
		}
	}
	name = "EVT_2030_NAME"
	desc = "EVT_2030_DESC"
	style = 0
	picture = "Munich"

	date = { day = 29 month = september year = 1938 }

	action_a = {
		name = "ACTIONNAME2030A" # Demand Sudetenland!
		ai_chance = 80
		command = { type = trigger which = 2200 } # CZE
		command = { type = addcore which = 467 } # 5 Sudetenland provinces
		command = { type = addcore which = 466 }
		command = { type = addcore which = 471 }
		command = { type = addcore which = 472 }
		command = { type = addcore which = 474 }
		command = { type = relation which = FRA value = -10 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = CZE value = -20 }
		command = { type = belligerence which = GER value = 1 }
		command = { type = domestic which = interventionism value = 3 }
		command = { type = trigger which = 51 } # UK Gears up for war
		command = { type = trigger which = 52 } # France Gears up for war
		command = { type = domestic which = defense_lobby value = 1 }
	}
	action_b = {
		name = "ACTIONNAME2030B" # Leave well enough alone
		ai_chance = 5
		command = { type = relation which = FRA value = 10 }
		command = { type = relation which = ENG value = 10 }
		command = { type = relation which = CZE value = 20 }
		command = { type = belligerence which = GER value = -2 }
		command = { type = dissent value = 5 }
	}
	action_c = {
		name = "Give land to Austria"
		ai_chance = 15
		command = { type = relation which = FRA value = -10 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = CZE value = -20 }
		command = { type = relation which = ITA value = -30 }
		command = { type = belligerence which = GER value = 2 }
		command = { type = belligerence which = AUS value = 4 }
		command = { type = dissent value = 5 }
		command = { type = domestic which = interventionism value = 3 }
		command = { type = trigger which = 51 } # UK Gears up for war
		command = { type = trigger which = 52 } # France Gears up for war
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = trigger which = 6000102 } # CZE
	}
}

#########################################################################
#  The Treaty of Munich for Austrian claims
#########################################################################
event = {
	id = 6000102
	random = no
	country = CZE

	# triggered by GER 2030 c

	name = "EVT_2200_NAME"
	desc = "EVT_2200_DESC"
	style = 0
	picture = "Munich"

	action_a = {
		name = "ACTIONNAME2200A" # Accept the Claims
		ai_chance = 25
		command = { type = relation which = GER value = 10 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = FRA value = -10 }
		command = { type = domestic which = democratic value = -2 }
		command = { type = domestic which = freedom value = -1 }
		command = { type = dissent value = 25 }
		command = { type = trigger which = 6000103 } # AUS
	}
	action_b = {
		name = "No way!  Seek aid from those Austria claims." # No way!
		ai_chance = 75
		command = { type = war which = AUS }
		command = { type = relation which = GER value = -50 }
		command = { type = relation which = SOV value = 30 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = FRA value = -10 }
		command = { type = relation which = AUS value = -100 }
		command = { type = trigger which = 6000200 } # HUN
		command = { type = trigger which = 6000201 } # POL
		command = { type = trigger which = 6000202 } # ROM
		command = { type = trigger which = 6000203 } # YUG
		command = { type = trigger which = 6000204 } # ITA
	}
}

#########################################################################
#  The Treaty of Munich - Austria
#########################################################################
event = {
	id = 6000103
	random = no
	country = AUS
	# Triggered by CZE 600101
	name = "EVT_2003_NAME"
	desc = "EVT_2003_DESC"
	style = 0
	picture = "Sudetenland"

	action_a = {
		name = "That was easier than planned..."
		command = { type = relation which = SOV value = -30 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = FRA value = -10 }
		command = { type = relation which = ITA value = -50 }
		command = { type = dissent value = -10 }
		command = { type = manpowerpool value = 100 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = inherit which = CZE }
	}
}

#########################################################################
#  Join the fight Austria? HUN
#########################################################################
event = {
	id = 6000200
	random = no
	country = HUN

	name = "Fight off Austrian claims?"
	desc = "Austria has dared claim land from long ago.  Shall we unite to fight off their claims?"
	style = 0
	picture = "Munich"

	action_a = {
		name = "We will not give up our lands!"
		ai_chance = 75
		command = { type = alliance which = CZE } 
	}
	action_b = {
		name = "Avoid war.  Give into demands..." #
		ai_chance = 25
		  command = { type = secedeprovince which = AUS value = 456 }
		  command = { type = secedeprovince which = AUS value = 457 }
		  command = { type = secedeprovince which = AUS value = 458 }
		  command = { type = secedeprovince which = AUS value = 491 }
		  command = { type = secedeprovince which = AUS value = 492 }
		  command = { type = secedeprovince which = AUS value = 497 }
	}
}

#########################################################################
#  Join the fight Austria? POL
#########################################################################
event = {
	id = 6000201
	random = no
	country = POL

	name = "Fight off Austrian claims?"
	desc = "Austria has dared claim land from long ago.  Shall we unite to fight off their claims?"
	style = 0
	picture = "Munich"

	action_a = {
		name = "We will not give up our lands!"
		ai_chance = 75
		command = { type = alliance which = CZE } 
	}
	action_b = {
		name = "Avoid war.  Give into demands..." #
		ai_chance = 25
		  command = { type = sleepevent which = 6000211 }
		  command = { type = secedeprovince which = AUS value = 479 }
		  command = { type = secedeprovince which = AUS value = 489 }
		  command = { type = secedeprovince which = AUS value = 500 }
		  command = { type = secedeprovince which = AUS value = 501 }
		  command = { type = secedeprovince which = AUS value = 229 }
	}
}

#########################################################################
#  Join the fight Austria? ROM
#########################################################################
event = {
	id = 6000202
	random = no
	country = ROM

	name = "Fight off Austrian claims?"
	desc = "Austria has dared claim land from long ago.  Shall we unite to fight off their claims?"
	style = 0
	picture = "Munich"

	action_a = {
		name = "We will not give up our lands!"
		ai_chance = 75
		command = { type = alliance which = CZE } 
	}
	action_b = {
		name = "Avoid war.  Give into demands..." #
		ai_chance = 25
		  command = { type = sleepevent which = 6000212 }
		  command = { type = secedeprovince which = AUS value = 428 }
		  command = { type = secedeprovince which = AUS value = 496 }
		  command = { type = secedeprovince which = AUS value = 498 }
	}
}

#########################################################################
#  Join the fight Austria? YUG
#########################################################################
event = {
	id = 6000203
	random = no
	country = YUG

	name = "Fight off Austrian claims?"
	desc = "Austria has dared claim land from long ago.  Shall we unite to fight off their claims?"
	style = 0
	picture = "Munich"

	action_a = {
		name = "We will not give up our lands!"
		ai_chance = 75
		command = { type = alliance which = CZE } 
	}
	action_b = {
		name = "Avoid war.  Give into demands..." #
		ai_chance = 25
		  command = { type = sleepevent which = 6000213 }
		  command = { type = secedeprovince which = AUS value = 380 }
		  command = { type = secedeprovince which = AUS value = 381 }
		  command = { type = secedeprovince which = AUS value = 382 }
		  command = { type = secedeprovince which = AUS value = 384 }
		  command = { type = secedeprovince which = AUS value = 454 }
		  command = { type = secedeprovince which = AUS value = 455 }
		  command = { type = secedeprovince which = AUS value = 459 }
		  command = { type = secedeprovince which = AUS value = 493 }
	}
}

#########################################################################
#  Join the fight Austria? ITA
#########################################################################
event = {
	id = 6000204
	random = no
	country = ITA

	name = "Fight off Austrian claims?"
	desc = "Austria has dared claim land from long ago.  Shall we unite to fight off their claims?"
	style = 0
	picture = "Munich"

	action_a = {
		name = "We will not give up our lands!"
		ai_chance = 75
		command = { type = alliance which = CZE } 
	}
	action_b = {
		name = "Avoid war.  Give into demands..." #
		ai_chance = 25
		  command = { type = sleepevent which = 6000214 }
		  command = { type = secedeprovince which = AUS value = 370 }
		  command = { type = secedeprovince which = AUS value = 371 }
		  command = { type = secedeprovince which = AUS value = 378 }
	}
}

#########################################################################
#  Surrender POL
#########################################################################
event = {
	id = 6000211
	random = no
	country = POL

	trigger = {
	event = 6000201
	war = { country = POL  country = AUS }
		AND = {
			NOT = {
	control = { province = 485 data = POL }
			}
		}
	}

	name = "We faught and lost"
	desc = "We tried fighting off the Austrians, but in the end it was futile."
	style = 0
	picture = "Munich"

	date = { day = 0 month = january year = 1938 }
	offset = 5
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "Give into demands..." #
		  command = { type = leave_alliance }
		  command = { type = peace which = GER value = 0 }
		  command = { type = non_aggression which = POL where = GER }
		  command = { type = secedeprovince which = AUS value = 479 }
		  command = { type = secedeprovince which = AUS value = 489 }
		  command = { type = secedeprovince which = AUS value = 500 }
		  command = { type = secedeprovince which = AUS value = 501 }
		  command = { type = secedeprovince which = AUS value = 229 }
	}
}

#########################################################################
#  Surrender ROM
#########################################################################
event = {
	id = 6000212
	random = no
	country = ROM

	trigger = {
	event = 6000202
	war = { country = ROM  country = AUS }
		AND = {
			NOT = {
	control = { province = 424 data = ROM }
			}
		}
	}

	name = "We faught and lost"
	desc = "We tried fighting off the Austrians, but in the end it was futile."
	style = 0
	picture = "Munich"

	date = { day = 0 month = january year = 1938 }
	offset = 5
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "Give into demands..." #
		  command = { type = leave_alliance }
		  command = { type = peace which = GER value = 0 }
		  command = { type = non_aggression which = ROM where = GER }
		  command = { type = secedeprovince which = AUS value = 428 }
		  command = { type = secedeprovince which = AUS value = 496 }
		  command = { type = secedeprovince which = AUS value = 498 }
	}
}

#########################################################################
#  Surrender YUG
#########################################################################
event = {
	id = 6000213
	random = no
	country = YUG

	trigger = {
	event = 6000203
	war = { country = YUG  country = AUS }
		AND = {
			NOT = {
	control = { province = 453 data = YUG }
			}
		}
	}

	name = "We faught and lost"
	desc = "We tried fighting off the Austrians, but in the end it was futile."
	style = 0
	picture = "Munich"

	date = { day = 0 month = january year = 1938 }
	offset = 5
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "Give into demands..." #
		  command = { type = leave_alliance }
		  command = { type = peace which = GER value = 0 }
		  command = { type = non_aggression which = YUG where = GER }
		  command = { type = secedeprovince which = AUS value = 380 }
		  command = { type = secedeprovince which = AUS value = 381 }
		  command = { type = secedeprovince which = AUS value = 382 }
		  command = { type = secedeprovince which = AUS value = 384 }
		  command = { type = secedeprovince which = AUS value = 454 }
		  command = { type = secedeprovince which = AUS value = 455 }
		  command = { type = secedeprovince which = AUS value = 459 }
		  command = { type = secedeprovince which = AUS value = 493 }
	}
}

#########################################################################
#  Surrender ITA
#########################################################################
event = {
	id = 6000214
	random = no
	country = ITA

	trigger = {
	event = 6000204
	war = { country = ITA  country = AUS }
		AND = {
			NOT = {
	control = { province = 515 data = ITA }
			}
		}
	}

	name = "We faught and lost"
	desc = "We tried fighting off the Austrians, but in the end it was futile."
	style = 0
	picture = "Munich"

	date = { day = 0 month = january year = 1938 }
	offset = 5
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "Give into demands..." #
		  command = { type = leave_alliance }
		  command = { type = peace which = GER value = 0 }
		  command = { type = non_aggression which = ITA where = GER }
		  command = { type = secedeprovince which = AUS value = 370 }
		  command = { type = secedeprovince which = AUS value = 371 }
		  command = { type = secedeprovince which = AUS value = 378 }
	}
}
 
Last edited:
Jul 3, 2007
299
0
2 things...can u change the country Austria to U02...after chosing to reform the empire, grant indepence to U02..and by event U02 will annex AUS..and u didn't include all of Transalvinia...but nice events thanx
 
Jul 3, 2007
299
0
cool lol
thanx...i'll be testing these events out lol
 
Jul 3, 2007
299
0
how do i set these events up?
 

Leon_Corona

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Well easiest way would be to put them int he Austria events file within the events folder. Simple copy and paste should work. Good luck, hope you enjoy the test. -Leon
EDIT:
I just fixed minor typos in the event. So i would advise if you havent already, to copy the fixed events.
 
Last edited:

Crilloan

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Seems like a better place to post it here...

I have tried, without succes, to make an event that creates UGS (armageddon scenario sweden) from regular swe.

¤I want UGS to replace sweden in the 36 scenario.
As i understand I have to do a chain were sweden declares independent from UGS and then UGS inherit SWE.

¤basically I want to play sweden but with ministers, techteams, leaders, flags and territorial demands from UGS.

So far Im doing the blue screen blues so any help would be very much apprecciated.

Crilloan