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hito1

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Gen. Skobelev said:
There are at least missing brackets. The trigger is not closed properly
Add those green-coloured brackets and see if it works now.

It worked, thank you.

Btw, for anyone else who wants to use the event, it needs a closing quote after:
Code:
"We're not bad guys! Really!

Otherwise it'll crash.

Thanks again, Gen. Skobelev and Kibbles.
 

unmerged(78483)

Captain
Jun 16, 2007
432
0
I want the following event:

If I can send spy to my country, and I have the money and spy count of my spies is lower than ten, send spy to my country.
If there are ten spies on my country and there are known enemy spies and I have the money, attempt to kill enemy spies.

It would be quite useful, wouldn't it?

Amount of micromanagement needed for espionage is driving me nuts already!
 

unmerged(54269)

Corporal
Feb 24, 2006
31
0
Hi,

I would want an event chain; similar to the anschluss of Austria with Germany; for creating Scandinavia when playing any of the nordic countries(Sweden, Norway or Denmark). The event should convert the playing country to Scandinavia with option of slider moves toward facist or stalinist or "fight the uprising(huge dissent hit)" and then a chain that makes the other countries annexed into the Scandinavian nation (if option a or b is selected), with tech teams and full ic take over. And the annexations should also make the armies join the new nation like the anchluss event.

For details and any questions please feel free to pm me.
 

Sa Mutt

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It would be quite useful, wouldn't it?
Yeah, but I dont think its possible. I dont know of any commands that have anything to do with spying.

I hope this is what you were talking about. I've heard people have problems with the country = command though.
Code:
event = { 
id = 858500
country = DEN
style = 0

trigger = { ai = no }

name = "The New Scandinavian State"
desc = "..."

date = { day = 2 month = january year = 1936 }
	
action_a = {
name = "We are Scandinavia!"
	command = { type = country which = SCA }
	command = { type = trigger which = 858504 }
	}
action_b = {
name = "Not this time"
	}
}

event = { 
id = 858501
country = SWE
style = 0

trigger = { ai = no }

name = "The New Scandinavian State"
desc = "..."

date = { day = 2 month = january year = 1936 }
	
action_a = {
name = "We are Scandinavia!"
	command = { type = country which = SCA }
	command = { type = trigger which = 858505 }
	}
action_b = {
name = "Not this time"
	}
}

event = { 
id = 858502
country = NOR
style = 0

trigger = { ai = no }

name = "The New Scandinavian State"
desc = "..."

date = { day = 2 month = january year = 1936 }
	
action_a = {
name = "We are Scandinavia!"
	command = { type = country which = SCA }
	command = { type = trigger which = 858506 }
	}
action_b = {
name = "Not this time"
	}
}

event = { 
id = 858503
country = FIN
style = 0

trigger = { ai = no }

name = "The New Scandinavian State"
desc = "..."

date = { day = 2 month = january year = 1936 }
	
action_a = {
name = "We are Scandinavia!"
	command = { type = country which = SCA }
	command = { type = trigger which = 858507 }
	}
action_b = {
name = "Not this time"
	}
}

event = { 
id = 858504
country = DEN
style = 0

name = "Scandinavia's Domestic Policy"
desc = "..."

date = { day = 2 month = january year = 1936 }
	
action_a = {
name = "Form a Soviet Council and adopt a Communist constitution"
command = { type = set_domestic which = political_left value = 9 }
command = { type = set_domestic which = democratic value = 9 }
command = { type = inherit which = FIN } 
command = { type = inherit which = SWE }
command = { type = inherit which = NOR }
	}
action_b = {
name = "The Nationalists will take the stage!"
command = { type = set_domestic which = political_left value = 3 }
command = { type = set_domestic which = democratic value = 3 }
command = { type = inherit which = FIN } 
command = { type = inherit which = SWE }
command = { type = inherit which = NOR }
	}
action_c = {
name = "Fight the Uprising!"
command = { type = dissent value = 30 }
command = { type = inherit which = FIN } 
command = { type = inherit which = SWE }
command = { type = inherit which = NOR }
	}
}

event = { 
id = 858505
country = SWE
style = 0

name = "Scandinavia's Domestic Policy"
desc = "..."

date = { day = 2 month = january year = 1936 }
	
action_a = {
name = "Form a Soviet Council and adopt a Communist constitution"
command = { type = set_domestic which = political_left value = 9 }
command = { type = set_domestic which = democratic value = 9 }
command = { type = inherit which = FIN } 
command = { type = inherit which = NOR }
command = { type = inherit which = DEN }
	}
action_b = {
name = "The Nationalists will take the stage!"
command = { type = set_domestic which = political_left value = 3 }
command = { type = set_domestic which = democratic value = 3 }
command = { type = inherit which = FIN } 
command = { type = inherit which = NOR }
command = { type = inherit which = DEN }
	}
action_c = {
name = "Fight the Uprising!"
command = { type = dissent value = 30 }
command = { type = inherit which = FIN } 
command = { type = inherit which = NOR }
command = { type = inherit which = DEN }
	}
}

event = { 
id = 858506
country = NOR
style = 0

name = "Scandinavia's Domestic Policy"
desc = "..."

date = { day = 2 month = january year = 1936 }
	
action_a = {
name = "Form a Soviet Council and adopt a Communist constitution"
command = { type = set_domestic which = political_left value = 9 }
command = { type = set_domestic which = democratic value = 9 }
command = { type = inherit which = FIN } 
command = { type = inherit which = SWE }
command = { type = inherit which = DEN }
	}
action_b = {
name = "The Nationalists will take the stage!"
command = { type = set_domestic which = political_left value = 3 }
command = { type = set_domestic which = democratic value = 3 }
command = { type = inherit which = FIN } 
command = { type = inherit which = SWE }
command = { type = inherit which = DEN }
	}
action_c = {
name = "Fight the Uprising!"
command = { type = dissent value = 30 }
command = { type = inherit which = FIN } 
command = { type = inherit which = SWE }
command = { type = inherit which = DEN }
	}
}

event = { 
id = 858507
country = FIN
style = 0

name = "Scandinavia's Domestic Policy"
desc = "..."

date = { day = 2 month = january year = 1936 }
	
action_a = {
name = "Form a Soviet Council and adopt a Communist constitution"
command = { type = set_domestic which = political_left value = 9 }
command = { type = set_domestic which = democratic value = 9 }
command = { type = inherit which = NOR } 
command = { type = inherit which = SWE }
command = { type = inherit which = DEN }
	}
action_b = {
name = "The Nationalists will take the stage!"
command = { type = set_domestic which = political_left value = 3 }
command = { type = set_domestic which = democratic value = 3 }
command = { type = inherit which = NOR } 
command = { type = inherit which = SWE }
command = { type = inherit which = DEN }
	}
action_c = {
name = "Fight the Uprising!"
command = { type = dissent value = 30 }
command = { type = inherit which = NOR } 
command = { type = inherit which = SWE }
command = { type = inherit which = DEN }
	}
}
 

unmerged(54269)

Corporal
Feb 24, 2006
31
0
Thanks Kibbles, but unfortunatly it didn't work the way I wanted. With this i don't get their troops like in the german anschluss event. I also would want some intervention moves and a few hawk moves. And some manpower around 300 or so.

1 more thing (or 2) i don't get Kolding as core with this event and get 25% partisans there, same with the Finlands provinces also get's 10-15% partisans because not national provinces?

Hopes this is possible... :rolleyes:

Thanks in advance for the help. :)
 

Leon_Corona

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The only way to gain another country's units after annexation, is to include this
"regular_id = XXX"
In the country's INC file within the scenario folder. You would have to add it to each country you wish to take the armies of. However, i do not believe it includes generals and tech teams. -Leon
 

unmerged(63461)

Marshal of ***33
Dec 11, 2006
924
0
www.strategium-alliance.com
Leon_Corona said:
However, i do not believe it includes generals and tech teams. -Leon

I confirm, it not include leaders and tech teams.
You have to mod new staff for each. For tech teams put an activation date 1970 for instance and activate them by using "waketeam" command.
For leaders it is a bit more complicated. Wakeleader command cause some incovenients. For an alternative austro hungarian empire, i have added all new leaders, and by using flag I've created additional events (using "sleepleader" command) to deactivate them if their original countries still exist.
 

unmerged(63715)

I am the Law
Dec 20, 2006
1.177
1
Changing UK to England

In my current game I've beaten up the UK rather handsomely and now it's time for peace. Apart from what you can usually ask for, the UK will grant independence to Scotland and Wales (Ireland has already gained Ulster) and will henceforth be known as England (without Scotland, there is no United Kingdom anyway).

Liberating Wales and Scotland is no problem (I've already written up the event). But what about changing the UK to England? I'm not shure about the "type = country which" command, since it allegedly causes problems with techs etc. For more details see here.

Is there a cleaner way? I don't want to destroy the UK, I only want to rename them for logical reasons. They should keep all their techs, leaders, ministers and what not.
 

unmerged(80158)

Private
Jul 11, 2007
21
0
Hi .Sorry if this has been brought before but i didnt had time to chech every page . Is the first event creating Poland cause from what i saw it didnt gives it like an invisible province and then some divisions so it does not really create Poland once more? My request if i`m right and you are still makink events and have time and you want to, to give them after anexation an invisible prov to Polish in London(if it can be given there?) with 5 inf(`39) and 2 fighter( lvl. 2) and some free suplies. And also if the soviets get(and they will) ex polish teritoryis to cedete them to poland when map of world is redone and also the prov from London(or where it will be) to not be polish teritory anymore.I`m on Mod 34(which has those 2 nations Vatican and LoN with same stuff) with some small modfications made added AU and Prusia.Thank you!
 

unmerged(54269)

Corporal
Feb 24, 2006
31
0
Leon_Corona said:
The only way to gain another country's units after annexation, is to include this
"regular_id = XXX"
In the country's INC file within the scenario folder. You would have to add it to each country you wish to take the armies of. However, i do not believe it includes generals and tech teams. -Leon
Ok, can you show me an example please?
How do I make the event an only human event and not AI?
Still there are some provinces that doesn't get core (Kolding, Bornholm, Reykavik, Höfn, Greenland and all the Finnish provinces) how is that solved?

Leaders and Tech teams are already solved in the game so no worries there. :cool:
 

trekaddict

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Once again I have scripted an event ( adapted form the finish response to the soviet winter war event ) and it gives me an error message.

Code:
#########################################################################
#  Military Coup
#########################################################################

event = {
	id = 2062
	random = no
	country = GER
	
	name = "Military Coup"
	desc = "In an unsuspected turn of events the Führer of Germany, Adolf Hitler has been incapacitated by a stray British Bomb that hit the Reichs Chancellory in Berlin. He died shortly thereafter, and almost immediately the fight for his sucession began, and now, 3 days later two factions have the possibility to rule the Reich: a military Junta under Admiral Dönitz and the old clique lead by Martin Borman. Both groups know that Germany is in the war to the bitter end. Both know they have to fight it to the bitter end. Which one will prevail? Which one will be better sutied to guide the reich through these dark times?"
	
	style = 0
	picture = "doenitz5"

	date = { day = 9 month = march year = 1940 }	

	action_a = {
		name = "The Military Shall rule" 
		ai_chance = 99
		command = { type = headofstate wich = 32 }
		command = { type = headofgovernment = 214 }
		command = { type = ministerofsecurity = 250 }
		command = { type = chiefofstaff which = 157 }
		command = { type = chiefofarmy which = 182 }
		command = { type = sleepminister which = 1 }
		command = { type = sleepminister which = 2 }
		command = { type = sleepminister which = 245 }
		command = { type = sleepminister which = 213 }
		command = { type = set_domestic which = political_left value = 2 }
		command = { type = dissent value = -2 }
	}
	
	action_b = {
		name = "retain the Partys leadership" 
		ai_chance = 1
		command = { type = headofstate wich = 245 }
		command = { type = headofgovernment = 213 }
	}
}
note: according to the error message its something with the name of action a, but I have no idea what. :confused: :eek:o
 

trekaddict

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Andrei Gijgorev said:
you missed two whiches in the action_a commands and one in action_b.

D'OH! :eek: :eek:o


I should've seen that..... Thats what you get for typing the commands manually.
 

Miihkali

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How to make event trigger, that there's flag COMMUNIST or FASCIST and there's war between Poland and Germany or Poland doesn't exist and your it doesn't lauch if your nation controls provinces number 230, 434 and 435. Thanks!
 

Inner Circle

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Hello @ all!

Can someone make an very special event? It´ll be an event chain:

1. After Alien Invaders captured some VP´s in the American East Coast (Washington, Miami and 2 or 3 more)

2.USA gets a "Bitter Peace" event, they will lose the puppet mastery of the Phillipines and Liberia, secede all territories except of the national provinces which would belong to the californian State.

3. after that the Alien Invaders make the rest of the USA to their puppet and they would get the hole US Navy (when it´s possible)

Thx
 

kbromer

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This should be an easy one....

How about a human only optional event giving Turkey cores on it's pre-1914 holdings in the Mid-East and Macedonia/Bulgaria/Yugoslavia (basically it's initial Victoria setup...)
 

unmerged(51521)

Captain
Dec 9, 2005
356
0
Hi all, I was wondering if someone could make an event where Japan would sign a peace treaty with the USSR if they were pushed of of the continent. I think it's really strange that Japan and the USSR stay at war when it's next to impossible for ever of them to make any move against each other (too strong a navy for the USSR to attack Japan and too many troops for Japan to make a meaningful landing in China and Korea).
I would like Japan to give the Chinese and Korean provinces they own to the USSR, and then the USSR gets the choice to liberate Korea and then either give the Chinese provinces to Com China or set up Manchuko (whichever Japan puppet it is that exists at the start of the game) as a Soviet state. Also Japan should get the option of peace with all the China's when they give in to the USSR.

Many thanks
 

unmerged(73276)

Second Lieutenant
Apr 1, 2007
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kbromer said:
This should be an easy one....

How about a human only optional event giving Turkey cores on it's pre-1914 holdings in the Mid-East and Macedonia/Bulgaria/Yugoslavia (basically it's initial Victoria setup...)

Could you give me a map or tell me how much of Yugoslavia it should be because i don't now the initial setup in Victoria.