QUESTION SERIES #31
__________________
Nocuous
Quote:
Originally Posted by carlec
Went with the vassel option.
Have taken Aztec and Maya.
Then you should go further south and take out Chimu and Inca. They have quite a lot of gold...
Quote:
Originally Posted by carlec
Allied myself with Sweden as directed, but that could prove to be problematic has she seems to be as war-happy as Scotland was. However, since Freisland is next door to Denmark now, that could open a door that I will have to go through, whether I want to or not. And eventually, should I bump into the very large Russia, having Sweden on their other side could be good for me.
If Sweden is strong it is quite nice against Russia and Denmark, but I don't understand why you will feel compeled to fight Denmark. Most of their provinces will be wrong culture and religion, and unless you plan a WC I would try to avoid taking them. If you get into a war you can go for some money, a force conversion or getting them as vassals. What you decide on is a matter of taste.
Quote:
Originally Posted by carlec
Questions--still not sure about the governors in 1.07. Do I put them in everywhere even though my inflation is at 0% (yes I am minting) to get the growth bonus in the province? Or do I hold a governor until such time that my inflation goes up a point?
In 1.07 you shouldn't promote governors unless you need to reduce your inflation. When I played that patch I usually minted 50%, so I needed a new governor every second year. I would try to time it so that as soon as I reached 1% inflation another governor was ready. The extra pop growth isn't worth the cost, and it is better to save the province until you need to reduce the inflation.
Quote:
Originally Posted by carlec
The event that gave me core on about 15 provinces came up and the promise of the League of Augsburg came up. Now Austria and Spain are in the alliance with me and Sweden (Sienna and Naples are annexed). Will some event come up that takes them out of my alliance and into some League of Augsburg war thingy?
There are very few events that break up existing alliances (I think that the "Auld Alliance" between France and Scottland is one). AFAIK the League of Augsburg only affect the relations of several nations and give out some CBs.
__________________
Morlac
It might be helpful to think of governors under the "old" system you're using sort of like emergency cash in your sock drawer (or wherever one hides emergency cash).
That is, you want to be able to promote enough governors right away to be able to meet both your current needs and reasonably foreseeable emergencies. You don't want to build govs needlessly. Their inflation-fighting is their biggest benefit. (Though you may also want to ensure that they're placed first in the cities that will most benefit from the extra pop growth!)
So keep some number of govs unbuilt just to handle the emergencies -- random inflation events, times you need to mint like mad, etc. Then you can calculate a safe and happy minting rate.
For big colonizers and/or major expanding empires, minting's not likely to ever be a problem. You acquire new cities faster than you promote governors.
For others, you should do a bit of planning. Figure out how much you'd like to mint, and how often that will require a new governor. So for example, if you mint at the above-suggested rate of .5%/year, that's one gov/2 years. We've already talked about how you're unlikely to do much big expanding in Europe given your high BB. between conquering pagans and building colonies, how fast will your empire grow? If it's more than one new city/2 years than you have a sustainable rate of governor building.... If not, you need to either mint less or you'll be eating into your "reserve" of currently owned cities w/o govs.
__________________
lawkeeper
Quote:
Originally Posted by carlec
I've basically colonized all of N.A. Since the Portugal war, at least 5 of their S.A. colonies defected to me which was very nice and recently 2 of Spain's places (near the old Maya provinces that I took). In that hemisphere, I've started moving on the Inca's, but its going to take me at least 2 wars to get them. The attrition is horrible and I can't keep a strong enough army all at once. Anyway, I could have brought the thunder, but other issues were at me.
With three or four CRT advantage, you don't need many troops. Use infantry only armies (no real need for cannons), siege the provinces (with 6k troops) when supply is high enough, or assault them (they're all minimals, or should mostly be - if not, bring a few cannons).
Quote:
Originally Posted by carlec
Siberia is on track for colonization. Not sure if the game will play long enough for this (currently 1710 or so), but a looming confrontation between a large China and an expanding Russia is possible. Not sure how I want to proceed. Korea just broke away and I thought of allying with them, but my colonies in Siberia aren't really strong enough to produce the army needed to deal with China, though I am very far ahead in all techs.
If you see a war is coming with China, you should build heavily in all Siberian provinces, and amass some armies along the border. But building fortresses in all provinces should be enough to slow China before they take all your cities, and to allow you to send reinforcements from bigger colonies (either America or India).
Quote:
Originally Posted by carlec
I know I didn't need to do all of that, but it was basically historical (under Louis XIV) and I was getting a bit bored. I let Austria alone just to see if she would attack me or perhaps BAvaria would. Doubtful since once the RM dropped with Austria, she begged me to have it again. We'll see how it all works out.
Once you become powerful enough, the AI won't DoW you directly. But your allies could bring you into wars, whether in offensive or defensive.
__________________
Nocuous
Quote:
Originally Posted by carlec
Went with the vassel option.
Have taken Aztec and Maya.
Then you should go further south and take out Chimu and Inca. They have quite a lot of gold...
Quote:
Originally Posted by carlec
Allied myself with Sweden as directed, but that could prove to be problematic has she seems to be as war-happy as Scotland was. However, since Freisland is next door to Denmark now, that could open a door that I will have to go through, whether I want to or not. And eventually, should I bump into the very large Russia, having Sweden on their other side could be good for me.
If Sweden is strong it is quite nice against Russia and Denmark, but I don't understand why you will feel compeled to fight Denmark. Most of their provinces will be wrong culture and religion, and unless you plan a WC I would try to avoid taking them. If you get into a war you can go for some money, a force conversion or getting them as vassals. What you decide on is a matter of taste.
Quote:
Originally Posted by carlec
Questions--still not sure about the governors in 1.07. Do I put them in everywhere even though my inflation is at 0% (yes I am minting) to get the growth bonus in the province? Or do I hold a governor until such time that my inflation goes up a point?
In 1.07 you shouldn't promote governors unless you need to reduce your inflation. When I played that patch I usually minted 50%, so I needed a new governor every second year. I would try to time it so that as soon as I reached 1% inflation another governor was ready. The extra pop growth isn't worth the cost, and it is better to save the province until you need to reduce the inflation.
Quote:
Originally Posted by carlec
The event that gave me core on about 15 provinces came up and the promise of the League of Augsburg came up. Now Austria and Spain are in the alliance with me and Sweden (Sienna and Naples are annexed). Will some event come up that takes them out of my alliance and into some League of Augsburg war thingy?
There are very few events that break up existing alliances (I think that the "Auld Alliance" between France and Scottland is one). AFAIK the League of Augsburg only affect the relations of several nations and give out some CBs.
__________________
Morlac
It might be helpful to think of governors under the "old" system you're using sort of like emergency cash in your sock drawer (or wherever one hides emergency cash).
That is, you want to be able to promote enough governors right away to be able to meet both your current needs and reasonably foreseeable emergencies. You don't want to build govs needlessly. Their inflation-fighting is their biggest benefit. (Though you may also want to ensure that they're placed first in the cities that will most benefit from the extra pop growth!)
So keep some number of govs unbuilt just to handle the emergencies -- random inflation events, times you need to mint like mad, etc. Then you can calculate a safe and happy minting rate.
For big colonizers and/or major expanding empires, minting's not likely to ever be a problem. You acquire new cities faster than you promote governors.
For others, you should do a bit of planning. Figure out how much you'd like to mint, and how often that will require a new governor. So for example, if you mint at the above-suggested rate of .5%/year, that's one gov/2 years. We've already talked about how you're unlikely to do much big expanding in Europe given your high BB. between conquering pagans and building colonies, how fast will your empire grow? If it's more than one new city/2 years than you have a sustainable rate of governor building.... If not, you need to either mint less or you'll be eating into your "reserve" of currently owned cities w/o govs.
__________________
lawkeeper
Quote:
Originally Posted by carlec
I've basically colonized all of N.A. Since the Portugal war, at least 5 of their S.A. colonies defected to me which was very nice and recently 2 of Spain's places (near the old Maya provinces that I took). In that hemisphere, I've started moving on the Inca's, but its going to take me at least 2 wars to get them. The attrition is horrible and I can't keep a strong enough army all at once. Anyway, I could have brought the thunder, but other issues were at me.
With three or four CRT advantage, you don't need many troops. Use infantry only armies (no real need for cannons), siege the provinces (with 6k troops) when supply is high enough, or assault them (they're all minimals, or should mostly be - if not, bring a few cannons).
Quote:
Originally Posted by carlec
Siberia is on track for colonization. Not sure if the game will play long enough for this (currently 1710 or so), but a looming confrontation between a large China and an expanding Russia is possible. Not sure how I want to proceed. Korea just broke away and I thought of allying with them, but my colonies in Siberia aren't really strong enough to produce the army needed to deal with China, though I am very far ahead in all techs.
If you see a war is coming with China, you should build heavily in all Siberian provinces, and amass some armies along the border. But building fortresses in all provinces should be enough to slow China before they take all your cities, and to allow you to send reinforcements from bigger colonies (either America or India).
Quote:
Originally Posted by carlec
I know I didn't need to do all of that, but it was basically historical (under Louis XIV) and I was getting a bit bored. I let Austria alone just to see if she would attack me or perhaps BAvaria would. Doubtful since once the RM dropped with Austria, she begged me to have it again. We'll see how it all works out.
Once you become powerful enough, the AI won't DoW you directly. But your allies could bring you into wars, whether in offensive or defensive.