Gramps' run through the Hyades Rim campaign

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    Real Strategy Requires Cunning
Borden New

MarkDey

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Mar 18, 2002
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____Sumire brings us back to the jumpship without incident, and the weeks pass by as we travel from system to system. There are some unique items in the Black Market systems we visit, but nothing really worth stopping for. Eventually, I come across a pilot looking to keep themselves busy during the downtime.

Event - Moonlighting with an LRM: Nimbus has decided to try his hand at weapon engineering. I decide to let him keep working on it.
Result: He doesn't improve the performance of the launcher, and actually does the opposite, rendering it inoperable. Lose 1 LRM10. Nimbus gains Low Spirits for 14 days.

____Yang eventually completes the refit of Ghost, and we then talk about using the command Warhammer to replace Snipe. One of the Phoenix Hawks would need to lose their reinforced cockpit bracing to take on the communications array to keep the lance's resolve at the same high level, and if we do that, we might as well remove the bracing from the other one and install the available lostech rangefinder. We would lose the damage mitigation from the Marauder's command module, but in exchange, we could add the X-1 ECM field generator.

____Eventually, Yang comes up with a design that won't melt from excess heat: two ER PPCs, which would give it a better effective range than Snipe and each shot could decapitate a fully armored head, combined with an advanced targeting system, the ECM suite, and the rest of our double heat sinks and heat exchangers. That refit would be jump capable, but it would have only one ton of armor, so the ECM field would be its main source of protection, which means that it would have to stay out of sensor range to be safe. In exchange, Macross and Valkyrie would be able to react as fast as light mechs. It's hard to say how long it would take to build the mech, but Snipe would be unavailable as soon as we decide to start - maybe as long as two months.

____After a lot of thought, I decide to wait for now, and see if we find anything better in the Black Markets that we'll be visiting. We still need to test out the modified Ghost, anyway. Several jumps later, and there hasn't been anything particularly exciting in the stores. I'm also looking for a Skirmisher pilot that could make the best use of the new Ghost, but no luck there either. I do, however, encounter a rather chipper pilot while walking back from the mechbay.

Event - Happy Birthday: Turns out that today is Glitch's birthday. I wish we had a bit more space to celebrate, but I wish her a happy birthday all the same.
Result: Glitch gains High Spirits for 30 days.

____Eventually, we find something worth stopping for in Borden. An advanced ER PPC and third generation heat exchanger, along with a few contracts. Nothing spectacular, but hopefully it's worth the trip.
 

MarkDey

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Mission 195: 2.5 Skull Ambush Convoy ____ Employer: Federated Suns ____ Target: Pirates ____ Biome: Desert
Lance: Ghost (Gramps), Valkyrie (Medusa), Snipe (Hardpoint), Crazy Eights (Glitch)

Report: Hostile Acquisitions - This job is to intercept a minerals convoy and destroy it. I decide to take the new Ghost for its first drop personally. It certainly moves fast, and the rangefinder lets me spot the tail end of the convoy - looks like this will be a race to the finish and we are already behind. The COIL-L performs beautifully, vaporizing the side of the Striker and showering the road with debris. This gets the escort's attention, and the rest of our mechs move to engage. Fortunately, the convoy is slow, and we are able to eliminate the escorts and then the convoy without much difficulty. There is a scary moment where I miss a sword strike on an SRM carrier, but most of its missiles fly wide as it tries to drive away and escape. Striker, 2x SRM Carrier, PPC Carrier. ENF-UNK, BJ-1DB (headshot), VND-UNK.

Damage: Only armor. Reputation with the Federated Suns improved to Honored. ____ Salvage: BJ-1DB assembled and moved into storage.
Advancement: Hardpoint: Guts 9 to 10 - Increased Resolve Gain
 

MarkDey

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Mission 196: 3 Skull Capture Base ____ Employer: Free Worlds League ____ Target: Pirates ____ Biome: Badlands
Lance: Ghost (Gramps), Valkyrie (Medusa), Snipe (Hardpoint), Warhammer (Glitch)

Report: Scientific Extraction - The Free Worlds League has identified a rogue listening post, and our job is to secure the base so their forces can interrogate the data and personnel. It's not often we get a job from this employer, so I decide to focus on improving our reputation. We're limited to 240 tons, but that will still be plenty. I quickly spot some assault turrets around the base, relay spotting information, and then start blasting. The COIL-L lands some powerful hits, but these turrets are heavily armored and it takes two shots to eliminate one. SRM, Laser, Artillery, Command. As we secure the area, a lance of mechs is detected returning to the base - probably a patrol. We make short work of them. TDR-UNK, ON-UNK, CTF-UNK (headshot), JM-UNK.

Damage: Only armor.
 

MarkDey

Colonel
5 Badges
Mar 18, 2002
1.183
373
  • Stellaris
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Mission 197: 2 Skull Capture Base ____ Employer: Pirates ____ Target: Capellans ____ Biome: Polar
Lance: Ghost (Gramps), Valkyrie (Medusa), Snipe (Hardpoint), Warhammer (Glitch)

Report: Some Cargo - A warehouse of goods is finally packaged up to ship offworld, but we've been contracted to take it over and re-route the cargo. There are no turrets, but there is a lance of defending mechs, which is good because we have great salvage rights. The Locusts are squashed quickly, and the Firestarter is carefully eliminated. As I move in and secure the base, a second set of mechs appears on approach. I go scout them out, and once the rest of the lance is in position, we engage. LCT-1E, 2xLCT-1M, FS9-K (headshot). 2x JVN-10N, BJ-1 (headshot), SHD-2D.

Damage: Only armor. ____ Salvage: JVN-10N, FS9-K, BJ-1 assembled and moved into storage.
Advancement: Hardpoint: Piloting 7 to 8.