• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Shapeshine

Nemuritori
70 Badges
Jan 8, 2013
2
11
  • Magicka
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Reapers Due
  • Sword of the Stars II
  • Sword of the Stars
  • Majesty 2 Collection
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Stellaris: Apocalypse
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Nemesis
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
How about making the process of modifying species not "long wait and boom ALL is done!" but popbypop process akin to popgrowth?
Probably even setting the desired % of pop per species/planet to be modified to certain template?
That would make more sense than just spontaneous transformation of everyone?

edit:
The process could reduce the pop output by some % to show the fact that part of population is going through modification.
 
Last edited:
  • 9Like
Reactions:
This.

Also, to prevent newly modified species of creating subspecies with other present pops (and thus causing an endless loop), make it so that species in the process of modification cannot mix with others until their modification is finished. For example, regular humans are being modified into advanced humans. Like in OP's post, advanced humans start to slowly emerge as the process continues. These new advanced humans will not mix with regular humans, nor will they mix with aliens present on the same planet, at least until their modification process is complete. This will result in less lag, as there will be less variants of pops for the game to account for.
 
  • 1
Reactions:
Yeah, pop modification should not be a special project as much of a process carried out on the pops directly, resembling assimilation, and we should be able to set how many pops we wish to be modified.
 
  • 1
Reactions:
Assimilation seems like an existing mechanic which suits this purpose pretty much exactly.

The only change needed would be the UI addition of a way to show and choose per-planet assimilation targets.
 
Assimilation seems like an existing mechanic which suits this purpose pretty much exactly.

The only change needed would be the UI addition of a way to show and choose per-planet assimilation targets.
The problem with Assimilation is that all pops mid-assimilation can't work jobs. So you'd cripple your economy any time you made a change.
 
  • 1
Reactions:
The problem with Assimilation is that all pops mid-assimilation can't work jobs. So you'd cripple your economy any time you made a change.
Good point, they'd need to change Assimilation so that pops weren't denied work while waiting to assimilate.

That's two changes.
 
  • 2
  • 1Like
Reactions: