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evilon

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I've been playing quite a bit of M&B the latter days, and I like a lot of the dynamics there :p

Especially like how important nobles are, as you can't have an army without somebody to lead and fund troops.

However simplified the relations, defections etc are there, I love the realism in it!

This would mean you'd have to jockey for both land (to give to nobles!) and the nobles themselves.

Anyways, hope this doesn't come off as rude in any way :D
And I should mention that I'd be quite satisfied with army mechanics similiar to CK.
Just find it cool, and I want pd to make mucho monies, entertaining me even more in the future!
 

vyshan

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One idea I think would be good is to be able decide where your court is based, ie 'capital'. While it largely might not change unless I have multiple provinces. But if I capture several provinces and want to make one of them my new center of my lord's court I should be able to, albeit with a hefty cost to move court from one province to another.

What do others think of that idea?
 

evilon

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Oh yeah, and that different nobles have different agendas and ideas of what's clever or not.

In my latest game there, as a vassal of Sarranids (arab-a-likes), I hated they guy who always patrolled his desert city far away from all the action, but loved the guys who patrolled around one of the border castles, including my little village fief, guarding my income :p

Think it fits the era to not have complete control of the armies of your realm. When you want to conquer or fight off some neighbour, some of your vassals decides they want to "ehm, I need to watch over so no bandits pillage our caravans while you guys hunt for glory, because I don't like you that much".

Vassals having some power/influence in who gets new fiefs, also rocks. Tho a bit stupid mechanic as it usually ended up with "mr popular getting them all" some times.
Recruited a few nobles to the cause, but they quickly left, because nobody had any relation to them, so they never even got a single village fief.. King just didn't value the extra armies I guess :p
 

Hawkeye1489

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This is especially true of Kings of the era as far as I can tell. The court was where ever the King was and while the King had a seat of power, he could move to any of the other of his castles. If the courtiers wished to retain influence then they went with him.

Still, I would like to have the ability to move capitals. In a game I'm playing now, my Kingdom of Italy's capital is in Genoa, the wealthiest province at the time I took the title, however for RP purposes, Ravenna or Pavia would have made more sense.
 

vyshan

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Here is an idea I got from Mount and Blade. That is to improve relations with another noble, you have the option of sending another noble in your court to another Lord's castle/court. Basically click noble A and then click option to go to another noble, he would dissappere from your court and go to other person's court for a time being. X amount of time later noble A returns, and a status update on weather or not you improved relations with the other lord. Noble A could even gain some skills if done the right thing.

Of course there are drawbacks. Noble A could turn against you and spy for the other lord, make things worse between the two of you, or not even return save with an army to take you out and a few other ideas.

I wonder what others think of this concept?
 

Winchester

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One idea I think would be good is to be able decide where your court is based, ie 'capital'. While it largely might not change unless I have multiple provinces. But if I capture several provinces and want to make one of them my new center of my lord's court I should be able to, albeit with a hefty cost to move court from one province to another.

What do others think of that idea?
Yup, I'm in agreement with this one, but I would be surprised if it does not feature as it is was introduced into EU3 some time ago.

I am not sure about using nobles to spy on other courts as such; what reason would they give for their presence? If they claim to be defecting, it would be hard pretence to keep up unless they were especially skilled in Intrigue, and their removal back to you would rather give the game away.
It would be different of course if the other court asked for one of your courtiers, as in M&B. And I would like the option of asking a neighbouring court for the loan of someone to make up a deficiency in my own court.

As for spying, I thought the best cover would be to send a fosterling.
 

SharpFish

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Here is an idea I got from Mount and Blade. That is to improve relations with another noble, you have the option of sending another noble in your court to another Lord's castle/court. Basically click noble A and then click option to go to another noble, he would dissappere from your court and go to other person's court for a time being. X amount of time later noble A returns, and a status update on weather or not you improved relations with the other lord. Noble A could even gain some skills if done the right thing.

This is defintely a valid argument and something which I thought was weakly represented in CK1. Every duchy and county acted as a discrete entity, whereas in fact nobles would often have government appointments. These could range from, say the Marshall of the realm to being sent on diplomatic missions. Enguerrand VII Coucy was specifically deputed by the king of France to mediate with the Duke of Brittany because of family links and prestige.

I know this stuff would be rather more complicated than the situation that pertained in CK1. And seeing as i haven't seen any hint of those sort of thing in the announcements so far, I'm not holding my breath. But I did kinda feel that these things were missing from CK1 and left the field of play feeling a bit empty. I never felt like a noble of the realm, with ambitions for position or favour from the crown. Even one of the most notable privileges of rank, the control over the marriages of heiresses, was not signifcantly present - it very rarely happened, and if it did the title just went back to the king. There was no sense of jockeying for the ability to marry yourself or your heir to major heiress who was currently someones ward. The Count of Foix extorted 30,000 francs from the Duc d'Orleans for the right to marry a 12-years old heiress whose inheritance united two of his existing territories. Distributing such territories was a major source of royal patronage, but I've never seen a monarch hand a territory to an existing noble, only give them to newly elevated members of their court. Similarly I've never seen any significant effect of regencies, or the presence of nobles influential engough to dominate government policies - not least because governments had no policies - or to act as Kingmakers.

As I say, I acknowledge that much of this is beyond the scope of CK1 anyway. I would love to see it, either in CK2 or in expansions, but I'm well aware that it would be a level of mostly AI coding that might be very difficult indeed. But still, I heartily wish it could be done, because for all the fun I have in CK1, I feel most of this is missing.
 

RedRooster81

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Sharpfish: I agree on how land should be distributed. But it comes down to managing things, and in CK1 at least it was easier to have a half dozen dukes ruling different parts of France for you than a lot of new counts who are your direct vassals. I got too good at arranging extremely advantageous marriages for my eldest sons, so I united most of western Europe within a few generations under the House of Jimenez.

evilon: ideally, when you mobilized the armies of the realm, you would not have to micromanage every detail yourself. You should be able to trust as King of France that the Duke of Aquitaine should be able to take care of the Iberian armies crossing the Pyrenees, and the Count of Flanders and Duke of Burgundy could handle the eastern frontier of the realm. Ideally. I'm not sure if it will work out that way. It would take a smart AI (as in Warband), and you would have to be willing to accept as happened historically that there will likely be fewer gains, because Burgundy doesn't know hilt from blade and Aquitaine is a cowardly, I mean pragmatic, commander.
 

Jolt

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Here is an idea I got from Mount and Blade. That is to improve relations with another noble, you have the option of sending another noble in your court to another Lord's castle/court. Basically click noble A and then click option to go to another noble, he would dissappere from your court and go to other person's court for a time being. X amount of time later noble A returns, and a status update on weather or not you improved relations with the other lord. Noble A could even gain some skills if done the right thing.

Of course there are drawbacks. Noble A could turn against you and spy for the other lord, make things worse between the two of you, or not even return save with an army to take you out and a few other ideas.

I wonder what others think of this concept?

What would the person being sent realistically do to improve relations?
 

RedRooster81

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What would the person being sent realistically do to improve relations?

I suppose there could be a basic bonus to relations (similar to fosterage, signifying the presence of an ambassador), as well as events or modifiers to the MTTH for diplomatic events, to suggest more regular communication between the two courts. If you wanted to get more complicated, you could create events if the emissary and his host had contrary traits (e.g., if the local liege is pragmatic and the emissary is not) that would ruin relations. This might also figure into arranged marriages, if that idea is implemented.