So, governors in 3.9 will work by
Additionally, we will occasionally get governors from other empires, so governors with traits provided by civics could make their way into your empire.
E.g.
- Sector governors providing their level-benefits to all worlds in a sector
- Governors providing their trait-benefits (only) to the worlds they are assigned to. Such as the sector capital.
Additionally, we will occasionally get governors from other empires, so governors with traits provided by civics could make their way into your empire.
E.g.
- Governor Traits
- Bardic entourage: Provides 1+ planetsize/5 rounded up culture worker jobs, on the world the governor has been assigned to.
- Travelling Harem: Provides 1+ planetsize/5 rounded up servant jobs, on the world the governor has been assigned to. +5% pop growth per worked servant. (Req. Hedonism)
- Necromancer: Adds a Necromancer job that, when worked, allows you to Force-assemble zombies, on the world the governor has been assigned to. (Req. Permanent employment)
- Scientist Traits (potentially you could assign jobs to a world during assist-research - these could be made to "persist" e.g. for up to 5 years, by applying a planet modifier when the ship departs)
- Field Scientist: Provides 1+ planetsize/5 rounded up "Field Scientist" jobs, weaker than normal scientists, on the world the governor has been assigned to. Their output scales up with un-used districts and rare blockers.
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