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Johan

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Amongst other things...

- It is now possible to "Give Governor Free Hands", increasing his wealth and corruption, increasing revolt risk in the province, and also increase the loyalty of the governor.

- Added events for non corrupt governors to build various things in their province.

- A governor may now loot his province for his personal gain.

- Events connected to characters should show portraits with links to dynastic view for each character involved.
 

Woody Man

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:D I love the "Free hand" idea, and really looking forward to the patch! Don't suppose you could favour us with an ETA?
 

Johan

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English Patriot said:
Don't suppose you could favour us with an ETA?

Soon.
 

Van Diemen

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Johan said:
- It is now possible to "Give Governor Free Hands", increasing his wealth and corruption, increasing revolt risk in the province, and also increase the loyalty of the governor.
Great additions Johan! However is this going to be the only significant way for characters to obtain additional wealth or has the entire wealth system been improved?
 

kristoff

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How about implementing one of HoI ideas - requesting or giving expeditionary troops to an ally/overlord. Preparations for most of Roman campaigns began with raising some legions then gathering contingents from allies, client kingdoms ect. This (giving/receiving) should raise diplomatic relations between nations.
 

comagoosie

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oh this is good, it kinda, maybe, sort of, looks like you took one of my ideas :D

I can't wait! Citizens of Rome, prepare to be taxed to the max, and don't worry, 10,000 soldiers will be standing by in case you have any questions. :D
 

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Too bad I'm leaving tommorow afternoon for France, I will probably be back in 2 weeks to find several pages of either this patch rules or a bunch of whiney people with nothing better too do.
 

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Have you considered changing the scope of governors so that they manage a whole region, not just a single province? It's realistic and it would really knock micromanagement on the head. It would also make a corrupt or rebel governor a far more serious threat.
 

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Earl Uhtred said:
Have you considered changing the scope of governors so that they manage a whole region, not just a single province? It's realistic and it would really knock micromanagement on the head. It would also make a corrupt or rebel governor a far more serious threat.

Seconded!
 

Earl Uhtred

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mxsinder1 said:
Gubernatorial Regional Rule: See Dukes of CK. I do like it, you reward (and increase loyalty, chance of friendship event) better governors with regions as in CK you awarded Counts with Duchies.

Yeah, except there are no counts :)
 

Van Diemen

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Earl Uhtred said:
Have you considered changing the scope of governors so that they manage a whole region, not just a single province? It's realistic and it would really knock micromanagement on the head. It would also make a corrupt or rebel governor a far more serious threat.
Indeed I would like to see that too!
 

unmerged(102116)

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Earl Uhtred said:
Have you considered changing the scope of governors so that they manage a whole region, not just a single province? It's realistic and it would really knock micromanagement on the head. It would also make a corrupt or rebel governor a far more serious threat.

^ Excelent idea, hopefully devs will consider it!

Was just about to write and ask what will be doned to decrease governor micromanagement, the suggestion above would tackle this problem just fine.
 

Scipio Aemilius

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Just please stop teasing me, I'm all horny about that 1.3 patch! It's looking very good, I can't wait to download and install it!
 

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Nice to see that the main focus is on getting a more personal feel on the characters, which was one of the main problems with the game. Looking forward to the patch. :cool: