There was a thread not long ago questionning how viable it was to win the Gotterdammerung scenario and I'm afraid it made me want to have a go. I can't be bothered to do a proper AAR so here is how it went.
Firstly I played it on Normal\Furious as I didn't want to try very hard straight off considering the dire starting situation.
Production
I immediately sent all the Me109 fighters to upgrade in Me262 and then ordered 40 plain mechanised divisions. I reinforced all the air units and the 1% strength panzer divisions. Started some key technology. During play the most significant production issue is running out of resources and there is a good argument for moving to a man of the people security minister from the start.
Air
The air war starts off extremely unpleasantly. I moved all my fighters directly to a line of provinces in front of Berlin and tried to make six unit stacks. The non-fighters ran off to hide in the Czech area. Right from the start the allied strategic bombing forces come pouring in and the key tactic is to hold back and only engage in combat within the capabilities of your forces. The biggest problem is regaining org for your fighters. After a bit I found that I had enough org to ambush and half destroy deep penetration bomber stacks by attacking with two or more fighter stacks in different places. After a few months I found the bombing attacks stopped.
The allied air power in Italy is too concentrated and you cannot do anything about it. I looked for all the infAA divisions I could find and sent them all there to inflict attrition on the allied air forces.
On the Eastern front I initially did nothing but when the Allied bombers cooled down a bit I sent a stack of fighters over there. I had these rush out and intercept any Russian ground attacks and after a bit (quite a bit) wondered why they weren't attacking anymore only to find, when I checked the ledger, that it was because they didn't exist anymore.
Ground
Straight off I sent every mobile division (panzer, mech and motorised) to the western front. I withdrew every division in an allied country or the isolated Greek occupation zone. On the Eastern front I withdrew along the entire front and merged my infantry divisions opposite a vacant Minsk.
The mobile troops had no problem seeing of the allies in the west and once this was done I sent them all east. Meanwhile the Russians where moving very slowly but by this time they had arrived in Minsk and I had ordered some 50 infantry divisions to attack. They dramatically reinforced Minsk whilst my troops slowly marched there giving me a nice 60 division overtsack to grind up. When this battle started casualty rates where approximately 14:1 (in my favour).
The returning mobile troops then indulged in a similar series of convergent attacks with super casualty ratios. This went on for some time and I slowly ground up the Russians.
I dealt with Italy by sending my 24 best divisions to attack. They had little difficulty in crushing the allies and retaking the whole of Italy.
My progress was inhibited more by the weather than anything else but a quick round up for May 1945:
Approximately 300 air units, 700 divisions and a lot of US transports with troops all destroyed. I lost approximately 10 divisions and 5 air units destroyed. I held the whole of mainland Europe except for some of Norway (there were 24 armoured divisions heading south in Trondheim). In Russia I held everything west of the Urals apart from a little mopping up in the Caucasus and Finland. I had captured Magnitogorsk and therefore met the condituions for a bitter peace. Air patrols showed that the UK was completely unoccupied.
The answer is a definite "yes you can win". The only question I had was can you manage a world conquest before the time runs out.
I know my AAR audience would like a more detailed report of destruction on this scale but I don't think I will have time before moving on to HOI2. Sorry guys.
In support of the scenario, I would just like to say that it is one hell of a rollercoaster for the first 4 months or so. There are certainly plenty of enemy to fight.
Firstly I played it on Normal\Furious as I didn't want to try very hard straight off considering the dire starting situation.
Production
I immediately sent all the Me109 fighters to upgrade in Me262 and then ordered 40 plain mechanised divisions. I reinforced all the air units and the 1% strength panzer divisions. Started some key technology. During play the most significant production issue is running out of resources and there is a good argument for moving to a man of the people security minister from the start.
Air
The air war starts off extremely unpleasantly. I moved all my fighters directly to a line of provinces in front of Berlin and tried to make six unit stacks. The non-fighters ran off to hide in the Czech area. Right from the start the allied strategic bombing forces come pouring in and the key tactic is to hold back and only engage in combat within the capabilities of your forces. The biggest problem is regaining org for your fighters. After a bit I found that I had enough org to ambush and half destroy deep penetration bomber stacks by attacking with two or more fighter stacks in different places. After a few months I found the bombing attacks stopped.
The allied air power in Italy is too concentrated and you cannot do anything about it. I looked for all the infAA divisions I could find and sent them all there to inflict attrition on the allied air forces.
On the Eastern front I initially did nothing but when the Allied bombers cooled down a bit I sent a stack of fighters over there. I had these rush out and intercept any Russian ground attacks and after a bit (quite a bit) wondered why they weren't attacking anymore only to find, when I checked the ledger, that it was because they didn't exist anymore.
Ground
Straight off I sent every mobile division (panzer, mech and motorised) to the western front. I withdrew every division in an allied country or the isolated Greek occupation zone. On the Eastern front I withdrew along the entire front and merged my infantry divisions opposite a vacant Minsk.
The mobile troops had no problem seeing of the allies in the west and once this was done I sent them all east. Meanwhile the Russians where moving very slowly but by this time they had arrived in Minsk and I had ordered some 50 infantry divisions to attack. They dramatically reinforced Minsk whilst my troops slowly marched there giving me a nice 60 division overtsack to grind up. When this battle started casualty rates where approximately 14:1 (in my favour).
The returning mobile troops then indulged in a similar series of convergent attacks with super casualty ratios. This went on for some time and I slowly ground up the Russians.
I dealt with Italy by sending my 24 best divisions to attack. They had little difficulty in crushing the allies and retaking the whole of Italy.
My progress was inhibited more by the weather than anything else but a quick round up for May 1945:
Approximately 300 air units, 700 divisions and a lot of US transports with troops all destroyed. I lost approximately 10 divisions and 5 air units destroyed. I held the whole of mainland Europe except for some of Norway (there were 24 armoured divisions heading south in Trondheim). In Russia I held everything west of the Urals apart from a little mopping up in the Caucasus and Finland. I had captured Magnitogorsk and therefore met the condituions for a bitter peace. Air patrols showed that the UK was completely unoccupied.
The answer is a definite "yes you can win". The only question I had was can you manage a world conquest before the time runs out.
I know my AAR audience would like a more detailed report of destruction on this scale but I don't think I will have time before moving on to HOI2. Sorry guys.
In support of the scenario, I would just like to say that it is one hell of a rollercoaster for the first 4 months or so. There are certainly plenty of enemy to fight.