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Zarine

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the limited ability to influence people's opinions (which makes it difficult to get supporters for plots);

You get the idea poping in my head award... I'll have to plan all this on paper and see what I can do and if it's as sweet as I have it in my head... I hope I can tweak enough to do it...


Please keep up the debriefing about what you like/dislike, would like more/less and ideas...
 

Bad_Haggis

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It really depends on how you played vannila, if you were more intrested in the charactors, and RPG elements you'll want more events and flavour.

If you prefer the whole empire building part youll want things like the wildlings to be included. IMHO i would say that playing as wildlings would be very entertaining given that they are out of reach of the all powerful Iron Throne. Also the AI is constatly trying to increase the Kings authority which can make it very dull.
 

ryushi

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like many people have said iron throne is very stable and once you claim it, its game over.

i would like to see a scenario before the Targaryern started their invasion over westeros or maybe just after after they land on dragonstone. the 7 kingdoms would be independent. this would make it harder to conquer westeros as the kingdoms would most likely splinter and instead of 7 kingdoms there could be 100s. adding summer isles and Essos(just add them as kingdoms until republics are improved), would help expand the game and make it last longer. If Essos is added then the targaryern could start in Valyria with a claim on dragonstone, which would encourage them to invaded westeros.

should wildlings be different cultural to first men? in the books theres a lot of talk about how the wildings have first man blood like the starks, so shouldn't wildlings be a sub-cultural like Crannogmen. this should be the same for iron born as they also have first man blood in them, as stated by theon in GoT but they are also different so i'm not sure how to properly add them, maybe like how the germanic cultures in CK(north, west, central) are done?

i cant remember(unable to check since lastest patch) if wildings religion is different to the north but should it be same or heretic version as the book pray to old gods and use godswood.
 
Last edited:

Bad_Haggis

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The Targarian invasion would be far more difficult to implament than the time period of around clash of kings.
 

Angrypuffin

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I've only read the first book, and I've played a couple of games as the Iron Islands.

Positive:
-Nice map, which helps me learn the geography of Westeros better.
-Excellent coats of arms. I can tell an enormous amount of work went into these.
-I like the slow levy reinforcement. It takes years to get back up to strength, and I find myself not wanting to waste levies. This is an improvement from vanilla.
-I love the idea of having the Maesters be able to help you train children.
-I think unique buildings like "The Twins" are cool.

Negative:
-There wasn't much for me to do, peaceful or martial, and I played through most of my games at speed 5.
-I find the education system frustrating. First, I don't see the justice in making it scale with income. Or, if it does scale with income, the results should scale as well.
-High Valyrian hair could use a little work. Artistically, I think the images need more contrast; the whites and grays are too flat and don't give the impression of realistic depth.
-As others have noted, female inheritors to Lord Protectorships make the merging of LPs commonplace, which is highly unfortunate. Maybe a stiffer wrong-culture penalty could mitigate the resultant blobbing?

Suggestions:
-I want more ways to invest in the prosperity of my people. I think it'd probably be better to break the giant "Level 6 Castle of Doom" buildings down into component buildings rather than have them be monolithic, but I understand that it's more work that way. In their current monolithic state, I'd really want to be able to advance those buildings. I don't mind if they're expensive; say, 250, 500, 1000, 2000, 4000, 8000 gold to upgrade, or something. Let it depend on castle walls, or whatever else. But as it is, because those buildings' contributions dominate other buildings so much, there's less incentive to build normally. I want to be able to be like Brandon the Builder, and make a new "level 6" city near Winterfell, if I'm able.
-Someone else mentioned the idea of making Maesters work to help heal wounded people in a province. I think this would be awesome.
-I think the Maester tutoring events should fire more often.
-I know you're planning on working more on religion, so I won't belabor it; but I want to be able to upgrade the temples too.

Curiosities:
-I played a game with the goal of changing my culture to High Valyrian, but I noticed something curious. All the 16-year-old girls I married in to my realm died right away. This happened more than half a dozen times, and the game reported it as being from natural causes. What caused that? Do non-Targaryen High Valyrians have some ticking timebomb that kills them off?


Overall, I'd rate my experience a 2 or 3 out of 5. You guys have done an amazing job with recreating Westeros; now it needs to be made worth living in.
 
Last edited:

Wellan

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You guys made a great work and this mod is pretty cool to play. I don't find it boring but there is some improvements that would be nice:

*Ariane Martell is making shit each fucking game and marry to a Tyrell/Baratheon in a normal wedding. It's boring to see Dorne being absorb after one Martell character..
*The map became shit too (but that problem exist on base CKII) after one or 2 century of game. Lannister get territories in the North, etc..
*Too much times, Robert Baratheon insist and educate Robb. It sucks because it ruins the Stark: they pray the Seven and are all of a southern cultur.
*I want more event about Rh'llor and others religions. It would be cool to have an event who put a red priest at your court that could give you some strange power and trying to convert people to the red god.
*More events about people from behind the wall. Pehraps invasions from the Others or a wildings invasion ?
*Introduce religious orders. In the book, in the 4th book, there are some religious orders introduced. Add an event for the King to re-allow them would be really nice.
*About education, at the end of the education the boy or girl have a % of chance to became a loser or a great warrior/intendant/diplomat. This % should be influenced by the tutor skills;
*When you sent a girl to silent daughters before six, she dies at six. Solve this bug and make the event able after 16 y o for girls would be cool.
*It would be cool to add a skill "Musician" or sth like this that give you more prestige/etc. For exemple Rhaegar was a glorious musician.
*Add a scenario of the war at the beginning of the second books would be great.
*Add an invasion event about the Night watch being attacked that ask support from all the realm. It would work as a Crusade but in the other way, if you see what I mean. People that participate to defend the night watch gain % of participation that give them more prestige.
*Add a skill "Blood Of the Dragon" or sth like this to Daenerys/Rhaegar/Aegon that would be given to their childs.
*There is really not a lot of rebellion, but I don't know why.
*Add an event about wolf attacking people in your region. (Reference to Nymeria)
*Add Essos. The free cities aren't obligatory Republic... That could work as the templar when you gave them territory in the mod ? Even if you can't play all of them, adding essos would be really nice.
And I don't think devs will add republic playable in the game, you play a dynasty not a country in CK II...
*I fucking want to play Davos §§
*Targaryen hair color is really strange actually.
*Add an event about a courtisan that want to go to a closed house with your son to "learn him the life". As Tyrion did in the serie. Just for fun x).

(I'm french, there is probably a lot of english mistakes !)
 

LordofSaxony

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I really like the mod, enjoyed it immensely. But, after a few generations I find that things are too quiet in Westeros. I think adding build locations, even if non-canon, would add a bit more to the replayability. Also, give us the option to build those mighty castles, sure it would take a lifetime to build, and it may be vastly expensive, but it gives us options.
 

Angrypuffin

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I can't believe that, in my feedback, I overlooked what I think is the most significant element of the mod:

The megawar system is excellent. I haven't played through Robert's Rebellion too many times, but I've found it to really be leaps and bounds better than vanilla civil wars (where hardly anyone allies or bands together against the liege).
 

DCyDe

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* more flavour events would be great

* the duel engine and the new battle warscore are the best thing in the mod

* plots are ok

* essos, especialy the dothraki hordes and slavers bay, benefits for usurping the iron throne (especialy in MP games, the one holding the iron throne is the one who is gonna get fucked up), much more provinces

* vanilla lets you actualy expand your realm, in vanilla temples have an actual reason to be in the game, vanilla isn't that punishing by not playing historical, vanilla doesn't tell us how to play the game: for example vanilla doesn't have events which tell you that you are not playing the game as the developers intended it to be (holding more then 1 county for example) - if someone wants to play with only 1 county and give the rest to family then let him do so, but forcing people to play a certain way just results in frustation and it's not even cannon that one lord only holds one castle in westeros (described in the dunk&egg stories)

* no, the mod has nearly no replayability because of all the restrictions to keep it realistic to the books, gameplay beats realism every time when it is about fun and i feel that the mod is 94 steps too far on the realism side

* 1

* i'm mostly interested in MP games and the mod isn't realy MP-friendly by not allowing you to expand fast enough when choosing equal starting positions and results in quick game overs for players because of the very few provinces compared to vanilla, so in MP games we have a very very slow built up with no action and then suddenly it's all or nothing
 
Last edited:

Darrow

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Just going to post what i believe is personally quite wrong and frustrating with the Mod.

The Mod really suffers from boredom after the initial start scenarios. The real problem is that the Mod is basicly the Holy Roman Empire in vanilla and every so often you have Dukes who rise up and rebel and you simply have the emperor put the rebels down and continue on. Except in vanilla the HRE is surrounded by other enemies, kings and possible problems that could throw it off.

The biggest problem is the fact that controlling or taking control of the Iron Throne is as everyone says, game over. It's boring, it's non progressive and it's really easy to marry off your siblings or offspring into high alliances with the other LP's to ensure your continued dynasty and reign.

Having any real Megawars like roberts rebellion or the war of the five kings is so rare and really never plays out that way. The entire Mod really depends on the megawar system tacked on with cool events and a few random events. This is the Mods biggest problem is the Megawars don't play out how they should be. You need to make this game feature more rebellions like Roberts, or the five kings. What you end up with is a matter of choosing sides to defend the king or not to. There's no flavor, it's not interesting and it's beyond easy to push eitherside into the players control.

My other problem is theres nothing that opposes the Iron Throne. If a LP rebels and actually happens to win and gain its independence it's really only a matter of time before the Iron Throne retakes it under it's control. I've never had a game where independent kings remained long. This is really due to no pressure on the Iron Throne, the only focus the Iron Throne has to worry about is revolts and marrying off smartly.

Dukes and Counts are boring to play as and have received no love :(. The Counties have no claims on anything but a few territories, and the Dukes are bland and boring. There's nothing interesting here, and convincing people to join your plots is very difficult simply because the LP's are established so deeply and are generally in the positive ratings. One of the few Dukes that hold any interest is Rhaegar, simply because hes Heir to the throne at the beginning, hes a famous Dynasty and he has some of the few ships. Dukes and counties need some love. It's really boring playing as a duke or county in a empire where the empire faces no outside threat or real impact. As a duke/count your sole object is to go with the flow and slowly marry and assassinate your way to the top.


It's gotta be pretty clear by now that the game lacks continuation. It's more fun to stop after 100 years and start the scenario over again than it is to continue. The problem is that Westeros and the Iron Throne face no outside threat. It's too easy to the King to control the LP's simply because thats all he has to worry about. Sure you're adding in Wildlings but i don't see how this will be a huge effect into this. Don't get me a wrong it's a good step in the right direction but won't cause enough stir up with the Iron Throne to effect the balance of it's control enough.

You need events, you need things like Daenerys in the background building up a army, you need random mercenaries destroying the country and land. Westeros needs to be unstable, it needs to be interesting, wild and evolving. Becoming King of the Iron Throne should not be game over, you should struggle to control the LP's and keep order, not sit back and marry off your offspring to ensure your global control.


TLDR? :Add more events to effect the Iron Throne solely, which in-turn will shake things up with the LP's ensuring continued interest and a constant change in Westeros. Also make Dukes and Count's not so boring.

P.S, love the mod still.
 

Zarine

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Keep it coming this help us find where we can improve things and what you are expecting to see in the game.
We will soon release a new version. When it's out, please add what version you are/were playing leading you to such comment.

Remember, anything looking like a bug should go in the bug report thread.
 

Bad_Haggis

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Outside forces are a must, IMHO. I know the wildlings are being developed but an unplayable esso would be fun to attack.
 

philosophergamer

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This is a great mod and I believe the replayability is very high. The personal combat system and mega war system are two of the greatest things about this mod. Definitely a 5 in waiting for the next version to come out in fact I have eagerly been checking the forums for days since the hotfix waiting for the next release.

Here are some of my suggestions:
1) Tournaments. Unlike some of the previous posters I love the tourney events and tracking the number of wins a particular character has. That being said I think the overall outcome is too random. While I think skilled and formiddable fighters with high martial ratings should not definitely win all the time, the frequency of negative outcomes or an out of the blue win when your character is 60 is just too random. While I agree with Barriston the Bold in a SoS when he says every knight can have an off day far too often a formiddable or skilled fighter ends up losing and getting embarrassed while some midling steward with a low or in some cases no fighter trait takes the top prize. While this issue can probably be solved with a moddifier tweak I think you should use your personal combat system for tournies. It would be awesome to have a back and forth exchange where you break lances and unhorse your opponent (or get unhorsed yourself) or have an awesome battle in a tourney melee event.
2) Epic battle events. In the massive battles that happen in this mod I think you have done an amazing job to give it a Westros feel especially when the personal combat engine fires. I think the one thing missing are other events based on leaders fighting in the overall battles. This is one thing I always found lacking in vanilla as well. There needs to be an event like Baelor Breakspear leading his dornish spears in Bittersteels flank, Maekar holding with his shield wall etc. that gives +/- morale or makes the enemy forces suffer losses during the battle. These events might be tied to the various combat traits just introduced into 1.06 and maybe set on mtth of 2 or more days to ensure they only fire in really large battles. This I think might make it possible for really awesome battle commanders with smaller forces to win against larger forces with weaker commanders.
3)Plots. I really like Zarine's suggestion of including some "playing the Game of Thrones" trait to make it easier to find conspirators for your plots but also makes you wonder if its safe to trust them. I personally would like a kidnap plot for children of vassals or other rulers that give benefits. Maybe even kidnaps and forced marriages in the spirit of Ramsey Bolton characters in order to gain control of neighboring land. Kidnapping would then make the rescue family members causus belli that has already been implemented much more useful.
4) Friends/Rivals/Family Feuds. I really liked the return of moddifiers that simulate certain characters becoming friends and rivals. My only critique is that it really doesn't seem to happen enough in game. Also family members need to remember slights or injustices done to them. One example comes to mind, I had a game where I killed in personal combat the King of the Rock in a war to install my wife as Queen. Later his son ended up having a +75 relationship with me even though I had killed his father and displaced his family from the line of succession. Maybe add a negative moddifier for a person's living family members when you do something horrible to them that makes them hate a particular character forever. I love the rivalry trait that you gave the Brackens and Blackwoods any expansion on this system would be great. I can't think of any way to make an organic family feud happen but that would be incredible for this mod.
5) Dragons. I have seen some of the files for the dragon system I think you have planned. It looks really great, they are such a big part of the lore I would love it if you can iron out all the kinks. A personal combat event where two characters in an army have dragons. EPIC! Also, I can envision lots of plots centered around killing a character's or a families dragons.
6) Iron Throne Stability. I share some of the stability concerns along with some of the prior posters. However, the prior critiques concerning the inability to move lord or High lords up the feudal ladder I cannot agree with. I also love playing smaller houses and making them great but its not that difficult to make them an LP, independant King or hell even sit them on the Iron Throne. Also, the longer you play the more unstable the realm gets. I can understand why the previous poster who only plays for 100 years after Robert's Rebellion has problems though usually it takes much less time for things to start coming apart at the seams in my games. The thing I would recommend that needs to be changed is a Kingdom that stays independant from the Iron Throne for 100 years should leave the de jure Iron throne. Also there needs to be some more big events to keep things interesting for those who sit the iron throne.

All in all, keep up the very great work. I am throughly enjoying every release.
 

Bad_Haggis

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Try adding a hughe negative vassel opinion hit when the iron throne tries to increase authority.