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Nov 22, 2009
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Books are the carriers of information. As such, it's not the number of books produced that matters, but the very information they contain [...] And their production is definetly not something that fits present production model of the Victoria [...] Anyway, enough walls of text, I'm heading to the nearest book factory. I intend to buy 2 pounds of fresh books, hopefully in nice, brown covers. Fresh from the press, mmm...

Exactly, however book production and/or exportation could be represented in a different way. Vicky1 included research of artistic movement, that created events telling you that you now had (as an example) romantic litterature. Now, I think that prod/export/influence could be reprensented by a cash/prestige bonus that would be mitigated by:
A) Literacy in you own country
B) Literacy in other country of the same language (ex: up to WWII, France would export a whole lot of books to Quebec (canada french speaking province) and the rest of the french speaking world.

The concept of propaganda as described earlier by Kamerat Roe could be enabled in the same fashion; if the ideas of a revolutionary movement are popular elsewhere (or the conditions leading to revolution in the first country are found elsewhere) and there's a literacy level high enough, exportation could be possible. (my library include communist propaganda printed in french by China and the USSR for propagandist goals) It could lead to events like :

"Socialist propaganda; The people republic of whatever has delivered propaganda to it's agents in province of... militancy for craftmen in that province +x, relation with people republic of whatever -n"
 
Jul 29, 2007
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I understand why you don't agree, but I'll repeat why exactly I qualified it, in broad sense, as service.

Books are the carriers of information. (...) And literature can't be qualified as material good

So again, you are mistaken.
Yes, books are carriers of information. Information as well as books is a product not a service accroding to international classification. Please check Nicea classification before further discussion.

Speaking in simple words, service is when somebody is doing something for you. If you hire writer to write down a book for you - it would be a service.
If writer wrote a book, it has been printed and went to bookshops - it is a product.

Now, in terms of a game I don't see problem with books. How does it matter what books/newspapers will be printed in the factory you would have? You would have an imput: paper, some fabric, ink (can by dye in game terms); output: books/newspapers. I don't get where the problem is?
 

MAHak

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Yeah yeah books are goods, not services.

Wine is also a good, even though it does the "service" of intoxicating you.

Sorry if I drift back to the original title of the thread.

Locomotives/Train-wagons: Machine parts, lumber, steel and some coal. Used for railroads.

I also think that coal should be used in the manufacturing process in every factory as it was the primary energy sources of that time.
 

Meanmanturbo

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I realy like the VIP approach in that there is only luxury goods and not clothes and furniture as well as only one type of livestock, simplifies things, but I get a feeling that was primarily to save on tags. Also, chemicals and foremost of all, capital ship hulls was a wonderfull solution, steamer factories to build capital ships made it a bit to easy.

About the book debate, are you sure that book manufacturing is a large enough industry sector to represent with the huge industrial complexes with complete supply chains and support industries employing hundreds of thousands that Victoria factories represent? Any good examples of that beeing the case? Maybe as I saw suggested in another thread a more generic insutry cathing stuff like pencils, paper clips and other smal industries?
 
Last edited:

Zelvik

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I dont think books is a good category. Paper fit the era well enough as that was a very important industrial branch and was necessary to fuel the rapid expansion of both buerocracy, science, education and entertainment through printed material. It might give a modifier to your administrative and scientific abilities wheter you can meet the demand for paper or not.

Books were important, but having a book industry the way you propose is probably a bit overstretching its importance. And books generally arent a product for export purposes, they are for the most part like many other printed products mostly relevent for the domestic market (with few exceptions where countries shared common languages - translations were normaly printed in the respective countries).
 

Andrelvis

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Sugar would be a must IMO
 

unmerged(44030)

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It doesn't matter if books are service or goods, but the way they could be represented in the game. More resources? No, thanks.
 

Orinsul

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i didnt like the VIP approach, Sheep is sheep and sheep land really only produces wool, if you try to feed people off the stations your people will starve.
And Paper is better than Books, paper has an industrial use, Books or atleast books worth anything are not massed produced, they are written individually, no factories full of a hundred authors scribbling away under the foremares glare.
 
Nov 25, 2009
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raw materials / factories

I actually enjoy the complicated ecomonic system in Vicky. It may take a general to win an empire, but it takes an accountant to keep it running, in my view! While new RGO's could be added (if for no other reason than to break the monotony of the grain-fish-cattle-wool RGO's that 75% of all provinces possess), I think that what would add some strategy is to add some new types of factories, manufactured products, and requirements for such goods. For example, the prices for certain goods, such as tea and opium, are kept very, very low due to the fact that they aren't "required" for much of anything. Some new manufactured goods / factories would solve some of these issues. For example, new factories could produce products such as "medicines", which would use opium (and maybe liquor) as a raw material. Also, there are a few tweaks to several existing factories I'd like to see: Regular Clothes should have cattle (leather) as a raw material. Fertilizer should have also have cattle (manure), in addition to sulfur, as a raw material. Dye factories should require more than coal (most artificial dye is, in fact, made from insect carapaces!)... maybe grain? There should be a (artificial) rubber factory, with oil as a raw material. I can't think of anything to make Tea more valuable, except by making it a requirement for promoting certain POP classes. By making ALL raw materials important, it would increase the level of struggle for valuable RGO's, and I think, make the game a bit more complex (and fun!)
 

EGaffney

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Somewhat off-topic compared to most of the posts. This is just a repeated request of mine that I hope is seen by the designers.

Can we please get rid of the Buy/Sell button and replace it with a target for the government stock of each good? Buy/Sell is an unnecessary complication of a very simple concept, i.e. that the state owns a certain amount of each good. It also leads to bad situations when the balance of trade in any one good switches.

If trade is being reworked and this is irrelevant, sorry.
 

unmerged(181726)

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I'd rather they get rid of stockpiles completely, except for military goods. You should be able to purchase military goods (small arms, ammunition, steamers etc) from the WM (and states should get first shot at domestic production). Other than this, you really shouldn't be able to buy and sell things. This would greatly simplify micromanagement.

Maybe this is a poorer model for say, Soviet Russia, but for most XIX century countries, the state buying and selling large quantities of fish or steel isn't very realistic (or fun!).
 
Jul 29, 2007
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I'd rather they get rid of stockpiles completely, except for military goods. You should be able to purchase military goods (small arms, ammunition, steamers etc) from the WM (and states should get first shot at domestic production). Other than this, you really shouldn't be able to buy and sell things. This would greatly simplify micromanagement.

Maybe this is a poorer model for say, Soviet Russia, but for most XIX century countries, the state buying and selling large quantities of fish or steel isn't very realistic (or fun!).

There is no way that mighty British Empire would cope without stockpiles of tea leafs!
 

unmerged(174694)

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I dont think Paradox are going to try hard enough to expand the economic gameplay. Perhaps many of the things we discuss here at the forums are a far cry from what the makers are willing to do. Sure it would be nice to have a very complex and close to reality economic system.

I think we d better expect some sort of improved interface with some gameplay tweaks rather than a deep sociopolitical - geopolitical economic historical simulation we all wish for... :(
 

EGaffney

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I dont think Paradox are going to try hard enough to expand the economic gameplay. Perhaps many of the things we discuss here at the forums are a far cry from what the makers are willing to do. Sure it would be nice to have a very complex and close to reality economic system.

I think we d better expect some sort of improved interface with some gameplay tweaks rather than a deep sociopolitical - geopolitical economic historical simulation we all wish for... :(

We have no evidence of that. They seem to have already linked the food supply to population growth.