Main thing about this idea is much more influence of some goods on province
where this goods were created.
For example province bonus (province with good and "base_cost in province" * ):
gold: fort +30; infantry, cavalry +0.8; artillery cost +2; Conscription center: +30
iron, copper: infantry, cavalry -0.8; artillery cost -2; Conscription center: -30
cloth, wool, cotton, furs: infantry, cavalry -0.4
naval supply: ships: -1; shipyard -30
other:
wine: infantry, cavalry cost -0.4; tax collector, Chief judge, governor: -1
tea, coffee, tobacco, sugar, spices, ivory, china: tax collector, Chief judge, governor: -2
slaves: fort -15; Conscription center: -15; shipyard -15
grain: province's supply limit +5
fish, salt: supply limit +5; land support limit: 500 for each 100 units of goods produced
* "base_cost in province" -> need to be implemented in this case
What do you thinking about this?
where this goods were created.
For example province bonus (province with good and "base_cost in province" * ):
gold: fort +30; infantry, cavalry +0.8; artillery cost +2; Conscription center: +30
iron, copper: infantry, cavalry -0.8; artillery cost -2; Conscription center: -30
cloth, wool, cotton, furs: infantry, cavalry -0.4
naval supply: ships: -1; shipyard -30
other:
wine: infantry, cavalry cost -0.4; tax collector, Chief judge, governor: -1
tea, coffee, tobacco, sugar, spices, ivory, china: tax collector, Chief judge, governor: -2
slaves: fort -15; Conscription center: -15; shipyard -15
grain: province's supply limit +5
fish, salt: supply limit +5; land support limit: 500 for each 100 units of goods produced
* "base_cost in province" -> need to be implemented in this case
What do you thinking about this?
Last edited: