This concerns a scenario from the industries DLC, but I strongly suspect it will be relevant for all goods delivery. Supply line priorities seem completely borked at the moment.
I created a city with two forestry districts. Both overproduce raw materials, and both are oversaturated with storage and delivery. Still, I experience regular raw material shortages. Why? Because processors constantly get their raw materials from extractors all the way across the map instead of the 70% full warehouse with 7/15 trucks used right next door. Check the attached screen. The greenly highlighted empty sawmill in the "Elizabeth Wood production" district at the bottom is currently getting a delivery from a truck stuck somewhere in the middle of the city, originating from the district at the very top of the map (the three stars).
I triple-checked that I have enough raw materials and available trucks. Still, this happens constantly. My unique factories are also constantly short on materials for the same reason -- they order their paper from the warehouses all across the map instead of the one right next door. Ironically enough I constructed the second district to avoid this very problem. So can we please get two simple fixes:
EDIT: I experimented further with strategically placed "fill" and "empty" warehouses. The problem is: As long as buildings prefer delivery from a producer across the map to a warehouse right next door, then as soon as you have a significant number of extractors/producers, "balance" and "empty" warehouses are effectively export only, and "fill" warehouses effectively do almost nothing, as almost all orders will go to producer buildings instead of warehouses.
I created a city with two forestry districts. Both overproduce raw materials, and both are oversaturated with storage and delivery. Still, I experience regular raw material shortages. Why? Because processors constantly get their raw materials from extractors all the way across the map instead of the 70% full warehouse with 7/15 trucks used right next door. Check the attached screen. The greenly highlighted empty sawmill in the "Elizabeth Wood production" district at the bottom is currently getting a delivery from a truck stuck somewhere in the middle of the city, originating from the district at the very top of the map (the three stars).
I triple-checked that I have enough raw materials and available trucks. Still, this happens constantly. My unique factories are also constantly short on materials for the same reason -- they order their paper from the warehouses all across the map instead of the one right next door. Ironically enough I constructed the second district to avoid this very problem. So can we please get two simple fixes:
- Storage on "balanced" delivers locally at 40+% full, but only exports at 60+% full. This would partially avoid having to completely overproduce storage just to have an available truck for processors/factories that is not busy exporting
- Most importantly: For the delivery of goods, processors/factories prefer the nearest available storage. Not an extractor all the way across the map. This is the whole point of having storage buildings in the first place.
EDIT: I experimented further with strategically placed "fill" and "empty" warehouses. The problem is: As long as buildings prefer delivery from a producer across the map to a warehouse right next door, then as soon as you have a significant number of extractors/producers, "balance" and "empty" warehouses are effectively export only, and "fill" warehouses effectively do almost nothing, as almost all orders will go to producer buildings instead of warehouses.
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