Thank you for your replies. I appreciate both of your input. I've never said I want to be a dual wielder , I just said I was thinking about it but I heard it's massively underpowered. And I realise that you can finish the game with probably any build anyway but I want to build a strong character and honestly I have no idea how. I searched the internet for some builds and I haven't found any other than 2H which isn't really my style. When i play games like that I tend to use builds made by other people so that I don't have to worry about distributing the abilities,skills,etc . It may be considered lazy but I don't have that much time to spend on figuring out what's viable and what's not . I want to enjoy the game but still play a powerful character. So could you guys suggest a start for 1 handed build ( I assume we're talking about sword and shield here). How should I distribute the abilities in the beginning, what skills , background etc? Thank you in advance
What I mean by 1-handed is that there is a group of talents that increase your accuracy and give you a chance for riposte when the enemy misses you if you
don't wield anything on your off-hand, though before you can pick those talents it can certainly be a good idea to equip a shield for increased durability.
The most important thing about character creation is honestly that you don't pick any of the magic styles (even for a mage, really) as they don't give you any talent points. Aside from Lore (as I mentioned earlier, because of how buff spells work it's a useful stat for any character, and you can get a pretty good item in the first map if you have at least 35 lore), the starting skill distribution only really matters for the first few fights (kind of difficult to explain this without going too deeply into how the skill system works) so you might actually just want to choose your starting combat styles based on the talents you can get. I would pick Sunder (from sword/shield) and either Slice (dual-wield) or Flurry of Blows (dual-wield or unarmed). For background you can choose what you want (you'll simply sometimes get an extra dialogue option based on it, so it's mostly a role-play thing) or refer to
https://tyranny.gamepedia.com/Character_creation to see the starting skills.
Also, if you start with 35 Lore, 30 Athletics and ~25 Subterfuge (not really sure about this, but it's a pretty easy skill to improve if you just use stealth around enemies a lot) you should be able to meet any skill requirements in the game.
For attributes I would probably go with 14 Might, 12 Vitality and 12 Finesse or Wits depending on how much magic you want to use (I find that in the early game magic is the best way to keep your group from getting killed, but I've only played PotD so I don't know how necessary it is on lower difficulties).
Also note that after the first act you can always re-spec all your characters at will (the initial cost to recruit the character who does it is pretty steep, but it's a 1-time investment and very much worth it), so in the long run the only really meaningful things in character creation are your background (RP-wise) and choosing 2 combat talents instead of magic styles.