Keep having to scoop my jaw off of my lap while reading through the bugfix list and picturing the effect of these changes in the game.
Wow.
Wow.
Originally posted by ElPape
One question:
<quote>"- War reduction of worldmarket income is now much higher, especially if you do not have a working merchant fleet. "</quote>
merchant fleet???
Originally posted by Sam Vimes
The thing that strucks me most is that there even are some interface tweaks in the patch:new buttons, better sliders... it's awesome guysThanks
and that's why I'm happy to have bought the game early, every time I'll play with the latter patches I'll think back at how it was when released and I'll enjoy myself even more.![]()
![]()
Originally posted by Erwin Rommel
Yeah, great work Paradox!
But, seems like personally most anticipated two features are not made in. Partisans and trade agreement.
I hope they include them in 1.03.![]()
Originally posted by Erwin Rommel
Yeah, great work Paradox!
But, seems like personally most anticipated two features are not made in. Partisans and trade agreement.
I hope they include them in 1.03.![]()
Originally posted by ElPape
One question:
<quote>"- War reduction of worldmarket income is now much higher, especially if you do not have a working merchant fleet. "</quote>
merchant fleet???
Originally posted by ElPape
Anyway, what a bunch of fixes!! It's really impressive! But this means I'll actually have to "think" to be able to do my World Dominations games!?! Egad!
One question:
<quote>"- War reduction of worldmarket income is now much higher, especially if you do not have a working merchant fleet. "</quote>
I was wondering why as the U.S. I kept sinking Italian convoys off the coast of LA! hehe
Originally posted by J-PV
Not to mention how the h*** am I supposed to run Finland's industry if the rubber world market is practically shut out from me?![]()