Good galactic council "builds"? Including becoming Galactic Custodian

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bugman

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Sep 15, 2018
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I realize it's mostly for RP since you probably waste more resources and influence then you get back but that being said what would be the best civics and traits and origin for a galactic council focused empire ??

Also some additional tips I found, agree/disagree?

Some ideas about how to use the galactic council to your benefit :
https://www.reddit.com/r/Stellaris/comments/nuirbr
Some ideas about how to get to Galactic Custodian status and Emperor:
https://www.reddit.com/r/Stellaris/comments/n8rv5o
 

Mastikator

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The galactic community should start around 2250, the council then can start at the earliest of 2270. Assuming you're in the council all you need now is to nominate yourself, AFAIK a crisis doesn't need to exist to grant you this option. If the other members do not want to vote for you then you can buy favors for cheap and convert influence into more votes. Unfortunately when you use an opposer's favors it doesn't seem to take away votes from them, just make more votes.

Galactic Custodian costs 300 influence to propose and once you're elected you get +5 influence per month, it takes you 5 years to make the influence back. You can use it to spam habitats even faster, or whatever.

For RP reasons I tend to not declare wars at this point unless I'm declaring against a genocider or some crisis. Any territory I take that isn't directly adjacent to my space will just get released (with some pops getting relocated to safe custodian space ;))
 
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GloatingSwine

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Be Xenophile for the envoys, take Diplomacy, send all your envoys improving relations to farm favours, then once you need to win a vote pump them all into the galactic council for a year and call in all your favours to get elected.
 
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evilcat

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Diplomatic Corps grants you 2 envoys might be handy
Fanatic Xenophile + Egalitarian for maximum diplomacy, also egalitarian grants you some influence.
Trade Union Federation is ok, as you anyway want to be dirty Xenophile, it grants envoys and weight and extra influence to offset diplomacy tradition
You might want to play Merchants Guild and habitats + perk to inflate your weight in small terriroty (not blobing).
 
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evilcat

General
Jul 24, 2015
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what you mean by this?
Civics: Merchant Guilds, Diplomatic Corps, and... Meritocracy is ok. Fan Xenophile, Mild Egalitarian
You need to research Habitats, or start in habitats, and maybe pick Voidborne perk for good measure. Tradition Diplomacy and Mercantile. Generally with trade union trade policy and Merchants in your capital building, you are generating a lot of trade value, and get consumer goods and unity in the process.
And since we want envoys anyway so might as well get some trade value.
 
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ZomgK3tchup

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bugman

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Civics: Merchant Guilds, Diplomatic Corps, and... Meritocracy is ok. Fan Xenophile, Mild Egalitarian
You need to research Habitats, or start in habitats, and maybe pick Voidborne perk for good measure. Tradition Diplomacy and Mercantile. Generally with trade union trade policy and Merchants in your capital building, you are generating a lot of trade value, and get consumer goods and unity in the process.
And since we want envoys anyway so might as well get some trade value.
but what does this have to do with diplomatic weight? or are you just saying that merchants go well with a diplo build ? are you actually making trade agreements with other empires though?
 

A2ch0n

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Diplomatic Corps grants you 2 envoys might be handy
Fanatic Xenophile + Egalitarian for maximum diplomacy, also egalitarian grants you some influence.
Trade Union Federation is ok, as you anyway want to be dirty Xenophile, it grants envoys and weight and extra influence to offset diplomacy tradition
You might want to play Merchants Guild and habitats + perk to inflate your weight in small terriroty (not blobing).
Basically this, but egalitarian is maybe not the best choice. I would recommend authoritarian instead. My primary empire build that i use 90% of all games is fan. Xenophile/authoritarian or via versa. And it's specifically build for espionage, diplomacy and the GC but with the goal of becoming emperor. Xenophile is over all the best ethic for this kind of gameplay. Not only it gives envoys but primarily it gives you xenophile diplomacy what raises the acceptance for deals as well as positive opinion what encourages many empires to support your ideas and GC resulutions. I never understood why people disliked xenophile. I think it's maybe the best ethic you can have.

Authoritarian on the other hand give you as well more influence and if you decide to be more than the custodian it would be the better decision because as soon you become emperor you gain a level of authoriatian by default. Of course is your preference for government types debatable. If you really want a democracy than is authoriatarian the wrong ethic for you.

For becoming custodian/emperor the right time is always a crisis. Collect influence, wait for the Khan to show up and propose immediately the custodian resolution for your empire. They will vote for you if your a council member (and that's probably the case as a fan. Xenophile). If that vote is over you can immediately propose the infinite custodian term (if you want to of course). Use your emergency powers for that. If timed well, you can become galactic emperor by midgame before the Khan even dies by old age ;).
 
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GhostDanny

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Just pump fleet power till you have enough diplo power from good old gunboat diplomacy, to secure a position on the galactic council.

Wait for the AI unleashing the grey tempest way too soon as per tradition these days.

Use the crisis to guarantee your winning of the galactic custodian, pretty much every AI that doesn't hate your guts will always vote you into office.
 

A2ch0n

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Thanks. Do you spend much influence actually shifting votes for regular resolutions before that? Like comfort the fallen, readied shield etc ?
That is very dependent on the vote and what you want. As a parcifist player i try most of the time to prevent certain resolutions by pushing others above. Sadly, the AI ALWAYS push military readiness act as soon as possible. The time that one showes up you don't have enough diplo weight to counter that. So here i heavily use favors/influence to prevent that. What i want to say is, if you have a resolution you really want to get through or really want to prevent, you can spent your influence and favors on that. But i recommend to wait and save your precious influence for the great coup. It becomes so much easier as custodian/emperor because you get massive amounts of influence. Favors aren't the problem, you can steal, buy or simply get them passively with improve relations with the diplo tradition (which i always recommend for every diplo build!).
 

Incompetent

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Basically this, but egalitarian is maybe not the best choice.

I would think of it the other way around, since we're talking about RP here: you choose whatever ethics you like, and then use the Galactic Community to push your ideological agenda, whatever it is. Getting the full Greater Good line passed as a Shared Burdens empire for example is a fun goal.

If you're going to form the *Imperium*, then you should probably be some sort of authoritarian, but the Custodian has no ethics restrictions.
 

Bezborg

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If you're looking for RP, just take remnants, name it Coruscant, be a human, and have only one planet near the galactic core :D Go all in on xenophile, become the immigration Mecca of the universe, buy all the slaves to grow your population (automatically freed, of course), have droid armies (conflating Star Wars tropes here but nvm)... Never go for Galactic Empire, just enjoy the Galactic Republic gameplay :) You have everything you need for a nice RP session :D
 

A2ch0n

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I would think of it the other way around, since we're talking about RP here: you choose whatever ethics you like, and then use the Galactic Community to push your ideological agenda
I made my statement as an response to another post were was said "egalitarian for maximum diplo". It doesn't make a difference if you're egalitarian or authoritarian, for that. I only wanted to give an advise if the step up to the emperor is planned because you loose that egalitarian completely in that case. I'm aware that the OP wanted to play an RP game. :)
 

Dr. B

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Go all in, and take Xeno-Compatibility for full alien lovefest.
All your species can literally be your children, and you the stern but loving father figure.