Good country to start with as a new player?

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ruzen

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USA and Germany is a good starting county. British Empire is the hardest giving the fact that they have land in everywhere. You shouldnt try British until baked.
 

anam

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Hi folks. I'm new to the HOI series and am excited to dive into it next week. I'm caught up reading the dev diaries and been watching the Wednesday twitch streams the past few months.

I'm wondering though, as a newbie (I'm a pretty average player in EU IV and Stellaris), what would be a good country to start off with as to not get too overwhelmed.

Thanks for any tips/advice!

cheers :)

As you are as up to date as anybody else, i think you can basically start as any country that fancies you :) I have always started as Germany and just dived into it. I might burn and chrash but i at least learn what to do or what not to do :) Altough i will do the tutorial, so i get a feel for the UI. Yes i have seen all the www and stuff, but that doesn't give me a feel for where stuff is etc. or what to click...

And since you have played other games from PDS you are used to pausing the game if you need to think ,figure stuff out etc. A lot of that is the same for all PDS games. As the mechanichs are similar.

And i don't understand why anyone should be scared of loosing their first game :) It's a game. ANd it's actually good in my book if i loose the first time i play it :)
 
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Bob_Herzog

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Hi folks. I'm new to the HOI series and am excited to dive into it next week. I'm caught up reading the dev diaries and been watching the Wednesday twitch streams the past few months.

I'm wondering though, as a newbie (I'm a pretty average player in EU IV and Stellaris), what would be a good country to start off with as to not get too overwhelmed.

Thanks for any tips/advice!

cheers :)

Depends on what you mean with overwhelmed. If you mean not faceing defeat and not faceing the challange to set up a major nations industry then I would agree countries like Canada or Brazil might be what you seek for. They are out of the way and you can basically decide when you want to enter the action.

If you want to learn a lot about the games warfare in a short time with a country that is unlikley to overwhelm you on the organisational part Poland might even be a good choice. In most scenarios as Poland you will have to fight a heavy defensive war pretty soon but at the same time you don't have to plan as complex as germany, britain or the other major nations. You can pretty much concentrate on learning how to fight and keep the troops supplied and trained. Poland campaigns also should not take as long as one as Brazil and Canada where you spend a lot of time on preperations rather than actually doing stuff.
 

Ctanr

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one of the smaller axis states like romania or hungary is probably good for beginning enough industrial base for the beginning and Germany will take the bulk of the fightung
 
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mursolini

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Japan, Germany, Italy are good starts.

Best thing for a new player is to get feedback as soon as possible, thus countries that fight fast are best. If you pick some small nation that get`s to fight years into war and then gets pulverised fast, you essentially learned nothing, since you have no idea why this happened and who`s fault is it.

Axis majors provide you with obvious feedback: if you have problems defeating Ethiopia, you`re doing something wrong. If you have huge problems with China, you`re doing something wrong. If you`re not defeating France in 1940, you`re doing something wrong. Now, you can experiment with different techs, unit compositions and leaders, knowing what should happen if you do everything right, or go read more specific tutorial on what you`re missing, if you keep hitting the wall.
 
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doulos05

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Germany all the way. Go big or go home.

Honestly though, the reason I say that is because you have more control over the start date and condition of the war. You're ramping up global tension. You're choosing the trigger date for Anschluss, the Munich agreement, and Danzig or War! With the possible (but fairly rare) exception of Chamberlain finding his spine on the way the Munich, you're in the driver's seat.

Failing that, USA is good because even if you get surprised, you have time and space to react. But it can be overwhelming because it's huge.
 

evilcat

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Italy could be good since you can ignore "Big War" and just focus on Mediterenian, conquering Balkans, Maybe going after Turky or Iran.
It also seems that right now Italy is generally quite good. (power wise)
Or just go Germany, and try learn things the hard way.
 

Earmuffs

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They also have a world-spanning empire to manage, have to fight on two fronts on opposite sides of the world and require significant naval management.

It's not that expansive, well I mean it is but it's not overwhelming. India is a puppet, Australia/New Zealand/Canada are their own countries. That leaves Africa, bit of the middle east, bit of Indochina and a bit of the Caribbean. The big Island is easy to defend so you don't need to worry about that so you can focus land battles in Africa and/or against Japan.

If you start as Germany you have pretty much the best troops in the game. You don't need to worry about navy and you only have one big blog of land to look after.
If you pick someone like the UK, you have a lot more to do and so you learn more. You learn that you can't win with just your superior troops, you need better set-ups etc.. you need to build more industry to build more troops. You just learn a lot more of the game when you're not playing an "easy mode" (I say that with a grain of sand) country.

It's like being chucked in the deep end versus slowly walking into the water.
It's personal preference, but for me personally, I find I learn more and become better when I've been forced to learn more and become better.
 

Miinda

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Germany, Italy, Japan, The Soviet Union, the US, UK and so forth are in my opinion bad countries to start with, simply because of the sheer size of the nations and the heavy amount of land and armies you need to control.

Some good newbie-nations to learn the game from would be Canada (stick with Allies, land units where you want to fight, your home is safe), Brazil (Same goes here), Hungary (join the axis, fight on whatever front is interesting) Romania (same as Hungary) or my personal favorite newbie-country: Finland.
Even though you have an incoming war, it's open-ended where you'll end up afterwards. You get to build military factories and fight a war, but you'll also have to decide diplomatically where to go afterwards.

Start small, learn, go big.
 
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seattle

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Germany all the way. Go big or go home.
You know what they say in business: Think big, start small.

You want to start with a nation that's manageable, not one that can "win".
Ideally it should be involved in some kind of fighting.
Hungary, Romania are great examples of perfect beginner nations.
 
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77Hawk77

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Training Hoi by playing a minor is like training shooting by playing airsoft.

If your not playing a nation that has to engage in a comprehensive major scale war where every factor matters you aren't really learning all the features.
 
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Råttan

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Training Hoi by playing a minor is like training shooting by playing airsoft.

If your not playing a nation that has to engage in a comprehensive major scale war where every factor matters you aren't really learning all the features.

OR: You could try and learn the features one by one instead of all at once. You dont learn to fly by flying a 747 first thing you do - you start whit a small Cessna and learn the basics...

I plan to play as sweden first so I can take it easy and learn and then join the war on whatever side seams good. Later, when I´m more ready I´ll go for Italy.
 
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mursolini

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You know what they say in business: Think big, start small.

You want to start with a nation that's manageable, not one that can "win".
Ideally it should be involved in some kind of fighting.
Hungary, Romania are great examples of perfect beginner nations.
What are you supposed to learn from a run by minor nation? You will have poor idea as to what was the cause of your failure/succes.

It is like suggesting that before starting a tech start up, one must create successful pizzeria to learn how to do "business".
OR: You could try and learn the features one by one instead of all at once. You dont learn to fly by flying a 747 first thing you do - you start whit a small Cessna and learn the basics...
That is a poor example. Both 747 and Cassna will provide you with equally understandable feedback in case they crush. It would be like learning to fly by having your first 5-10 flights be totally on auto-pilot, so you learn how to look outside of plane.

What kind of feedback will a run with minor nation provide?
 
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KiwiNoob

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Definitely New Zealand. A lot of people think UK, France, Germany, US, Soviet Union, Japan, etc... when they think of WW2 but in fact New Zealand was probably the most influential country in the war.....

I hope HOI4 accurately portrays this :rolleyes:
 
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Volodio

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USA. A big country which can't lose (be invaded) with a lot of ressources, manpower and industry. You have time before to go to war and you can make a lot of mistakes and still win. Even if you lose 500 000 soldiers, you can built a other army and win.
 

Persiani

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Well I got 2 questions maybe some people here might be able to answer them for me :)

I was thinking of starting a game as either Iran or Yugoslavia. What would be the best strategy with those two guys? :)
 

KiwiNoob

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What are you supposed to learn from a run by minor nation? You will have poor idea as to what was the cause of your failure/succes.

It is like suggesting that before starting a tech start up, one must create successful pizzeria to learn how to do "business".

That is a poor example. Both 747 and Cassna will provide you with equally understandable feedback in case they crush. It would be like learning to fly by having your first 5-10 flights be totally on auto-pilot, so you learn how to look outside of plane.

What kind of feedback will a run with minor nation provide?

I don't see how you're reaching your conclusions.
  1. Knowing how to run a business (even a pizzaria) would be a great skill to have going into any sort of start up.
  2. If someone has never even seen a plane before then going up with someone else at the controls is a great way to start learning (and is 75% of peoples first lesson IRL - well, in NZ anyway)
Running a smaller minor/regional power will let people wrap their head around the basics and ground combat without placing too much focus on navy and airforce (which can come later).
 
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KiwiNoob

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