Article from Shacknews:
"
Stardock's new digital rights management system "GOO" has found its first full-time adopter in strategy publisher Paradox Interactive. The company's upcoming RTS title Majesty 2: The Fantasy Kingdom Sim will be the first of its games to use the DRM.
GOO--which stands for Game Object Obfuscation--makes use of Stardock's Impulse Reactor platform to protect publishers from PC piracy, using a simple EXE encryption and serial key check to verify purchase of a game.
The system is garnering attention because it allows customers to re-sell both retail and digital copies of PC games. Any title that uses the DRM can be put up for sale on the Impulse Marketplace, with the publisher recouping much of the "used" price, minus a Stardock transaction fee.
"In our testing, we found GOO to be very effective in protecting our titles, while at the same time offering a less obtrusive user experience," said Paradox CEO Fredrik Wester. "GOO meets our needs while protecting the rights of our consumers."
"
(source)
It's a little bit strange, coz in a Strategy Informer interview Fredrik Wester (Paradox Executive Vice President) said:
"
Strategy Informer: What is Paradox's view on DRM and Piracy? Will you be using any Anti-Piracy software in your new titles, like Majesty 2?
Fredrik Wester: While it is very important for us that people respect our property and our right to get paid for our work, we are no friends of current DRM solutions. I would like to see a user-friendlier DRM developed together with the gamers, a DRM that supports the gamers as much as it keeps people from piracy. With this said, I am still not sure whether we will use any DRM for the game or what DRM it would be. For titles from our inhouse team, like Hearts of Iron, we haven’t used any DRM in the last 4 years.
"
(source)
This DRM system however is very simple and user friendly: it asks for an email address and for serial number at the first start of the game and registers it online and that's all. Another advantage is that you can sell your old games on Impulse Marketplace. So Fredrik's words and the article on shacknews don't really confute each other.
And by the way there is a "legend" about a game named Bioshock. It had a newer version of DRM and that made it "warez-proof" for some weeks and that made it one of the best selling game (it was cool game btw but it's success was nearly unbelievable) of that year. I hope something similar here...
P.S.: are Fredrik Wester and Fredrik II the same person...?
"
Stardock's new digital rights management system "GOO" has found its first full-time adopter in strategy publisher Paradox Interactive. The company's upcoming RTS title Majesty 2: The Fantasy Kingdom Sim will be the first of its games to use the DRM.
GOO--which stands for Game Object Obfuscation--makes use of Stardock's Impulse Reactor platform to protect publishers from PC piracy, using a simple EXE encryption and serial key check to verify purchase of a game.
The system is garnering attention because it allows customers to re-sell both retail and digital copies of PC games. Any title that uses the DRM can be put up for sale on the Impulse Marketplace, with the publisher recouping much of the "used" price, minus a Stardock transaction fee.
"In our testing, we found GOO to be very effective in protecting our titles, while at the same time offering a less obtrusive user experience," said Paradox CEO Fredrik Wester. "GOO meets our needs while protecting the rights of our consumers."
"
(source)
It's a little bit strange, coz in a Strategy Informer interview Fredrik Wester (Paradox Executive Vice President) said:
"
Strategy Informer: What is Paradox's view on DRM and Piracy? Will you be using any Anti-Piracy software in your new titles, like Majesty 2?
Fredrik Wester: While it is very important for us that people respect our property and our right to get paid for our work, we are no friends of current DRM solutions. I would like to see a user-friendlier DRM developed together with the gamers, a DRM that supports the gamers as much as it keeps people from piracy. With this said, I am still not sure whether we will use any DRM for the game or what DRM it would be. For titles from our inhouse team, like Hearts of Iron, we haven’t used any DRM in the last 4 years.
"
(source)
This DRM system however is very simple and user friendly: it asks for an email address and for serial number at the first start of the game and registers it online and that's all. Another advantage is that you can sell your old games on Impulse Marketplace. So Fredrik's words and the article on shacknews don't really confute each other.
And by the way there is a "legend" about a game named Bioshock. It had a newer version of DRM and that made it "warez-proof" for some weeks and that made it one of the best selling game (it was cool game btw but it's success was nearly unbelievable) of that year. I hope something similar here...
P.S.: are Fredrik Wester and Fredrik II the same person...?