How strong are Mongols in CK on 1.03b? If I have ability to mobilize 100 000 soldiers will they be challenge for my Polish Empire (I play on normal/normal)?
Dzoser said:How strong are Mongols in CK on 1.03b? If I have ability to mobilize 100 000 soldiers will they be challenge for my Polish Empire (I play on normal/normal)?
Limulus said:Even if the player wins, it ruins the game because after victorious war with Mongols player controls half of map. Maybe somebody likes this, but I don't. It is not fun to be _forced_ to conquer half of Europe.![]()
HÄI said:You can probably kick them out if it is normal/normal. better prepare for an real fight![]()
Each 150000 on normal. With the change of an equal amount of reinforcements should they loose too bad too early. Also, they can reappear if they are destroyed before a certain date.Dzoser said:So I can say that they aren't too powerful?How much soldiers do they have when they appear in CK?
Sikker said:Historically the Golden Horde was only stopped because of the death of their great leader. Had he not died early, who knows where they would have stopped.
If Ogedei had survived a few more years, the Horde probably would have swept much further into Europe, though quite how they'd have got on without any great plains to pasture their herd animals is a different matter!
Then simply try to contain them until after the reappearance event becomes impossible. Just wipe out their big armies and let them happily fight some tiny wars until it is time to wipe them out.Riddermark said:it's stupid though to make them reappear, 150,000 once - ok, twice - hardship , but when this happens for 3rd time it's impossible to stop them..
Riddermark said:not really, i just let them take some of my provinces in russia and then the Euro nations decided to get rid of the mongols, which resulted in the transformation of Germany. Now they are smaller than Hungaryand the capital is in apuila or something
Which aggressiveness setting are you playing on? IIRC their desire to make peace is less the more aggressive a game - but I might be wrong.ArmchairGeneral said:I,m not getting kicked by the moslems, it is just a long and unrealistic war. I conquer all of their territories, yet they make no offer of peace. They will not even except a white peace.
The closest you get is some of the Mongol events that withdraw regiments from the fray due to a succession crisis or trouble in the homeland. The best of them (from a human player's point of view) can destroy four regiments. Of course, there is no saying whether it is a 197 man detachment from Yaik or a 14221 starter regiment that gets destroyed (goes away), and it is certainly not an accurate model, but it is better than nothing.Clydog said:The problem for us is that the game doesn't accurately model the situation from the Mongol point of view. Ogedei's death at around that time wasn't that improbable, but the game has nothing to reflect that possibility.
Peter Ebbesen said:The closest you get is some of the Mongol events that withdraw regiments from the fray due to a succession crisis or trouble in the homeland.
In practise, for the "reinforcement" events to occur, the horde has to be so weak as to be practically destroyed, and what you get is a new invading army.Clydog said:§3 new troops should only arrive if a total withdrawal has occurred (in other words, these should not be 'reinforcements' at all, but a new invading army). I'd scrap this as a separate event, and have it as part of §1.
In practise, for the "reinforcement" events to occur, the horde has to be so weak as to be practically destroyed, and what you get is a new invading army.
Jasmo said:I still maintain there is a very serious problem with lack of appropriate terrain effects/attrition for mongols. In grasslands they were self sustaining and virtually unstoppable but once they move out of grasslands their mounted troops should face extremely high attrition. The mongol horde was literally a massive horde of grazing animals unlike anything found in europe or asia. ( comparable to the undepleted herds of buffalo in north america. ) It could not be maintained by supply chain. We are talking ten or even tens of thousands of riders each with 3 or 4 mounts plus draft animals. This is in no way comparable to the few dozens or at most a couple hundred knights a european army would field. In forest, deserts, mountains, etc there simply was not enough grazing to support herds of 50,000 to 100,000 animals outside the open grasslands. In areas where they expanded beyond grasslands (i.e. china) they did so by taking over local forces and would, in the game, lose their horse archers.
When the Mongol Empire was at its mightiest, it was possible to communicate meaningfully from China to Russia, with separate hordes both nominally and de facto being part of the Mongol Empire without it suffering from massive rebellions or the creation of a lot of mini hordes. There were remarkably few hordes for the area covered even after the Mongol Empire lost its importance. You have to reach near the end of the CK timeframe before Mongol splitering was a really big problem. I fail to see how an extra stone throw from Hungary or Jerusalem would make the big difference.Judge said:Some form of penalty for having a too vast Mongol empire should also be implemented. Beyond Hungary and the Holy land it would be difficult to maintain the empire simply because the methods for communicating would suffer a lot. Perhaps an increased risk of rebellion and creations of mini hordes could be a solution?