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Jon Shafer

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You think there would be a greater benefit to having gold provinces... after all, they were what led to the colonization of the New World. Well, I suppose once you get governors, it doesn't really matter all that much, but still, you wouldn't think of gold provinces as hurting you more than helping you... :confused:
 

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Originally posted by Waico
Well, the New World gold DID historically cause a huge amount of inflation...so I don't think it's badly done at all.
But it made Spain the strongest country in Europe... with 10 or so good gold provinces, your economy would be destroyed before you had a chance to enjoy the benefits of them... :(
 

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Reducing your inflation by 5% every few years in order to keep the game 'fun' isn't my idea of ... fun.. :eek: At least when you reduce BB points to enjoy the game more, you don't have to do so every few years of gameplay (unless, you're expanding at the rate of Hitler for the entire game :eek:).
 

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I suppose I could live with that. Though I must say, you can't really blame Spain's loss of it's colonies on its gold (yes yes, perhaps indirectly through 20 events, but it just sounds funny :p). I wish they would just lower it a bit... gold really has a severe influence upon the economics of a country. Inflation is your worst enemy, forget England. :(
 

Jon Shafer

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Originally posted by InnocentIII
You can own massive amounts of gold and have little inflation, if you have the economy to absorb it, as several people have said.

If you get gold, use it to build an army to capture enough where gold is a small enoug part of your economy not to give inflation (I think someone said under 25% of income).

I know from experience that if your overall economy is large, then even all the Aztec gold and several others produce 0.00% inflation.
If gold has no negative impact on your economy, then certainly it won't have much of a positive impact either. ;)
 

Jon Shafer

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Originally posted by Anthony01
My suggestion would be for the EUII team to create a patch that re-adjusts gold inflation levels to a much lower percentage in every non-European state which starts out with, or acquires early, a gold-producing province. Then create an event which kicks in after fifty years, or when the country is contacted by a European explorer which increases the inflation rate to "normal."
IIRC, they said that further patches will only fix bugs, and not alter the gameplay at all anymore.