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Wal

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rasnell said:
When targeting a gold province, do you get the money only after building:

1. Trading post.
2. Colony.
3. City.
4. Tax collector. (Is this important in increasing the gold dollars?)

1.A trading post is a bad idea since gold don't give trade.
2-3.Building a colony gives you 10% of the gold production for each lvl. Thus a city give full gold production
4.A tax collector only collects census tax of the tax income, not from
production..

Hope it helps. If you hover over the income button in the province window, you'll see a breakdown of the income from that province.
 

unmerged(36339)

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Nov 24, 2004
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Wal said:
1.A trading post is a bad idea since gold don't give trade.
2-3.Building a colony gives you 10% of the gold production for each lvl. Thus a city give full gold production
4.A tax collector only collects census tax of the tax income, not from
production..

Hope it helps. If you hover over the income button in the province window, you'll see a breakdown of the income from that province.

Thanks. So census tax and tax collector are based on population of the province, if I understand you correctly.
 
Feb 3, 2006
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rasnell said:
Thanks. So census tax and tax collector are based on population of the province, if I understand you correctly.

mmm, no. Tax is based on the basetax value in the province + modifiers, Census tax is based on that and modified by wether it's a core, has tax collector and your centralisation slider.
 

unmerged(3931)

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Tax collectors increase basetax by 1d per year. Governors increase production income by 1d per year. So governors can very slightly increase gold production. If you have gold inflation, put your governors in non-gold provinces first.
 

EUnderhill

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ws2_32 said:
Tax collectors increase basetax by 1d per year. Governors increase production income by 1d per year. So governors can very slightly increase gold production. If you have gold inflation, put your governors in non-gold provinces first.

Tax collectors increase both tax and production, and in a gold province, this will likewise be regarded as extra gold production.
 

unmerged(4344)

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According to the econ FAQ, both tax collectors and governors add their +1 to gold production. But whether or not their contribution is counted as gold income from the POV of causing inflation, I don't know.

Governors also add +1% to the growth rate in a province, so I always promote them in gold provinces early as I can.
 

EUnderhill

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Wreck said:
According to the econ FAQ, both tax collectors and governors add their +1 to gold production. But whether or not their contribution is counted as gold income from the POV of causing inflation, I don't know.
It is counted.
 

unmerged(36339)

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So it sounds like the best gold strategy is to grab the colony, settle it to city size, and add as many public officials as money allows. You will be rewarded. Right? Is there a manufactory that matters in a gold province?
 

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rasnell said:
So it sounds like the best gold strategy is to grab the colony, settle it to city size, and add as many public officials as money allows. You will be rewarded. Right? Is there a manufactory that matters in a gold province?

An FAA matters to the extent that you may be able to put it up before any others if you are lagging to get to inf 3 and you want to get the growth boost sooner rather than later.
 

unmerged(4344)

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There's no manufactury which gives any bonus for gold. But don't let that stop you. Build a nice refinery to make the pop grow faster.

Also I might skip the tax collector, for a low-tax gold province. Gaining an extra couple tax might not be worth the extra RR -- depending, of course. If you're planning WC or otherwise think you'll have nonzero net RR a lot, then not-building the tax collector seems like a good idea to me.