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Elijah

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That was the funny part. After a bit I realized your 'helpful suggestions' were inevitably things that were the last thing I should do :D And of course getting mayors will help. Its just not going to stop the gold inflation from continuing.
 

unmerged(2833)

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Originally posted by Elijah
That was the funny part. After a bit I realized your 'helpful suggestions' were inevitably things that were the last thing I should do :D And of course getting mayors will help. Its just not going to stop the gold inflation from continuing.
Well, part of them are certainly not that helpful. I won't quote what my Polish friend said after he realized this in one PBEM, that my friendly-looking advices weren't that friendly, i don't want to get banned:D

Many are sincere, though. Like the annexation of Granada before 1566.
 
M

Mowers

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Gold inflation is too high.
Regardless of your view on this one it is effecting the overall levels of inflation in AI nations in a dramatic manner which creates game engine collapses.
 

Timur Lang

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It is not so high, I think that it is correct (In Spain the prices increased 4-5 times in the 16th century and this also affected to other nations). Here, we are comment the gold inflation in certain nations and some improvements that we believe could be implemented. Otherwise, the concept of including gold inflation is one of the most original that i have seen in strategy games, it's the price of the easy money.
 
M

Mowers

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Originally posted by Timur Lang
It is not so high, I think that it is correct (In Spain the prices increased 4-5 times in the 16th century and this also affected to other nations). Here, we are comment the gold inflation in certain nations and some improvements that we believe could be implemented. Otherwise, the concept of including gold inflation is one of the most original that i have seen in strategy games, it's the price of the easy money.

Hi there,

You are missing the point of the debate, we all know that inflation is a key factor in the game. ;)

The issue is not that there shouldnt be high inflation in certain circumstances rather that the implementation and modelling of the inflation factors is not working as it should.
 

Timur Lang

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Originally posted by Mowers
Hi there,

You are missing the point of the debate, we all know that inflation is a key factor in the game. ;)

The issue is not that there shouldnt be high inflation in certain circumstances rather that the implementation and modelling of the inflation factors is not working as it should.

Ok i'm sorry ;) , I thought that you talk about of the 'inflation concept' collapsing the game.
 
M

Mowers

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Originally posted by Timur Lang
Ok i'm sorry ;) , I thought that you talk about of the 'inflation concept' collapsing the game.

As you know the Player rate of inflation affects the AI inflation rate. Thus if you drive up inflation then it effects the rest of the AI, which can lead to game engine collapses.

Thus, without going over all the other debates in this thread, it is not a problem of the inflation, nor the AI but rather than the inflationary model its self.
 

SJG

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I don't really mind the details of the inflation model. I would be happy if it followed two basic principles:

1) The inflation due to gold is directly related to the percentage of income from gold.

2) Gold is gold, no matter where it comes from or when it comes, therefore all gold should be counted equally for inflation calculations.

I'm not too sure how historically accurate (1) is but I don't think there can be any argument about (2).

Point (1) rules out a threshold for gold causing inflation. So the only option would be reducing the effect of gold income on inflation (eg, halving it). This would reduce the inflation that countries like Castille have from gold income but would ensure that Spain couldn't sidestep the gold inflation by increasing it's income in non-gold producing provinces. IMHO this would be a much more realistic and accurate representation of gold inflation. If there is going to be a threshold for gold I would rather it was a subtration (eg max{percentage income from gold - 20,0}) so that the jump is not straight from 0 to 0.3 or whatever it is in the latest patch.

Originally posted by vilkouak
Unfortunately gold income affects too many things and raising gold mine income outside Europe may unbalance the game.

I don't believe this to be the case. If it did cause the countries with gold outside of Europe to become too powerful their starting inflation could simply be raised.

I can't think of any problems it would cause. If you can, I would appreciate it if you justified your argument. To my mind you haven't argued your point particularly well :D