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Amadís de Gaula

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He, he, let´s hope so...:)

Back to topic, in the spanish forum there´s a thread opened about it. The conclusion is that a "pacific" Castille (or Austria) strategy is now adays impossible, inflation eats you alive...which aggravates the traditional problem of Spain being behind of France in land tech, etc. so the "annexation spree" strategy was +/- the only valid one to:
- keep inflation controlled.
- keep up with France.

But many people (not me really, but a lot) like to play in a pacific&historical way and it´s very difficult now adays.

Perhaps a possibility is going to 25% but, in the infra.csv..

Infra:

0;1419
1;1425
2;1475
3;1550
4;1600
5;1650
6;1700
7;1725
8;1750
9;1775
10;9999

So inflation could be controlled by 1650-1700. Just a thought.
 

Rob Graves

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Originally posted by Ladislav
inflation was not an easy thing to solve in the period and as you are playing the 'shadow' behind the monarch of a country, you had precious little tools on hand to lower inflation.

Actually it works the same way now as then. But lowering inflation (ie deflation) can only be accomplished by a sudden reduction of available currency which usually isn´t a very good idea. When the US did this it led to the famous recession.

Like you said. If gold and silver ducats are your currency and you´re flooding the country with "newly mined" currency you will have inflation unless you have the corresponding increase in production output, or alot of people all of the sudden feels like they have to stockpile money for some future event.

if inflation is such an easy thing to solve and (according to some) a non-issue, why do modern states have so much problems with it?

Because modern states wants to spend more than they can afford. Hyper inflation was introduced with the welfare state and the welfare state really excelled in expanding itself and paying for new expansions with inflation. So, for some it´s a mean to an end, for others it´s a form of taxation.
 

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Originally posted by BiB
Then again if they can use that gold to buy troops, tech and so on ...
Thinking about troops and buildings and that gold is monthly (not yearly) income, I had an idea (though it may be daft):
Currently the treasury slider determines inflation going from:
  • 0 + gold inflation --> 1 + gold inflation.
What if you changed this to:
  • 0 --> 1 + gold inflation
or even something else like:
  • gold inflation/2 --> 1 + gold inflation?
This could reduce the penalties for low slider position while still penalizing the countries that pass monthly cash to the treasury.
 

unmerged(6881)

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Originally posted by Timur Lang
It is not so unreal (I think ;) ), the great inflation of Europe of the centuries 16 and 17 it was produced for excess of monetary supply (quantity theory, Money Supply * Velocity of Circulation = Price level * Transactions or Output), to be simplified it can suppose that the initial gold of Europe is the necessary one for that economy.

I would say that amount of metals (both gold and silver is represented by gold in the game) in Europe before 16th cen. was so low that inflation problem was non-existing. So it may be a good option to set gold provinces with whiteman value not to generate any inflation.
 
M

Mowers

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Originally posted by Ladislav
inflation was not an easy thing to solve in the period and as you are playing the 'shadow' behind the monarch of a country, you had precious little tools on hand to lower inflation. especially if youre mining large amounts of gold straight into the treasury. it was a huge problem and not until the modern centralized banking systems and high state control was introduced can inflation even begun to be solved. :p if inflation is such an easy thing to solve and (according to some) a non-issue, why do modern states have so much problems with it? and now think 1600's where it takes a month to travel from Paris to Marseille fex?

the inflation in Eu is a goo dthing, very realistic and as such should pose a very grave danger. this is not a sterile sim like civ3, this is a historic simulation that tries to look like a game ;) :D

I agree but the issue here is the system that models what you are talking about does not do so in an effective manner. It might be that you need to have an ahistorical or abstract system to implement an effective solution that models in a similiar way.

Indeed with the recent change it would appear that Gold inflation may potentially be reaching the point where its no longer worth getting the gold provinces.
 
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TheArchduke

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Originally posted by Mowers
I agree but the issue here is the system that models what you are talking about does not do so in an effective manner.

Indeed with the recent change it would appear that Gold inflation may potentially be reaching the point where its no longer worth getting the gold provinces.

It should be worth to some part but not a no-brainer like it is now.
Actually when I haven´t got enough additonal income as Russia I refrain from goldmines at the start. With orthodox tech and gold inflation teching becomes really ugly.
 

kurtbrian

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Originally posted by TheArchduke
It should be worth to some part but not a no-brainer like it is now.
Actually when I haven´t got enough additonal income as Russia I refrain from goldmines at the start. With orthodox tech and gold inflation teching becomes really ugly.

Quite easily can, yes
 

SJG

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Originally posted by vilkouak
I would say that amount of metals (both gold and silver is represented by gold in the game) in Europe before 16th cen. was so low that inflation problem was non-existing. So it may be a good option to set gold provinces with whiteman value not to generate any inflation.

If this is the case (and I'm not totally sure it is) then lowering the value of gold provinces in Europe, or raising those in the new world and reducing the inflationary effect, is the answer.

After all the inflation problem is directly related to the amount of gold coming into the economy.
 

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Originally posted by SJG
If this is the case (and I'm not totally sure it is) then lowering the value of gold provinces in Europe, or raising those in the new world and reducing the inflationary effect, is the answer.

After all the inflation problem is directly related to the amount of gold coming into the economy.
To properly represento it, Euro gold mines should have very high value until the discovery of American gold, even though they shouldn't cause inflation.

Happy seeing it implemented, though:D
 

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Originally posted by SJG
If this is the case (and I'm not totally sure it is) then lowering the value of gold provinces in Europe, or raising those in the new world and reducing the inflationary effect, is the answer.

After all the inflation problem is directly related to the amount of gold coming into the economy.

Unfortunately gold income affects too many things and raising gold mine income outside Europe may unbalance the game.
What about gold inflation starting in the game in 1492? So 1419-1492 period would be free of it? Is it programmable?
 

Elijah

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I managed to get myself into a stickity wicket in the tsunami game not being familiar with Spain or the new gold inflation rules. Unless one builds a large carribean/gulf coast empire the inflation can spiral uncontrollably. Mayors wont help since thye only lower inflation temporarily not stop it from increasing in the future.
 

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Originally posted by Elijah
I managed to get myself into a stickity wicket in the tsunami game not being familiar with Spain or the new gold inflation rules. Unless one builds a large carribean/gulf coast empire the inflation can spiral uncontrollably. Mayors wont help since thye only lower inflation temporarily not stop it from increasing in the future.
Hmm, but achieving majors mean high infra effiecency, and they also increase production income.

Promote tax collectors and chief judges :p
 

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Originally posted by Elijah
Heh. Btw I thought it was pretty funny Maur when you kept asking why I didnt promote my TC's when you don't have any yourself :)
Hehe:D

Well, i didn't realized Spanish inflation was so bad, when i asked i though it was bad idea (to promote them. Thats why i asked, too:D), now i am not sure, especially with chief judges available to you already...