I'm pretty fascinated with the idea of being a medium sized power focusing on development rather than aggressive expansion. I started a game as Saxony since I've never played them before but I'm not sure if I am missing any obvious mechanics to aid.
Saxony turned out to be a bit of a disappointment since you have very poor provinces and entire central Germany is wooded, but you do start with a nice dye province to improve. In retrospect, Milan or Tuscany are probably the best nations for this playstyle, by far. Milan's provinces are amazing.
This is what I've got so far:
1) Start as a 'tall' nation (Saxony, Tuscany, Milan.. any others?) for -10% development cost
2) Take the economic idea as your first or second for another -20% development cost
3) Try to capture some decent Grasslands or Farmlands provinces to make the heart of your empire, in the case of Saxony this probably means heading north to take the Hanseatic lands.
3) Diplomatic or influence ideas (or both) and try to keep a bunch of small vassals around to improve 'your' lands for you. I'm not sure if it's worth it to be above the diplo limit for this.
Am I missing anything? Also not sure if it's worth it to go diplomatic as the first idea, or if you should just rush for economic. Never seen diplo as all that useful, besides the extra relation and reputation...
Saxony turned out to be a bit of a disappointment since you have very poor provinces and entire central Germany is wooded, but you do start with a nice dye province to improve. In retrospect, Milan or Tuscany are probably the best nations for this playstyle, by far. Milan's provinces are amazing.
This is what I've got so far:
1) Start as a 'tall' nation (Saxony, Tuscany, Milan.. any others?) for -10% development cost
2) Take the economic idea as your first or second for another -20% development cost
3) Try to capture some decent Grasslands or Farmlands provinces to make the heart of your empire, in the case of Saxony this probably means heading north to take the Hanseatic lands.
3) Diplomatic or influence ideas (or both) and try to keep a bunch of small vassals around to improve 'your' lands for you. I'm not sure if it's worth it to be above the diplo limit for this.
Am I missing anything? Also not sure if it's worth it to go diplomatic as the first idea, or if you should just rush for economic. Never seen diplo as all that useful, besides the extra relation and reputation...