Wardens!
A new bugfix update is now live for PC, PlayStation 4 and Xbox One players! Nintendo Switch update will be coming soon as well.
PC & Console
Going Green DLC
Warden Mode
Console
Multiplayer
A new bugfix update is now live for PC, PlayStation 4 and Xbox One players! Nintendo Switch update will be coming soon as well.
PC & Console
- Programs from DLC Going Green are no longer visible in Scheduler if DLC is not enabled.
- Fixed incorrect Continuous Fertilizer Pricing and Quantity: a new pack of fertilizer being ordered for every crop is no longer requesting continuous fertilizer.
- Fixed: Placing helipad in outdoor storage room causes helicopter export & import issues.
- Issues with trucks delivered ingredients by small batches fixed.
- The game no longer crashes after clicking outside the map during the process of selecting prioritize area (Gardener) and prioritize (Janitor).
- The campaign mission "Death Row" can be progressed normally if the Power Station is dismantled and replaced: the objective "Turn the Power Station back on" is no longer blocking the level from being completed.
- Fixed the issue with Polaroid remaining when it's meant to fade once “Death Row” mission is triggered.
- The bug that prohibited books and goodies to use the Library and Shop top shelf but not the middle and bottom shelves is fixed.
- Paper Lanterns give off light now.
- Dismantling Transformer no longer results in leaving one Electrical Cable.
- Fixed the tile of a Concrete Wall being visible in Staff Alerts.
- Quick Build's UI is no longer overlapping with room name text.
- Fixed: Objects that can be built on water can be built on the opposite of Ferry Dock.
- Players are no longer able to use the Prison Labour tab if it is locked.
- Fixed the issue with the murdered Guard not being counted as one kill in Legendary Prisoner's Grading tab.
- Fixed the issue with the Wall Light (Solar) staying indoor despite being an outdoor object.
- Fixed: Library Staff Alert mentioning about the lack of the Library does not disappear.
- Fixed the issue with the Lunar New Year Dragon related objects (Head, Body and Tail) can be built on the same spot as objects that can be built on walls.
- Fixed the issue with storage Shelves having a tray dispenser when rotated vertically.
- Fixed: Campaign cutscene playing twice in a row.
- Fixed: Empty Ingredients page can be visible after opening the Reports menu for the first time.
- Fixed: Boxes aren't shown in the middle of the shelf when the shelf is set in the vertical position.
- Disabling game events after receiving an event task no longer causes the task to not be completed and to remain on the To Do list.
- Number of prisoners awaiting release from solitary punishment is now displayed correctly.
- The Worker will no longer put Materials and Crates into and around the Guard Tower that is placed in the outdoor Storage room.
- Staff Alerts now disappear from the To Do list after turning them off.
- Fixed the issue with workmen not removing the objects under buildings which were built by Quick Build menu if Build Menu is open.
- Fixed the issue with the game crashing when adding Water (Large) at the corner of a Quick Island and increasing speed.
- Fixed the issue with The Sniper not entering the Guard Tower again after the Guard Tower is occupied by materials or crates before moving to other places.
- Game no longer crashes after clicking outside the map during the process of selecting prioritize area (Gardener) and prioritize (Janitor).
- DLC Grants can no longer be exploited by turning DLC on and off.
- Fixed: minor localization issues.
- Quick clone will no longer delete the original wall with attached items
- Issue with the description tab of a Transformer flickering at night time fixed.
- When clicking on the arrows to change increments in the report tabs they now change accurately (0.5 instead of 1)
Going Green DLC
- The bug that allowed to bypass the "Only outdoor" requirement for the Going Green DLC plants and grow and harvest crops indoors is fixed.
- The bug that allowed the player to sell seed from farmer's hands during "Plant Crop" Action is now fixed.
- Staff alert about being able to house 0 more prisoners despite having many available spots no longer pops up on the Green Power Plant premade map.
- The bug that covers various objects & NPCs by Light (Solar) when they move through it is fixed.
- The bug that showed the incorrect prices for Seeds of Flowers, Crops and Fertilizers bought via the Cloning tool is now fixed.
- The bug that allowed to put plants on all types of outdoor floors is now fixed.
- "Crop cost" and "Crops per day" in the Ingredients menu are now counted properly.
- Fixed "Check the Ingredients menu" text being displayed in the Policy menu without Going Green DLC enabled.
- Saving and loading game no longer causes the reset of crops status "Crop need to be watered to continue growth".
- Fixed the issue with the "Over Production" grant that is available from the start of a new game, even if the player has not yet completed the "Basic Farming" grant.
- Fixed the bug that allowed Criminally Insane prisoners to plant plants.
- Fixed the issue with Auto scythe activating out of schedule whenever the savefile is loaded.
- Fixed the issue with Practice Solar Panels overlapping with each other.
- Auto scythes are no longer able to harvest fruits when trees are within harvesting range.
- Fixed: Dismantling a second Green Power Source from a row of Green Power Sources, does not disconnect the rest of the row from the Transformer.
- Fixed: Compost Fertilizer purchased automatically via Continuous Fertilizer doesn't count for "Self Sustaining" objective.
- Fixed: the Reception room in the premade map Green Power Plant is not connected to the roads under Deliveries in the Logistics tab.
- Contraband confiscated within the last 24 hours is now updating properly in Premade Prison 'The Work Fields: Going Green'.
- The Compost Fertilizers task now completes 100% when producing 10.
- Organic waste is now showing after harvesting Crops.
- Herb plant no longer appears in the game.
- Plants that reach 15% of damage are no longer dumped by Workmen.
- Green power sources were able to connect to the power station without creating a blackout.
Warden Mode
- Hiring an Accountant in Warden Mode and pressing the inventory button (bottom right) no longer causes expanding land crash.
- Fixed the bug that made the Warden disappear at the end of the map when expanding the land while standing on the road.
- Fixed the issue with Warden not returning to his office after dying.
- Fixed the fruit trees being replanted in incorrect spots.
- The bug that resumed the game without prisoners after changing the game language at the Game Over scene in Escape Mode is not fixed.
Console
- The game no longer crashes when turning off delivery.
- The bug that allowed to construct small bushes indoors is fixed (as small bushes are an outside only item).
- Fixed: Tall topiary bushes such as the Topiary Bush and Topiary Bush (Rex) can have certain objects appear on top of them when placed on the tile above
- Fixed: When positioning the cursor over created objects, UI is offering two options assigned to the same button.
- [Switch] Fixed issue with game occasionally crashing at launch.
- [Switch] An issue with the crop policy menu changing the automatic fertilizer instead of crop type when exiting and reentering the menu fixed
Multiplayer
- The data about the prisoners’ participation in programs is now shown the same for host & client
- The Notebook Page now disappears after being read once.
- Issues with the cloning tool (available for Hosts) is fixed
- [GOING GREEN] The Working range of the Auto Harvester is now visible for the Client
- Client can now reconnect the Power Export Meter after disconnecting it
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