Going Green bug fix update changelog

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Fifnaril

First Lieutenant
4 Badges
Jan 21, 2020
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  • Prison Architect
  • Prison Architect: Psych Ward
  • Island Bound
  • Empire of Sin
Wardens,

Later today, we will be releasing a new patch with many new fixes and improvements. We really appreciate all your reports and help in locating them. You can find the full changelog below.

Bug fixes and improvements

  • Fixed: Orderlies turn Large Prison Doors as they go through them.
  • Fixed: Damaged items will reset their rotation.
  • Fixed: The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.
  • Fixed: Prisoners standing on the spot during a "Free Time" regime slot.
  • Fixed: Reform rating for individual prisoners is always displayed at 200%.
  • Fixed: Clone Tool charges the player twice on the cost of objects in the cloned room.
  • Fixed an issue that prevented players from placing additional capacitors in the "Death Row" mission.
  • Fixed an issue that made it possible to place objects like the Sink & Mirror without a wall.
  • Repairing damaged Transformers is faster now.
  • Improved the behavior for using "All Switch On" and "All Switch Off" options for green energy objects.
  • Fixed false "No Route" errors being displayed while any building UI is open
  • Fixed an issue that allowed players to install prison staff via the "Connect" menu.
  • Fixed: Moving storage shelves with ingredients to the edges of a room causes the ingredients position to end up in between walls.
  • The staff alert "The prison is running out of money" has the correct staff sprite now
  • Fixed: Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.
  • Fixed: Some objects are not in crates when stored on the Storage Shelf.
  • Fixed: Every time the Intelligence menu is opened, the Produced Narcotics Demand bar is raised from 0 to accurate level.
  • Fixed: Moving a water valve that's turned off retains function on original tile
  • Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab
  • Fixed: Trees can be planted next to a wall or on the wall when using the Grove Quick Build room.
  • Fixed an issue that allowed players to sell crops seeds from Farmer's hands during the "Plant Crop" action.
  • Fixed: Prisoners will not plant flowers if seeds are located in different Sheds
  • Improved the interaction of moving Sheds.
  • Fixed some issues with the sprites of Windows
  • Fixed a crash that occurred when cloning any room from DLCs without them being enabled.
  • Fixed: Pipes cannot be placed under the Practice Solar Panel.
  • Fixed: Some types of walls do not have padding on the inside walls of Padded Cells.
  • Fixed: Family cells are defined as insecure after a cell room is drawn.
  • Fixed: Family cells can be linked to the Canteen.
  • Fixed: Constructing Quick Rooms on top of already built structures results in texture flickering
  • Fixed: Auto Harvester & Auto Scythe can be used to harvest trees is Fruit Orchard.
  • Fixed: Wall lights can be placed inside a wall.
  • Fixed: Tooltip flickers on "Reports" window if the fps of the game is higher than the screen refresh rate.
  • Fixed: Crop won't be planted again if there was a garbage bag in the same square.
  • Fixed: Extra cost charged when cancelled a clone room.
  • Fixed: Some cloned room price not showing correctly.
  • Fixed: Can't construct objects in Quick Rooms while they are still under construction
  • Fixed: Cloning Farming Field and placing it on walls causes the crops to be planted on the walls.
  • Fixed: Time of Prisoner Intake can go to negative value if prison has Riot Underway.
  • The button to close the window is now displayed in the Ingredients menu.
  • Fixed an issue that prevented blackouts from occurring after players connected two power sources
  • Fixed a false staff alert about the prison's capacity on the Green Power Plant map
  • Moving electrical appliances will no longer delete existing cables of other appliances next to them.
  • Fixed: Some objects are not in crates when stored on Storage Shelf
  • Fixed an issue that caused any form of zoning or dragged construction (e.g. water pipes or patrol routes) to get canceled when the construction of a Quick Build room was completed at the same time.
  • Fixed false "No Route" errors being displayed while any building UI is open.
  • Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab.
  • Fixed an issue where farming rooms would not be flagged as insecure when they should have been.

Island Bound

  • Fixed: Tired staff gets stuck on Ferry piers
  • Fixed visual artifacts that occured when the Inmate Ferry was moving downwards
  • Fixed issues with civilians not arriving at the prison via helicopters

Multiplayer

  • Made improvements to the task progress on the client's "To do" list
  • Improved the synchronicity of host and client
  • Fixed: Sound after connecting Power Export Meter to Transformer is heard all the time in Client's game
 
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Are you going to fix render depth issues? One of the latest dlc broken one of the big mods beyond repair because of render depth issues needs to be fixed on the devs side. (Limo Garage 2).
 
Wardens,

Later today, we will be releasing a new patch with many new fixes and improvements. We really appreciate all your reports and help in locating them. You can find the full changelog below.

Bug fixes and improvements

  • Fixed: Orderlies turn Large Prison Doors as they go through them.
  • Fixed: Damaged items will reset their rotation.
  • Fixed: The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.
  • Fixed: Prisoners standing on the spot during a "Free Time" regime slot.
  • Fixed: Reform rating for individual prisoners is always displayed at 200%.
  • Fixed: Clone Tool charges the player twice on the cost of objects in the cloned room.
  • Fixed an issue that prevented players from placing additional capacitors in the "Death Row" mission.
  • Fixed an issue that made it possible to place objects like the Sink & Mirror without a wall.
  • Repairing damaged Transformers is faster now.
  • Improved the behavior for using "All Switch On" and "All Switch Off" options for green energy objects.
  • Fixed false "No Route" errors being displayed while any building UI is open
  • Fixed an issue that allowed players to install prison staff via the "Connect" menu.
  • Fixed: Moving storage shelves with ingredients to the edges of a room causes the ingredients position to end up in between walls.
  • The staff alert "The prison is running out of money" has the correct staff sprite now
  • Fixed: Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.
  • Fixed: Some objects are not in crates when stored on the Storage Shelf.
  • Fixed: Every time the Intelligence menu is opened, the Produced Narcotics Demand bar is raised from 0 to accurate level.
  • Fixed: Moving a water valve that's turned off retains function on original tile
  • Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab
  • Fixed: Trees can be planted next to a wall or on the wall when using the Grove Quick Build room.
  • Fixed an issue that allowed players to sell crops seeds from Farmer's hands during the "Plant Crop" action.
  • Fixed: Prisoners will not plant flowers if seeds are located in different Sheds
  • Improved the interaction of moving Sheds.
  • Fixed some issues with the sprites of Windows
  • Fixed a crash that occurred when cloning any room from DLCs without them being enabled.
  • Fixed: Pipes cannot be placed under the Practice Solar Panel.
  • Fixed: Some types of walls do not have padding on the inside walls of Padded Cells.
  • Fixed: Family cells are defined as insecure after a cell room is drawn.
  • Fixed: Family cells can be linked to the Canteen.
  • Fixed: Constructing Quick Rooms on top of already built structures results in texture flickering
  • Fixed: Auto Harvester & Auto Scythe can be used to harvest trees is Fruit Orchard.
  • Fixed: Wall lights can be placed inside a wall.
  • Fixed: Tooltip flickers on "Reports" window if the fps of the game is higher than the screen refresh rate.
  • Fixed: Crop won't be planted again if there was a garbage bag in the same square.
  • Fixed: Extra cost charged when cancelled a clone room.
  • Fixed: Some cloned room price not showing correctly.
  • Fixed: Can't construct objects in Quick Rooms while they are still under construction
  • Fixed: Cloning Farming Field and placing it on walls causes the crops to be planted on the walls.
  • Fixed: Time of Prisoner Intake can go to negative value if prison has Riot Underway.
  • The button to close the window is now displayed in the Ingredients menu.
  • Fixed an issue that prevented blackouts from occurring after players connected two power sources
  • Fixed a false staff alert about the prison's capacity on the Green Power Plant map
  • Moving electrical appliances will no longer delete existing cables of other appliances next to them.
  • Fixed: Some objects are not in crates when stored on Storage Shelf
  • Fixed an issue that caused any form of zoning or dragged construction (e.g. water pipes or patrol routes) to get canceled when the construction of a Quick Build room was completed at the same time.
  • Fixed false "No Route" errors being displayed while any building UI is open.
  • Fixed: Recent misconduct text string overlapping with other text strings in prisoner experience tab.
  • Fixed an issue where farming rooms would not be flagged as insecure when they should have been.

Island Bound

  • Fixed: Tired staff gets stuck on Ferry piers
  • Fixed visual artifacts that occured when the Inmate Ferry was moving downwards
  • Fixed issues with civilians not arriving at the prison via helicopters

Multiplayer

  • Made improvements to the task progress on the client's "To do" list
  • Improved the synchronicity of host and client
  • Fixed: Sound after connecting Power Export Meter to Transformer is heard all the time in Client's game
@Fifnaril can u guys please look into the taser rollout issue and where we cant used the staff classroom
 
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