Played as space hippies (spiritual pacifist xenophiles) and ended up joining a Federation, as one does. Other guys were spiritual pacifists as well, as I recall.
The jackasses decide they want to declare a war of ideology against some non-pacifists, and I vote NO, as I'd rather sit and spin in my space hippie sort of way. They keep proposing, I keep saying NO. (Eventually I think I caved, though.)
100 years later, one of them still hates my guts -- -350 modifier for refusing to go to war, wearing off at a mighty +1 per year. Guess I'll never be talking them into becoming a protectorate ... dammit!
Devs, if you're out there, please, talk the pacifists into forgiving the other pacifists for not going to war, especially if it's been 100 years or so!
The jackasses decide they want to declare a war of ideology against some non-pacifists, and I vote NO, as I'd rather sit and spin in my space hippie sort of way. They keep proposing, I keep saying NO. (Eventually I think I caved, though.)
100 years later, one of them still hates my guts -- -350 modifier for refusing to go to war, wearing off at a mighty +1 per year. Guess I'll never be talking them into becoming a protectorate ... dammit!
Devs, if you're out there, please, talk the pacifists into forgiving the other pacifists for not going to war, especially if it's been 100 years or so!