This revolution is out for a bad start. Their lands are (mostly) poor, their ally dropped them, and they are surrounded by aggressive conquerors... not to say they aren't even revolutionary 
Let's say I know how the AI feels when I do the same. Some payback.
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Chapter Nineteen: Indians for the Great Elephant
SoI'm returning to the beginning of the AAR, well, not exactly. Kiowa was one of the two tributary states that my great Gondwanese Empire encompassed to defend the Animist ways against the Islamic intruders... and now still transfers trade power to the fallen empire, which is not much stronger than Kiowa itself. I remedy this oversight immediately, as I think a great king like old Hallale would do. His heir is not as good, but is at least a medium general. Funnily enough, with reverse stats (2/3/2 as general, 3/2/3 as ruler), he'll lead our full army of 7k men.
We are a despotic monarchy with the Animist decisions enacted, and have filled diplomatic and innovative ideas, while just having begun to invest in offensive, unlocking most of our West African ideas. As I don't think the Animists will live on in West Africa much longer with the Kara Del and Rewa Kantha threats looming, I prepare an escape strategy: You've guessed it, I like diversity in the colonial game, so Kiowa picks exploration and unlocks its first. Though I want to establish a stronger base in Africa to try and withstand Islam instead of going to America.
Speaking of Islam, they've organized into a triple alliance. Kara Del, Rewa Kantha and Lüneburg. The first two would easily be able to defeat the Animists alone, but Lüneburg has serious rebel problems with Mossi nationalists; probably due to land they've taken recently, as we have a truce. Funj, these traitors, have not only gained a protectorate status I envy, but they've also embraced Catholicism. So Kiowa is left in an alliance with the last West African animists: Blackfoot, Uzbek and Gondwana. Nothing major. Limited in my expansion possibilities, I look outward to Mong Yang, the Kongolese Shamanists.
I take advantage of a mission to colonize Karou to get colonial enthusiasm before going for my true goal, Cameroon. Puts me only at a very slight deficit, and after teaching the natives how to catch bullets, which strangely none of them survived, I'm in the green again without any military maintenance. I use my new colony to claim Loango, and just the day the claim finishes, my diplomats prove incompetent. Well, they've just fabricated a claim, so they can't be too bad, can they?
As Kiowan and Gondwanese troops start marching towards Mong Yang, Ning declares war on Aragon. They seem to do well alone. As do Russia and Demak, taking huge bites out of Xiu and Scotland respectively. Take care, Europe. The horde stands at the gates of Orléans.
Just before the first battle, Hallale is claimed by the Great Elephant. Kiles becomes king, and celebrates his coronation with a victory and a following stackwipe of Mong Yang's army in Loango and Mpangu.
In the follow-up of the battle, the troops discover local fishermen, who use advanced ship technology. Well, they did make it all the way to North Iberia, no wonder their ships are better then Kiowa's, which have probably never left the harbour. Not thinking they are going to become a naval power, caution is used incorporating these designs. Better steal some Asakuran ship, as they've just completed the first circumnavigation. Dutch Japanese must know how to deal with water.
I make a mistake as I settle for sieges in Mong Yang's North, as they rebuild their whole army from scratch. Vowing not to make the same mistake twice, I gather the allied army, and attack them as they try to break my occupation. The fighting is interrupted by Lüneburg's collapse, freeing Oman and Mossi while also ceding Dagbon to Funj. While Mossi was freed by nationalists, Oman was not, which means... Right. No army. No Oman. Quickly recruiting two mercenary regiments, I invade without any opposition.
The second battle of Mupangu is much closer. Thankfully, Kiles keeps the upper hand, and chases the enemy around until he disperses. This time, I split off some siege stacks, all while keeping a hunter stack running around, stopping recruitment and wiping those able to appear. This takes a lot of administration, and my officials are corrupted. Again? Is the 17th century a corrupt official's heaven? Asking nicely didn't work, so – Leave me alone! Go join the production nobles somewhere... in Medri Bahri, I bet!
As I settle for a game of whack-a-mole in Kongo, Rewa Kantha decides to have waited long enough: Death to the Great Elephant. They attack Gondwana. I can't honour the call. As 23k Rewa Kanthis swarm over the border, even Gondwana leaves their army in Mong Yang. As I annex Oman, they do offer the renewal of our alliance, but knowing very well that they would just call me in again, I have to decline. Just as I've successful isolated Kiowa, Mong Yang allies Kangra, and I fear they get called in. So I settle for a peace, taking the Northern half of Kongo.
The dust hasn't even settled, when Mong Yang accepts to become a protectorate of Kangra. I would love to become one as well, but Kiowa is too strong. Gondwana turns hostile, and cancels the military access. Great. Now my 7k men are trapped in Cameroon. I swear to beat up Gondwana for that, fabricate a claim on Calabar, and research the Maurician Infantry (mil 15). Shortly later, my intellectuals agree that the way forward is through research.
Before Rewa Kantha totally annihilates Gondwana and its poor lands, I march in. They then decide to be satisfied with half of its lands. Gondwana should thank me that they weren't annexed. If they had only taken religious first instead of everybody's favourite administrative, maybe the Great Elephant would have triumphed. I blame them for our downfall. Meanwhile, Ning achieves my goal of connecting the Chinese lands: Now you should collapse even less! Three vassals, Brandenburg as ally, you have no excuses! Medri Bahri finally stabilizes as well, ends the internal conflicts, though all these bankruptcies must have claimed a harsh tribute. Ning's future conquests, I hope.
As I wait for Gondwana's provinces to fall, Kiles I is hit by a stray bullet and dies. Tumwalth Eweka (3/3/4) invests in raising the stability to -1, and is faced by a lot of choices. He decides not to waste manpower on useless raids through the jungle, as Gondwana has no army on the mainland, only on Fernando Po. And the fearless riders have no sea horses. He has to concede privileges to the nobles, as rebels threaten to stop all progress made, and improves the medical profession, hoping to escape a death like his uncle Hallala.
I only ask for Calabar in the peace, as revolt risk is high. Immediately after the peace, Gondwana declares me a rival and puts itself under Jalayirid protection. Well, it's done. Kiowa is now entirely isolated, all neighbours hating it and... Right! 24k Kongolese patriots rise up! I think I may have led them to certain doom.
I transfer my army with my single cog one by one to Loango, as I try to take on the patriots. And fail miserably. All I can do in the hope of Kiowa not wasting all its resources against the rebels is to concede their demands. Kiowa keeps two Kongolese provinces, as those were formerly Brazil. Unlike EU III's Brazil, which somehow spawned in Africa sometimes, this one was fully intentional.
Before I leave, I take my time to analyse the rich Kiowan flora. It's so rich that the discoveries made provide a lot of additional food, making 1630 a particularly good year. Maybe in this sense; it wasn't diplomatically a good year.
Good luck, Kiowa; you will need it if you're to survive in the future. Strike out, found a colony, or become a protectorate like the others of the Ivory Alliance; with Oman and Brazil likely to successfully revolt, you will be small enough. I can't help you, an interesting European nation beckons: Aïr. Loser on the British isles, it has a small colonial empire; I'm going to pull them off before Common Sense and see if I can convert the save. Subjects stronger than their overlord might cause problems, and with the patch close, I'll try to take advantage of it's mechanics. Aïr has to build tall if it can't migrate to America. And I need to rename 'New Aïr' and 'Aïr West Indies'.
Besides, one or two bugs and testing out new mechanics might be fun.
Let's say I know how the AI feels when I do the same. Some payback.
____________________________________________________________________________________________________________________
Chapter Nineteen: Indians for the Great Elephant
SoI'm returning to the beginning of the AAR, well, not exactly. Kiowa was one of the two tributary states that my great Gondwanese Empire encompassed to defend the Animist ways against the Islamic intruders... and now still transfers trade power to the fallen empire, which is not much stronger than Kiowa itself. I remedy this oversight immediately, as I think a great king like old Hallale would do. His heir is not as good, but is at least a medium general. Funnily enough, with reverse stats (2/3/2 as general, 3/2/3 as ruler), he'll lead our full army of 7k men.
We are a despotic monarchy with the Animist decisions enacted, and have filled diplomatic and innovative ideas, while just having begun to invest in offensive, unlocking most of our West African ideas. As I don't think the Animists will live on in West Africa much longer with the Kara Del and Rewa Kantha threats looming, I prepare an escape strategy: You've guessed it, I like diversity in the colonial game, so Kiowa picks exploration and unlocks its first. Though I want to establish a stronger base in Africa to try and withstand Islam instead of going to America.
Speaking of Islam, they've organized into a triple alliance. Kara Del, Rewa Kantha and Lüneburg. The first two would easily be able to defeat the Animists alone, but Lüneburg has serious rebel problems with Mossi nationalists; probably due to land they've taken recently, as we have a truce. Funj, these traitors, have not only gained a protectorate status I envy, but they've also embraced Catholicism. So Kiowa is left in an alliance with the last West African animists: Blackfoot, Uzbek and Gondwana. Nothing major. Limited in my expansion possibilities, I look outward to Mong Yang, the Kongolese Shamanists.
I take advantage of a mission to colonize Karou to get colonial enthusiasm before going for my true goal, Cameroon. Puts me only at a very slight deficit, and after teaching the natives how to catch bullets, which strangely none of them survived, I'm in the green again without any military maintenance. I use my new colony to claim Loango, and just the day the claim finishes, my diplomats prove incompetent. Well, they've just fabricated a claim, so they can't be too bad, can they?
As Kiowan and Gondwanese troops start marching towards Mong Yang, Ning declares war on Aragon. They seem to do well alone. As do Russia and Demak, taking huge bites out of Xiu and Scotland respectively. Take care, Europe. The horde stands at the gates of Orléans.
Just before the first battle, Hallale is claimed by the Great Elephant. Kiles becomes king, and celebrates his coronation with a victory and a following stackwipe of Mong Yang's army in Loango and Mpangu.
In the follow-up of the battle, the troops discover local fishermen, who use advanced ship technology. Well, they did make it all the way to North Iberia, no wonder their ships are better then Kiowa's, which have probably never left the harbour. Not thinking they are going to become a naval power, caution is used incorporating these designs. Better steal some Asakuran ship, as they've just completed the first circumnavigation. Dutch Japanese must know how to deal with water.
I make a mistake as I settle for sieges in Mong Yang's North, as they rebuild their whole army from scratch. Vowing not to make the same mistake twice, I gather the allied army, and attack them as they try to break my occupation. The fighting is interrupted by Lüneburg's collapse, freeing Oman and Mossi while also ceding Dagbon to Funj. While Mossi was freed by nationalists, Oman was not, which means... Right. No army. No Oman. Quickly recruiting two mercenary regiments, I invade without any opposition.
The second battle of Mupangu is much closer. Thankfully, Kiles keeps the upper hand, and chases the enemy around until he disperses. This time, I split off some siege stacks, all while keeping a hunter stack running around, stopping recruitment and wiping those able to appear. This takes a lot of administration, and my officials are corrupted. Again? Is the 17th century a corrupt official's heaven? Asking nicely didn't work, so – Leave me alone! Go join the production nobles somewhere... in Medri Bahri, I bet!
As I settle for a game of whack-a-mole in Kongo, Rewa Kantha decides to have waited long enough: Death to the Great Elephant. They attack Gondwana. I can't honour the call. As 23k Rewa Kanthis swarm over the border, even Gondwana leaves their army in Mong Yang. As I annex Oman, they do offer the renewal of our alliance, but knowing very well that they would just call me in again, I have to decline. Just as I've successful isolated Kiowa, Mong Yang allies Kangra, and I fear they get called in. So I settle for a peace, taking the Northern half of Kongo.
The dust hasn't even settled, when Mong Yang accepts to become a protectorate of Kangra. I would love to become one as well, but Kiowa is too strong. Gondwana turns hostile, and cancels the military access. Great. Now my 7k men are trapped in Cameroon. I swear to beat up Gondwana for that, fabricate a claim on Calabar, and research the Maurician Infantry (mil 15). Shortly later, my intellectuals agree that the way forward is through research.
Before Rewa Kantha totally annihilates Gondwana and its poor lands, I march in. They then decide to be satisfied with half of its lands. Gondwana should thank me that they weren't annexed. If they had only taken religious first instead of everybody's favourite administrative, maybe the Great Elephant would have triumphed. I blame them for our downfall. Meanwhile, Ning achieves my goal of connecting the Chinese lands: Now you should collapse even less! Three vassals, Brandenburg as ally, you have no excuses! Medri Bahri finally stabilizes as well, ends the internal conflicts, though all these bankruptcies must have claimed a harsh tribute. Ning's future conquests, I hope.
As I wait for Gondwana's provinces to fall, Kiles I is hit by a stray bullet and dies. Tumwalth Eweka (3/3/4) invests in raising the stability to -1, and is faced by a lot of choices. He decides not to waste manpower on useless raids through the jungle, as Gondwana has no army on the mainland, only on Fernando Po. And the fearless riders have no sea horses. He has to concede privileges to the nobles, as rebels threaten to stop all progress made, and improves the medical profession, hoping to escape a death like his uncle Hallala.
I only ask for Calabar in the peace, as revolt risk is high. Immediately after the peace, Gondwana declares me a rival and puts itself under Jalayirid protection. Well, it's done. Kiowa is now entirely isolated, all neighbours hating it and... Right! 24k Kongolese patriots rise up! I think I may have led them to certain doom.
I transfer my army with my single cog one by one to Loango, as I try to take on the patriots. And fail miserably. All I can do in the hope of Kiowa not wasting all its resources against the rebels is to concede their demands. Kiowa keeps two Kongolese provinces, as those were formerly Brazil. Unlike EU III's Brazil, which somehow spawned in Africa sometimes, this one was fully intentional.
Before I leave, I take my time to analyse the rich Kiowan flora. It's so rich that the discoveries made provide a lot of additional food, making 1630 a particularly good year. Maybe in this sense; it wasn't diplomatically a good year.
Good luck, Kiowa; you will need it if you're to survive in the future. Strike out, found a colony, or become a protectorate like the others of the Ivory Alliance; with Oman and Brazil likely to successfully revolt, you will be small enough. I can't help you, an interesting European nation beckons: Aïr. Loser on the British isles, it has a small colonial empire; I'm going to pull them off before Common Sense and see if I can convert the save. Subjects stronger than their overlord might cause problems, and with the patch close, I'll try to take advantage of it's mechanics. Aïr has to build tall if it can't migrate to America. And I need to rename 'New Aïr' and 'Aïr West Indies'.