I got beat up, but I would have colonized!
Well, if it was a better turn I'd probably have tried to play them again. They do not fit into the grand scheme of this AAR anyway, so it's better if they disappear again. 
Chapter Twelve: Tropical Vikings
So Haixi didn't go that well. Sweden on the other hand is one province away from Jalayirid Brazil and one from Creek's single colony. It will be a peaceful place, as I don't think I can take on JB. Creek on the other hand may be worth a shot; the continents are discovered, but not the Atlantic; maybe they are unable to cross the ocean. Anyway, let's take a look at glorious Tupinamban Sweden first. All my provinces are 1BT, save for 2BT Marajó. We have all Native advancements, and none of our Swedish ideas yet. Technologically, we are a tribe with 3/4/5, yet we still managed to bring Latin knights back from home. We probably already traded with the Westerners. Chief Oskar Gustavsson employs a spymaster, and has enacted divination and religious sacrifices, lowering unrest, stability cost and giving prestige. Finally, we field twelve of 21 possible regiments and are increasing decentralization.
The AI thought that it couldn't afford a colony. I remedy this miscalculation by sending Rangvald Wrangel to Amapa, giving me a border with Creek. Yes, the AI was right, Sweden falls into the red; but only a little, and only because I don't fire the spymaster. To be honest, only because I forgot it, but another reason may be that Sweden had 355 ducats with nothing else to spend them on. As soon as I unpause, the Commonwealth converts to Protestantism, leading to Sunda breaking their alliance. Please, AI, don't destroy all that I've done for the Lorrainians.
I wait for Creek's colony to grow a bit more, and observe how Jerusalem loses its richest land to Manchu. From now on, nobody should be able to stop them from dominating Scandinavia instead of my actual nation.
But then, enough waiting. Oiapoque has 937 colonists, and I declare war. Orléans and Québec join Creek's cause, and I hope they can't reach me. I move in, and seize the colony. Wanting to convert them to good Tupinamban Animists immediately, I recall Rangvald from Amapa... Only to see that I can't send him to Oiapoque. I have no ships, so I can't reach that province. My deficit heightens. I return my stability to +1, and do sack my spymaster. Merchants are worrying that severing my connections to the Catalans means the Europeans will get a financial revenge and press for mercantilism.
Now, the waiting begins. I spend my time using the trick to send and recall my colonist to Amapa each month to have the colony grow faster, and this brilliant known tactic inspires local workers to get new ideas as well. Cautiously, they are tried, and wool is produced in Amapa. I don't even want to know why a tribe in a tropical region needs wool, nor which animal is used to get it, but the idea worked.
Kangra sees that Creek is in difficulties, not even able to defend against some jungle tribe, and declares war. Following this, Creek seeks a white peace with Sweden. (Actually, after three years without any confrontation of the belligerents, it's an auto-white peace.) Rangvald celebrates by assimilating one hundred men of the local tribe into ours. He's much better then my Jalayirid colonist.
Seeing their last idea worked well, the administrative workers have another one. Shortly after, Oiapoque is self-sustaining, a Catalan Catholic province in the Swedish tribe. They have nothing to do with it, but claim that their idea worked again. I begin to core it, and see that Hosokawa tries to pay Pagarruyung back for their last failure, giving them Tunis. Now I'll make a comparison to the Haixi run: There, the US lost no province and began colonizing in West Africa thanks to their NI colonist. That means there is a good chance Pagarruyung starts now as well, but I won't know that before I see it as Africa is terra incognita for me.
Shu gets annexed by Hosokawa, and the empire starts to fall into religious conflict. Most of it has been converted, and the religious leagues are forming. In other news, Bavaria loses Sinjar to Ashanti and Creek gets reduced to an OPM by Kangra. Sadly, I doubt they'll start another colony again. Maybe I shouldn't have taken their only one, for the sake of plurality if nothing else.
...Just kidding, I would do it again. Sweden is not overpowered, and nothing beats good ol' rape and pillage!
Amapa grows to a full-province, and I start colonizing Cayenne, which gives me a border to Champani Colombia. Sweden can reform off them later. Seeing that it works so great, my workers have another idea. It would be nice if administrators would be that inventive in reality... Rethinking of it, they are a tribe after all. Back in our homeland, Manchu smashes Khandesh around, now being truly the uncontested first power in the region. Nice to see that the other version of us returns to success.
The Commonwealth continues on its wayward path. Taking Zürich from Djerid and Savoie from Crete, they lose their cross-shape, and a coalition forms against them, which promptly declares war. Doughlat, Flanders, Pattani, Timbuktu and the Hansa are facing them and their allies Pasai and Sukhothai. Doesn't look good. Especially Flanders. As Nepal joins in on the fun, I fear they will fall to OPM status again. At least Stanislaw doesn't need to witness it, as it is Algirdas who leads the nation to its downfall.
I am contemplating to attack Champani Colombia, as Louis II of Orléans gets elected as emperor of the HRE. He adds most of Italy to the empire. Making chief Oskar a general, a 1/5/1/0, strengthens my decision. But as I look at the date, the 17th December 1559, I give up my plan. The AI wouldn't win. At some point, Champa would enforce peace, and thousands of angry Irishmen would end the Vikings of the Amazonas. So better not. I prefer to see quality wool.
Bavaria falls into internal conflicts. A bit late, but it was expected. Goodbye Bavaria. In response, I research National Ideas (admin 4), and choose expansion as my idea group. Maybe Sweden can conquer Bavaria after it westernizes. It will at least keep a colonist around.
Then, I roll a one and leave Sweden behind, two and a half provinces bigger then before. The economy can sustain their colony in Cayenne, and as soon as it finishes, Sweden can reform its government, maybe embrace Catholicism and start colonizing. On the other hand, they may as well return to being a footnote of history. Whatever becomes of them, I'll see. For now, I am abandoning them in favour of number 346, Sibir. The mightiest of the Mayas.
Chapter Twelve: Tropical Vikings
So Haixi didn't go that well. Sweden on the other hand is one province away from Jalayirid Brazil and one from Creek's single colony. It will be a peaceful place, as I don't think I can take on JB. Creek on the other hand may be worth a shot; the continents are discovered, but not the Atlantic; maybe they are unable to cross the ocean. Anyway, let's take a look at glorious Tupinamban Sweden first. All my provinces are 1BT, save for 2BT Marajó. We have all Native advancements, and none of our Swedish ideas yet. Technologically, we are a tribe with 3/4/5, yet we still managed to bring Latin knights back from home. We probably already traded with the Westerners. Chief Oskar Gustavsson employs a spymaster, and has enacted divination and religious sacrifices, lowering unrest, stability cost and giving prestige. Finally, we field twelve of 21 possible regiments and are increasing decentralization.
The AI thought that it couldn't afford a colony. I remedy this miscalculation by sending Rangvald Wrangel to Amapa, giving me a border with Creek. Yes, the AI was right, Sweden falls into the red; but only a little, and only because I don't fire the spymaster. To be honest, only because I forgot it, but another reason may be that Sweden had 355 ducats with nothing else to spend them on. As soon as I unpause, the Commonwealth converts to Protestantism, leading to Sunda breaking their alliance. Please, AI, don't destroy all that I've done for the Lorrainians.
I wait for Creek's colony to grow a bit more, and observe how Jerusalem loses its richest land to Manchu. From now on, nobody should be able to stop them from dominating Scandinavia instead of my actual nation.
But then, enough waiting. Oiapoque has 937 colonists, and I declare war. Orléans and Québec join Creek's cause, and I hope they can't reach me. I move in, and seize the colony. Wanting to convert them to good Tupinamban Animists immediately, I recall Rangvald from Amapa... Only to see that I can't send him to Oiapoque. I have no ships, so I can't reach that province. My deficit heightens. I return my stability to +1, and do sack my spymaster. Merchants are worrying that severing my connections to the Catalans means the Europeans will get a financial revenge and press for mercantilism.
Now, the waiting begins. I spend my time using the trick to send and recall my colonist to Amapa each month to have the colony grow faster, and this brilliant known tactic inspires local workers to get new ideas as well. Cautiously, they are tried, and wool is produced in Amapa. I don't even want to know why a tribe in a tropical region needs wool, nor which animal is used to get it, but the idea worked.
Kangra sees that Creek is in difficulties, not even able to defend against some jungle tribe, and declares war. Following this, Creek seeks a white peace with Sweden. (Actually, after three years without any confrontation of the belligerents, it's an auto-white peace.) Rangvald celebrates by assimilating one hundred men of the local tribe into ours. He's much better then my Jalayirid colonist.
Seeing their last idea worked well, the administrative workers have another one. Shortly after, Oiapoque is self-sustaining, a Catalan Catholic province in the Swedish tribe. They have nothing to do with it, but claim that their idea worked again. I begin to core it, and see that Hosokawa tries to pay Pagarruyung back for their last failure, giving them Tunis. Now I'll make a comparison to the Haixi run: There, the US lost no province and began colonizing in West Africa thanks to their NI colonist. That means there is a good chance Pagarruyung starts now as well, but I won't know that before I see it as Africa is terra incognita for me.
Shu gets annexed by Hosokawa, and the empire starts to fall into religious conflict. Most of it has been converted, and the religious leagues are forming. In other news, Bavaria loses Sinjar to Ashanti and Creek gets reduced to an OPM by Kangra. Sadly, I doubt they'll start another colony again. Maybe I shouldn't have taken their only one, for the sake of plurality if nothing else.
...Just kidding, I would do it again. Sweden is not overpowered, and nothing beats good ol' rape and pillage!
Amapa grows to a full-province, and I start colonizing Cayenne, which gives me a border to Champani Colombia. Sweden can reform off them later. Seeing that it works so great, my workers have another idea. It would be nice if administrators would be that inventive in reality... Rethinking of it, they are a tribe after all. Back in our homeland, Manchu smashes Khandesh around, now being truly the uncontested first power in the region. Nice to see that the other version of us returns to success.
The Commonwealth continues on its wayward path. Taking Zürich from Djerid and Savoie from Crete, they lose their cross-shape, and a coalition forms against them, which promptly declares war. Doughlat, Flanders, Pattani, Timbuktu and the Hansa are facing them and their allies Pasai and Sukhothai. Doesn't look good. Especially Flanders. As Nepal joins in on the fun, I fear they will fall to OPM status again. At least Stanislaw doesn't need to witness it, as it is Algirdas who leads the nation to its downfall.
I am contemplating to attack Champani Colombia, as Louis II of Orléans gets elected as emperor of the HRE. He adds most of Italy to the empire. Making chief Oskar a general, a 1/5/1/0, strengthens my decision. But as I look at the date, the 17th December 1559, I give up my plan. The AI wouldn't win. At some point, Champa would enforce peace, and thousands of angry Irishmen would end the Vikings of the Amazonas. So better not. I prefer to see quality wool.
Bavaria falls into internal conflicts. A bit late, but it was expected. Goodbye Bavaria. In response, I research National Ideas (admin 4), and choose expansion as my idea group. Maybe Sweden can conquer Bavaria after it westernizes. It will at least keep a colonist around.
Then, I roll a one and leave Sweden behind, two and a half provinces bigger then before. The economy can sustain their colony in Cayenne, and as soon as it finishes, Sweden can reform its government, maybe embrace Catholicism and start colonizing. On the other hand, they may as well return to being a footnote of history. Whatever becomes of them, I'll see. For now, I am abandoning them in favour of number 346, Sibir. The mightiest of the Mayas.