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Widowmaker94

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I know it's not a religious thing, but it's a nice tou-...

Wait. Maybe some sort of Holy Warrior trait for Jewish 'Crusaders'? And some sort of trait akin to Saoshyant or Augustus for restoring the Kingdom of Solomon?

Or perhaps we could have the Exilarchs? *Throwing ideas*
 
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Widowmaker94

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Pretty much this.

Turns out I'm moving into a new house this week and next so I need a couple people to test some stuff out for me if anyone's interested pm me, or just post here. I believe I got the game crashing bugs quashed, just need some people to test it out and find broken localization. If its working, I can release it pretty much within a day or two of someone testing Zoroastrianism and Judaism stuff.


I'll test the Judaism stuff. Just send me a link. I got a new computer last week, so I can run the game super SWOOD.
 

starwarsfan541

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I'll test the Judaism stuff. Just send me a link. I got a new computer last week, so I can run the game super SWOOD.
Quite busy (And tired) with moving, were supposed to be done Monday or Tuesday, I'll send you a beta then if you dont mind waiting for a few days.
 
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Don't know if I should ask this here or on the Project Augustus forum so here goes nothing. For the past few months I've been making personal mods to an older version of Project Augustus, mainly adding in missing characters, adding in more minor titles for Byzantium, France and other countries, and just finished adding in the Exilarchs of Babylon from around 130 to the early 1200s. I'm wondering if any of my minor modding could be useful in either Project Augustus or Monotheism Rising.
I wouldn't mind seeing what you have done either.
 

starwarsfan541

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Ok, this is for those wanting to help out by testing it, https://www.mediafire.com/?nczoco5r6r254ba

Do note, this is a early build and is likely to be unstable.

In particular Judaism and Zoroastrian games need to be attempted
 
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starwarsfan541

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I tend not to play with the Council activated. Do you want me to enable Conclave features?
Up to you, it shouldnt require it but it'd be nice to check if it works with it.
 

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If you want to add further heresy, though it really requires dumping Patron Deity mechanic from other variants, then Sogdian form of Zoroastrianism could be slotted in as well.

Following provinces in CM/ToG start could be this religion instead of Manicheanism:

Chach - 1186
Oshrusana - 1181
Fergana - 1423

Following characters in CM start would have this religion instead of Zoroastrianism, Mazdaki & Manicheanism.

188774
188684
188681

Name of the religion would be Khurmazta which according to sources was Sogdian name for Ahura Mazda.

Description:

Khurmazta is syncretic form of Zoroastrianism which was practiced among Sogdians. It mixes Zoroastrianism with Hinduism, Buddhism and various pagan religions. Aside from Khurmazta (Zarvana), lesser deities such as Weshparkar (Wind God) are worshiped and made offerings, usually in form of small idols or statues.

Defining features in game:

Male rulers may take up to three concubines
Priests (temple holders) may inherit titles.
There is (and can exist) no religious head
Rulers may select a lesser deity to honor.

Mechanics would be as follows:

Divorce (Khurmazta rulers may arrange divorce as as Muslims do by paying money due to lack of religious head.)

Ability to become Sayoshant

Concubines (Male rulers can take up to three concubines)

Khurmazta rulers may intermarry with Dharmic religions.

Patron deity mechanic – Sogdians made icons and offerings to various lesser deities which this mechanic represents nicely.

Desi, the Bountiful one (stewardship +1, martial -1)
Weshparkar, the Wind god (martial +1, diplomacy -1)
Zurvan, God of Time (learning +1, intrigue -1)
Parn, God of Fortune (intrigue +1, stewardship -1)
Nanaiya, the Sensual one (Diplomacy +1, intrigue -1)
Wishaghn, God of Victory (martial +1, learning -1)

Likewise, I do not know how appropriate it would be but Reincarnation mechanic might be appropriate and increase the "Indian" feel of the religion.

LOCALISATION

High god = Khurmazta, Zarvana, Khurmazta Bagh
God(s) = Desi, Weshparkar, Zurvan, Parn, Nanaiya, Wishagn

Sources:
Traces in the Desert: Journeys of Discovery Across Central Asia
Central Asia in World History
The Wiley-Blackwell Companion to Zoroastrianism

Awesome, thanks. I have a good source on later Zoroastrianism in the region, I can use both to make some pretty cool stuff :)
 

starwarsfan541

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Been playing. Have had no issues as of yet. No game crashes. It runs smoothly.
Good to know, thanks for testing so far :)
t
Atm I have a sinus, ear and respiratory infection so not making much progress. However I've made some interesting progress with another religion, I'll probably right something up in a dev diary wendsday on it. Hoping to get a release out within 7-10 days
 

Widowmaker94

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Good to know, thanks for testing so far :)
t
Atm I have a sinus, ear and respiratory infection so not making much progress. However I've made some interesting progress with another religion, I'll probably right something up in a dev diary wendsday on it. Hoping to get a release out within 7-10 days
I'll have to find more time to test again. Have been pulled into work drama and mediator of disputes.>_< Should be able to do some more testing tonight.

In any case... I've made sure not to use the console. Which, by the way, has made this game incredibly difficult. It's poor as fuck.:lol: Because I started out as Vetisland at the Charlemagne start date. And barely managed not to get repeatedly anally violated by holy wars declared after the Viking age started.>_<

Ah well, maybe I'll manage to establish Kingdom of Israel sometime before 1300.
 
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Guest
Greetings. I'm a member of the dev team. As starwarsfan stated the next dev diary will be on a pagan faith that I have a personal connection to, and one that I'm helping starwarsfan develop. Thus, I will be co-writing the next developer diary with him.

What religion is this? Well, direct your attention to my icon.
 
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Greco-Roman Paganism Dev Diary 1

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Hellenic Paganism is receiving a major overhaul in the mod. First of all, it will be reformable, based on the historical attempt by Julian the Apostate. The base, unreformed version of it will be called Greco-Roman, and will feature things like animal sacrifise to boost up piety and joining a wide variety of cults that will dulge you further into the mysteries of the Gods.

What's new!
  • Over 80 new events
  • Reincarnation (Metempsychosis)
  • Charity decision for reformed Hellenic
  • More historical heresies, such as Hermeticism and Neo-Pythagoreanism
  • Unreformed Greco-Roman Paganism will give you a bonus that makes it less likely for pagans to revolt in an exclusive law called Interpreto Romana
  • The ability to reform into Julian the Apostate's own version of Hellenism, with an official Hellenic Church that has a formal priesthood and state hierarchy that puts importance on being pious and charity, led by a Pontifex Maximus
  • The ability to, alternatively, reform into a different form of Hellenism. Take up Aurelian's dream and reform Greco-Roman polytheism into Sol Invictus. Praise the sun!
  • Many, many more...

To reform Greco-Roman Paganism into Hellenic, you need to either hold Thessalonike or Rome. Due to the nature of Julian's reformation, you must also either hold the Scholar or Mystic trait.

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Prior to this the holy sites were Rome, Athens, Thessalonike, Alexandria and Abydos. This meant that 4 were in the East while only 1 was in the West. Due to how this forced Hellenic players to go Eastwards and thus could ruin your game if you wanted to form a sort of Western Roman Empire, we decided to move a holy site from Athens to another important city in Greco-Roman history, Carthage. Carthage not only plays a significant role in history for its battle against Rome, but it also had a prominent role in Vergil's Aeneid, making it perfect for a new holy site in the west. Now with two holy sites in the West, players won't feel as forced that they need to go take on the Eastern Roman Empire and do an invasion of Greece just to reform their religion.

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Sacrifce
Greco-Roman's and other Hellenics also get a sacrifice decision similar to the Zoroastrian ones. These decisions give unique but temproary bonuses for a period of time. For example, sacrifising to Mars gives a levy reinforcement rate bonus and a morale bonus.

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Please note this is a WIP and the final screen won't be as cluttered.


Cults
Joining cults will be based in historical accuracy of what was actually needed to join the cults and will be dynamic in that many things will happen, and different cults will require different requirements to join them. Some may require you to enter their mysteries on a certain month, some may require a sacrifise and some may challenge you with life or death on initiation. All these cults are historically accurate, both in what they are and initiation, but be careful. You may just slip up and lose more than the test of initiation...

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Recreating Julian's Dream
We did a lot of research of what exactly Julian did in his attempts in reforming Greco-Roman polytheism and found that he essentially tried to emulate the Christian church. He set up a formal priesthood with state hierarchy and encouraged charity. He reformed the old religion into something much more close to a modern faith. In essence, if the Crusader Kings II "Reform Pagan Faith" button was present in real life, Julian hit it. Though due to Julian's reformations to turn the old Hellenistic faith into a true religion, his new Hellenic Polytheism discouraged syncrenization, Interpreto Romana, that the Greco-Roman pagans been doing for centuries. Because of this, if you want to reform Greco-Roman into Hellenism, you'll need to change that law. We're emulating this reformation as closely as possible, as opposed to just generically making it the classical religion of old.

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Bulgaria
In addition, Bulgaria can now convert to Greco-Roman religion if the following conditions are met:
  • Is Tengri Pagan
  • Year is before 900
  • Is either a mystic or scholar

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This is actually a historical option for pagan Bulgaria. After the conquest of what I guess was then Thracia and Dacia, Christinaity completely broke down at an organizational level without the Byzantines propping it up. Hellenic mystery cults, mainly Dionysian ones resurged into the open once again in some places and some adventurous Bulgarians did seem to join these cults. So now you can do that and become Hellenic Pagan without cheating or using ruler designer and is still a challenge but not impossible or implausible. (Source: The Other God: Dualist Religions from Antiquity to the Cathar Heresy by Yuri Stoyanov)

That's all for now
More Dev Diaries for Greco-Roman paganism will come over time. There's many features we haven't even touched upon yet, such as Sol Invictus, reincarnation, heresies and the plans we have for Saturnalia. But keep patience. Raise your wine cups and praise the Gods!

Thanks to @FritzofGermania for writing this up and planning it out with me
 
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