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Muki13

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That's not true. Currently, only Colonialism can be achieved in this way. Global Trade can be only achieved in certain nodes (although it's a little bit bugged) in Europe, because, even if you put everything you can into a certain node, you can't catch up fast enough outside of the continent, if the Europeans don't f*ck it up in their nodes. Renaissance? Europe. Printing Press? Europe. Enlightenment? Europe.

There's only 1 real random institution: Manufactories. I wish, there would be a chance to get 3 institutions outside of Europe (3 against 3). Global Trade would be the perfect choice. Currently, that's nearly impossible.

Thats not what I meant about random. I meant random with the limitations given. Renaissence will only spawn in Italy but you cannot control in which country. Printing press in Northern Germany but not in which country (I controlled 90% of all protestant provinces as Prussia, spawned in the furthest protestant province from me). Colonialism is random between all countries who have discovered Americas. Global trade is fixed to spawn in the highest value CoR and it is easy to make it spawn in China/Spice islands/Zanzibar even without controlling much land there. I like it that you can compete and plan for it ahead of time.
 

YuriiH

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those will turn into centers of trade too eventually.
Is there any chance to make even more dynamic centers of trade (or their variation), depending on province development
 

Jetstreamed

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I don't like the way, how Global Trade is placed in the world. In my games it fired every time in Genoa, because it's such a damn rich end node.

I think, it would be far more interesting, if Global Trade would fire in one of the top 3 or 5 trade nodes in the world, where the richest nodes have a higher chance.
Maybe you should learn how to make your trade node richer?

I can make persia, genoa, sevilla, lubeck or english channel the richest trade node before global trade fires. I've never had global trade fire in genoa in any of my games, it always fires on me or in a country in my trade node.

Genoa starts off as the richest trade node, it's your job to make yours richer before 1600 when global trade fires; Which isn't hard at all.
 
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Jetstreamed

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Genoa was just the extreme example for me, because I had it 5 times in a row there since the patch. As player in Europe you can get it very easy. Try it in ROTW. That's pure pain. It can happen, but that's unlikely, because the circumstances for this situation are extreme.



Yes, it spreads soon, but for RP purposes it would be great, if you could get it without extreme luck. In my game only Brazil was colonized from Portugal, because I snatched Colonialism. And "Global" Trade spawns in Genoa, where only the spice routes lead, which where in a downfall at this timeframe. If you read the description of the institution, that description is pure irony in this situation. Building an empire from Africa to India and China, with colonies in North and South America... and that's no global trade?
No it's not. You need to understand how trade works first.

In an MP, with players on England, spain, france, etc, I consistently make the persian trade node the richest trade node by early 1500s. I have >20 ducats in there by then, and the value keeps climbing. Getting the richest trade node is easy if you're focusing on trade. If you're focusing on random conquest, then yes someone who is focusing on trade will beat you to it. And by focus on trade I don't even mean you need to pick trade ideas, what I mean is collecting key areas and using your merchants in the most efficient manner to maximize the trade in your node and minimise the trade going to others.
 

Koramei

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I'm kinda surprised there are so many people agreeing with the OP, global trade seems like the easiest institution to force the spawn for by far. For colonialism and manufactories, you have a shot at it as ROTW, but it still normally spawns in Europe, even if you fulfill all the conditions. For global trade, you can completely guarantee it spawns on you. Getting the highest valued trade node isn't that hard if you work towards it as a goal, you have 150 years to do it.

as an example, in my current game:
1mgLsq1.jpg


I beat out Genoa by a good 5 ducats, and that was with me intentionally limiting it to the Nippon node, where all I could feed into it is Girin, Mexico and California; if I'd gone for Malacca or Zanzibar, it'd have been miles easier. I can see there being some parts of the world where getting it would be difficult, but if you have access to Ivory Coast/ Cape/ Zanzibar/ Malacca (which by 1600, nearly everyone in the Old World should), it should be relatively easy.
 

ahyangyi

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Not very true if a human player is involved. Very untrue if Random New World is used.

In my first 1.18 game, I (at Zanzibar) beat Genoa a bit, but was beaten by Lubeck. Surprise.
 

Rider_of_Doom

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Well, I tried everything to get Beijing richer, but it was a pointless race. The maximum was capped around 32 and Genoa had over 40 in this game.

http://images.akamai.steamuserconte...505/B94EBA98FDC4BC55A18AE904CB80FEDDA9A8AE57/

(The traders were the same with the same ships in 1600)

Maybe efficiency was a bit low with 40% in 1600, but I had no more options to increase it (same thing for steering). in Genoa I could pull out easily 120 ducats per month with less merchants and ships in this year. Or is it just hard for Ming?



Currently playing Malacca and I'm on a good way. I know how trade works in the game, but the round with Ming was curious for me. Never had such a low trade income with such effort.
 

Yxklyx

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Well, I tried everything to get Beijing richer, but it was a pointless race. The maximum was capped around 32 and Genoa had over 40 in this game.

http://images.akamai.steamuserconte...505/B94EBA98FDC4BC55A18AE904CB80FEDDA9A8AE57/

(The traders were the same with the same ships in 1600)

Maybe efficiency was a bit low with 40% in 1600, but I had no more options to increase it (same thing for steering). in Genoa I could pull out easily 120 ducats per month with less merchants and ships in this year. Or is it just hard for Ming?



Currently playing Malacca and I'm on a good way. I know how trade works in the game, but the round with Ming was curious for me. Never had such a low trade income with such effort.

I'm pretty sure you are looking at the wrong value to determine where the institution spawns. You appear to be checking to see which nation in the game is making the most money from trade. I understood it to be the highest value trade node (you can check the ledger for that). It's not clear whether highest value trade node means local trade value or local + incoming - outgoing.
 

paulatreides0

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Again, you are clearly doing something wrong if you can't get it to fire when multiple people have clearly done so without much trouble. Develop the land's production capacity, build workshops/manufactories, and steer trade in that direction. Production modifiers will also probably help.
 

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I'm pretty sure you are looking at the wrong value to determine where the institution spawns. You appear to be checking to see which nation in the game is making the most money from trade. I understood it to be the highest value trade node (you can check the ledger for that). It's not clear whether highest value trade node means local trade value or local + incoming - outgoing.

I know, that the institution will spawn in the node with the highest trade value. That screenshots was only to show my trade connections.

After studying the wiki I think, I found the problem: Every merchant boosts the trade value. So it can snowball a little bit, if enough nations want something out of the node and steer trade from other nodes into this one. I think, that was the problem in my last games. If you already own most provinces in these nodes, you have to stack production really high to surpass this.

Well, in the end it isn't worth the effort, because the spread of the institution itself is so high. At least, in 1.19 will be additions or/and changes for/to the trade system. Maybe then I can role play a little bit more.
 

ywxiao

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I know, that the institution will spawn in the node with the highest trade value. That screenshots was only to show my trade connections.

After studying the wiki I think, I found the problem: Every merchant boosts the trade value. So it can snowball a little bit, if enough nations want something out of the node and steer trade from other nodes into this one. I think, that was the problem in my last games. If you already own most provinces in these nodes, you have to stack production really high to surpass this.

Well, in the end it isn't worth the effort, because the spread of the institution itself is so high. At least, in 1.19 will be additions or/and changes for/to the trade system. Maybe then I can role play a little bit more.

Beijing is a bad node though, hordes will regularly pull out 10-20% of your trade value unless you completely kill them.