Always shows up in England for me.
What I haven't seen yet are more than 1 of these institutions spawning in the same country
What I haven't seen yet are more than 1 of these institutions spawning in the same country
That's not true. Currently, only Colonialism can be achieved in this way. Global Trade can be only achieved in certain nodes (although it's a little bit bugged) in Europe, because, even if you put everything you can into a certain node, you can't catch up fast enough outside of the continent, if the Europeans don't f*ck it up in their nodes. Renaissance? Europe. Printing Press? Europe. Enlightenment? Europe.
There's only 1 real random institution: Manufactories. I wish, there would be a chance to get 3 institutions outside of Europe (3 against 3). Global Trade would be the perfect choice. Currently, that's nearly impossible.
Is there any chance to make even more dynamic centers of trade (or their variation), depending on province developmentthose will turn into centers of trade too eventually.
That is an awesome change btw. Was pleasently surprised the first time it happened.
Patchnotes 1.18 said:Added event to make Important Natural Harbor grow into a Coastal Center of Trade.
Maybe you should learn how to make your trade node richer?I don't like the way, how Global Trade is placed in the world. In my games it fired every time in Genoa, because it's such a damn rich end node.
I think, it would be far more interesting, if Global Trade would fire in one of the top 3 or 5 trade nodes in the world, where the richest nodes have a higher chance.
No it's not. You need to understand how trade works first.Genoa was just the extreme example for me, because I had it 5 times in a row there since the patch. As player in Europe you can get it very easy. Try it in ROTW. That's pure pain. It can happen, but that's unlikely, because the circumstances for this situation are extreme.
Yes, it spreads soon, but for RP purposes it would be great, if you could get it without extreme luck. In my game only Brazil was colonized from Portugal, because I snatched Colonialism. And "Global" Trade spawns in Genoa, where only the spice routes lead, which where in a downfall at this timeframe. If you read the description of the institution, that description is pure irony in this situation. Building an empire from Africa to India and China, with colonies in North and South America... and that's no global trade?
Well, I tried everything to get Beijing richer, but it was a pointless race. The maximum was capped around 32 and Genoa had over 40 in this game.
http://images.akamai.steamuserconte...505/B94EBA98FDC4BC55A18AE904CB80FEDDA9A8AE57/
(The traders were the same with the same ships in 1600)
Maybe efficiency was a bit low with 40% in 1600, but I had no more options to increase it (same thing for steering). in Genoa I could pull out easily 120 ducats per month with less merchants and ships in this year. Or is it just hard for Ming?
Currently playing Malacca and I'm on a good way. I know how trade works in the game, but the round with Ming was curious for me. Never had such a low trade income with such effort.
I'm pretty sure you are looking at the wrong value to determine where the institution spawns. You appear to be checking to see which nation in the game is making the most money from trade. I understood it to be the highest value trade node (you can check the ledger for that). It's not clear whether highest value trade node means local trade value or local + incoming - outgoing.
I know, that the institution will spawn in the node with the highest trade value. That screenshots was only to show my trade connections.
After studying the wiki I think, I found the problem: Every merchant boosts the trade value. So it can snowball a little bit, if enough nations want something out of the node and steer trade from other nodes into this one. I think, that was the problem in my last games. If you already own most provinces in these nodes, you have to stack production really high to surpass this.
Well, in the end it isn't worth the effort, because the spread of the institution itself is so high. At least, in 1.19 will be additions or/and changes for/to the trade system. Maybe then I can role play a little bit more.
Beijing is a bad node though, hordes will regularly pull out 10-20% of your trade value unless you completely kill them.