So me and my friends have been playing tons of multiplayer now that the new update has come out and its been great for the most part.
There are just a few glitches that I'm going to list here because I want to see if anyone else is having the same problems as us and also so that maybe paradox can take these things into consideration when they release a huge bug patch for 2.2.
I will be coming back and editing this post as we find more, and feel free to add any you find yourself.
List of bugs:
- Joining a multiplayer game as an empire that started off as an AI will cause you to become unable to accept or have anyone accept diplomatic requests or trade requests
- Only one person can use the caravanees at a time and if that person joined in as an originally AI empire then it can sometimes become bugged and then no one can use them until that player leaves and rejoins.
- Caravanees can sometimes be caught in a loop when giving you offers for trade. One friend got a fleet of 1.3k in just a year by only spending a 1000 or so energy because they kept offering him cruisers and destroyers
- Not sure if this counts as a bug but its certainly not meant to be possible but all three FE's were in one fifth of the map on my singleplayer game, all within 4-5 jumps of each other with no other empires in between them
- The old glitch of getting more than 6 precursor artifacts is back
- I've seen a few people mention this already but I'll put it here too; the research labs and a few other buildings have blurry textures.
Suggestions:
- Pops shouldn't automatically turn into specialists when theres a free work spot, early one I ended up with a planet that had 9 specialists and 1 worker ( I've found that this seems to effect non-gestalt empires more for some reason)
- Admin cap should be 50 default and not 30, 30 means that you can only claim about 6-8 star systems before you start getting the penalties and with the new leader upkeep its very hard for robots and empires without extra energy income to get a good footing early game
- For some reason maintenance jobs are prioritized of all other jobs by default. What I mean is that if you don't manually go and use the priority buttons to stop pops from going into them you will end up with 15 pops doing maintenance while you empire starves because no one is work agriculture, all the worker jobs should have equal priority by default
Just to be clear none of this is bashing the new update, this is definitely a huge improvement for the game but it does have some things that could be better and bugs that are completely to be expected for a new update.
There are just a few glitches that I'm going to list here because I want to see if anyone else is having the same problems as us and also so that maybe paradox can take these things into consideration when they release a huge bug patch for 2.2.
I will be coming back and editing this post as we find more, and feel free to add any you find yourself.
List of bugs:
- Joining a multiplayer game as an empire that started off as an AI will cause you to become unable to accept or have anyone accept diplomatic requests or trade requests
- Only one person can use the caravanees at a time and if that person joined in as an originally AI empire then it can sometimes become bugged and then no one can use them until that player leaves and rejoins.
- Caravanees can sometimes be caught in a loop when giving you offers for trade. One friend got a fleet of 1.3k in just a year by only spending a 1000 or so energy because they kept offering him cruisers and destroyers
- Not sure if this counts as a bug but its certainly not meant to be possible but all three FE's were in one fifth of the map on my singleplayer game, all within 4-5 jumps of each other with no other empires in between them
- The old glitch of getting more than 6 precursor artifacts is back
- I've seen a few people mention this already but I'll put it here too; the research labs and a few other buildings have blurry textures.
Suggestions:
- Pops shouldn't automatically turn into specialists when theres a free work spot, early one I ended up with a planet that had 9 specialists and 1 worker ( I've found that this seems to effect non-gestalt empires more for some reason)
- Admin cap should be 50 default and not 30, 30 means that you can only claim about 6-8 star systems before you start getting the penalties and with the new leader upkeep its very hard for robots and empires without extra energy income to get a good footing early game
- For some reason maintenance jobs are prioritized of all other jobs by default. What I mean is that if you don't manually go and use the priority buttons to stop pops from going into them you will end up with 15 pops doing maintenance while you empire starves because no one is work agriculture, all the worker jobs should have equal priority by default
Just to be clear none of this is bashing the new update, this is definitely a huge improvement for the game but it does have some things that could be better and bugs that are completely to be expected for a new update.