Giving yourself strategic 'missions'

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safe-keeper

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So I was inspired by another thread about strategic goals and decided to make my own, suggesting a similar idea.

What if the player is allowed to set strategic 'missions', and is then rewarded for them upon completion, or 'punished' if they fail to accomplish them? I'm thinking of this as almost a kind of propaganda tool, where you promise your people victory and glory and your troops that they 'will be home by Christmas'.

For example, let's say I'm playing as Germany. I'm getting ready to launch my invasion of Russia, and I decide that I can capture Leningrad, Smolensk and Sevastopol by November 1941. This "goal" is worth x points. By November, I have only captured Leningrad and Smolensk, while my invasion of Crimea has stalled, so I only receive part of whatever reward for my mission.

Other objectives could be things like not taking more than x% losses, gaining air superiority, or cutting off a certain number of enemy divisions from supplies. Rewards could be things like morale, political power, party popularity, reduction of unrest, and so on. I suppose that declaring 'missions' in this way would be something that you could only do so often, and perhaps at the cost of points.

If the devs do give us the ability to create and name strategic operations, like Barbarossa and Overlord, I think this would fit nicely in such a system: you select a general and his units, tell them to start preparing, and name the operation, while at the same time setting goals. If you and your men manage to complete their objectives, their morale increases, you gain popularity, and overall, it strengthens the image that the war is going well. The more ambitious your accomplishments, the greater the rewards.

The only real obstacle I see here is player exploits from setting objectives that are really easy, or not worth much strategically due to whatever conditions are present, but which the game recognizes as incredibly important or difficult. Still, I do think this would be a really cool and immersing feature to have.
 
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Sleight of Hand

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This is a great idea, so long as (as you say) it is not open to too much abuse.

I would love it if something like this was tied into the Battle Plans mechanic.
 

Axe99

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I like your thinking Keeper of Safes :). As you say, the tricky bit is having the system working out the appropriate reward for a goal in a way that's balanced, so there's a sensible risk/reward in there that isn't (at least easily) exploitable, and that the AI can use. If it was scriptable, could make for some interesting mods as well.....
 
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LordOfWar16

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They actually had that system initialy, but since it was highly absusive and could get out of hand quiet quickly they replaced it with the national focus system.
 
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Lifthrasil

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Since you set those goals yourself and will idealle use goals that you deem valuable, the biggest reward would be that you achieve them.
So why would we need another reward?

And the boni you suggested (higher national unity due to a "clean war") could (and should) be simulated by loosing NU if your losses become too high. This would reflect the weariness of the population regarding war when they have too many KIA.

But what I like about your idea: I would welcome if I could set goals myself without getting some actual reward. Just for roleplay purposes. So maybe a little pop-up or something that says "Sir, we just achieved GOAL XYZ that you ordered, thanks to your splendid leadership" ect.
 
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Aries666

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This would be a really fun idea, I would like it even more if the rewards were scaled to the difficulty of the operation, so a Barbarossa that sets out to capture Stalingrad, Leningrad and Moscow in 6 months should provide a much bigger bonus than say Italy conquering Greece in 12 months.
 
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BBBD316

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Isn't there a mod for HOI3 that has this? I want to say Black Ice, were you gamble for bonus blueprints and org to beat Poland/France/Mars in a certain time. If you fail you get dissent.