So I was inspired by another thread about strategic goals and decided to make my own, suggesting a similar idea.
What if the player is allowed to set strategic 'missions', and is then rewarded for them upon completion, or 'punished' if they fail to accomplish them? I'm thinking of this as almost a kind of propaganda tool, where you promise your people victory and glory and your troops that they 'will be home by Christmas'.
For example, let's say I'm playing as Germany. I'm getting ready to launch my invasion of Russia, and I decide that I can capture Leningrad, Smolensk and Sevastopol by November 1941. This "goal" is worth x points. By November, I have only captured Leningrad and Smolensk, while my invasion of Crimea has stalled, so I only receive part of whatever reward for my mission.
Other objectives could be things like not taking more than x% losses, gaining air superiority, or cutting off a certain number of enemy divisions from supplies. Rewards could be things like morale, political power, party popularity, reduction of unrest, and so on. I suppose that declaring 'missions' in this way would be something that you could only do so often, and perhaps at the cost of points.
If the devs do give us the ability to create and name strategic operations, like Barbarossa and Overlord, I think this would fit nicely in such a system: you select a general and his units, tell them to start preparing, and name the operation, while at the same time setting goals. If you and your men manage to complete their objectives, their morale increases, you gain popularity, and overall, it strengthens the image that the war is going well. The more ambitious your accomplishments, the greater the rewards.
The only real obstacle I see here is player exploits from setting objectives that are really easy, or not worth much strategically due to whatever conditions are present, but which the game recognizes as incredibly important or difficult. Still, I do think this would be a really cool and immersing feature to have.
What if the player is allowed to set strategic 'missions', and is then rewarded for them upon completion, or 'punished' if they fail to accomplish them? I'm thinking of this as almost a kind of propaganda tool, where you promise your people victory and glory and your troops that they 'will be home by Christmas'.
For example, let's say I'm playing as Germany. I'm getting ready to launch my invasion of Russia, and I decide that I can capture Leningrad, Smolensk and Sevastopol by November 1941. This "goal" is worth x points. By November, I have only captured Leningrad and Smolensk, while my invasion of Crimea has stalled, so I only receive part of whatever reward for my mission.
Other objectives could be things like not taking more than x% losses, gaining air superiority, or cutting off a certain number of enemy divisions from supplies. Rewards could be things like morale, political power, party popularity, reduction of unrest, and so on. I suppose that declaring 'missions' in this way would be something that you could only do so often, and perhaps at the cost of points.
If the devs do give us the ability to create and name strategic operations, like Barbarossa and Overlord, I think this would fit nicely in such a system: you select a general and his units, tell them to start preparing, and name the operation, while at the same time setting goals. If you and your men manage to complete their objectives, their morale increases, you gain popularity, and overall, it strengthens the image that the war is going well. The more ambitious your accomplishments, the greater the rewards.
The only real obstacle I see here is player exploits from setting objectives that are really easy, or not worth much strategically due to whatever conditions are present, but which the game recognizes as incredibly important or difficult. Still, I do think this would be a really cool and immersing feature to have.
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