I loved the campaign but it always felt like a missed opportunity that my light mechs more or less sat unused in storage from the halfway point. There has to be reasons to use light mechs beyond manipulating initiative and I figure a little bit of creative mission design would go a long way.
As much fun as it is to just stomp around in the biggest mechs with no care for who you stomp on or why you're a merc on a mission and you can get a lot of mileage from the fact that your employer might actually care about collateral damage. Maybe they don't want an assault mech jumping on their sensitive lab buildings so they suggest very strongly that you bring nothing heavier than 55 tons to make sure you don't bring the roof down. It sets up a conflict between what's safest for you and what your employer wants and you're free to do as you wish. But if you do bring an Atlas then don't expect your employer to give you a bonus.
Another idea is to make a map with a chasm and a bridge. You have to insert on this side because enemy air defenses, the chasm is too wide to jump, and the bridge will only take 40 tons. You can send your heavier mechs to go the long way around but then you wouldn't be able to complete the optional objective in time.
The idea is to encourage people to bring lighter mechs and reward them for the extra risk it involves but also make sure that people who just want to bring an Assault lance to shoot everything can do that.
As much fun as it is to just stomp around in the biggest mechs with no care for who you stomp on or why you're a merc on a mission and you can get a lot of mileage from the fact that your employer might actually care about collateral damage. Maybe they don't want an assault mech jumping on their sensitive lab buildings so they suggest very strongly that you bring nothing heavier than 55 tons to make sure you don't bring the roof down. It sets up a conflict between what's safest for you and what your employer wants and you're free to do as you wish. But if you do bring an Atlas then don't expect your employer to give you a bonus.
Another idea is to make a map with a chasm and a bridge. You have to insert on this side because enemy air defenses, the chasm is too wide to jump, and the bridge will only take 40 tons. You can send your heavier mechs to go the long way around but then you wouldn't be able to complete the optional objective in time.
The idea is to encourage people to bring lighter mechs and reward them for the extra risk it involves but also make sure that people who just want to bring an Assault lance to shoot everything can do that.
Upvote
0