A warfare rework needs to be one of the next major free patch/overhaul due to it being a critical mechanic for the whole game. If you were to rate all the major Paradox GSGs from the past decade based solely on their warfare gameplay/system CK3 is dead last.
While this is only an opinion I will give some reasons why I think this having played, CK2, EU4, HOI4, Imperator, and even Stellaris (whose war system would be the worst if CK3 didn't exist).
1. Lack of Historical Plausibility From Bad Abstraction of Levies and Knights
Levies currently act as massed blobs of poorly trained peasants that stay terrible from start to end of the game, whose only use is being a meat shield for your MAA and Knights. There is not a cultural difference in either naming or composition of your levies since they've been homogenized into one blob, a major immersion downgrade from CK2 that had levies differentiated in type and amount based on culture.
Knights in their current function are basically terminators abstracted into one person who leads an infinitely replenishing group of elite MAAs of unknown size or type due to the way Paradox decided to model them in game. In accordance, the so called Knights aren't even modelled properly due to them having no gold upkeep, no elevation to lower nobility or being a separate class, or land grant which would go a long way in offering some Historical Plausibility of the Medieval Era. Doing the bare minimum research using Wikipedia shows this https://en.wikipedia.org/wiki/Knight.
2. No Manpower or Limitations from Population or Development
CK3 does not use a manpower system and currently allows infinite monthly replenishment, there is no model of population and development has no impact on amount or quality of armies. This leads to an oversimplified system and causes both the AI and Player to not take costly wars seriously since the consequences for ill-advised/rampant warmongering is essentially non-existent.
3. Outdated Peace System
For some odd reason CK3 still uses the outdated peace system from CK2 that was okay for 2012 but horribly outdated for a game that released in late 2020 that does not properly model Feudal/Medieval Warfare. It's too rigid of a system, its overly lax for failed attackers with little to no consequences to losing wars and offers little recourse to successful defenders to punish attackers. Despite already having a superior peace system in EU4 to draw from CK3 kept the worse aspect from CK2, out of all systems to retain from CK2 this is probably the worst one.
4. Bad Rally point System/UX Design
The rally point system does not offer much player choice in how many troops to raise for a war and its UX design is also a downgrade to the simpler and more functional one from CK2.
Conclusion:
Let me know if agree or disagree and if you have your own ideas for why the system is either good or bad in your opinion based on your own experience playing CK3 and the other GSGs.
While this is only an opinion I will give some reasons why I think this having played, CK2, EU4, HOI4, Imperator, and even Stellaris (whose war system would be the worst if CK3 didn't exist).
1. Lack of Historical Plausibility From Bad Abstraction of Levies and Knights
Levies currently act as massed blobs of poorly trained peasants that stay terrible from start to end of the game, whose only use is being a meat shield for your MAA and Knights. There is not a cultural difference in either naming or composition of your levies since they've been homogenized into one blob, a major immersion downgrade from CK2 that had levies differentiated in type and amount based on culture.
Knights in their current function are basically terminators abstracted into one person who leads an infinitely replenishing group of elite MAAs of unknown size or type due to the way Paradox decided to model them in game. In accordance, the so called Knights aren't even modelled properly due to them having no gold upkeep, no elevation to lower nobility or being a separate class, or land grant which would go a long way in offering some Historical Plausibility of the Medieval Era. Doing the bare minimum research using Wikipedia shows this https://en.wikipedia.org/wiki/Knight.
2. No Manpower or Limitations from Population or Development
CK3 does not use a manpower system and currently allows infinite monthly replenishment, there is no model of population and development has no impact on amount or quality of armies. This leads to an oversimplified system and causes both the AI and Player to not take costly wars seriously since the consequences for ill-advised/rampant warmongering is essentially non-existent.
3. Outdated Peace System
For some odd reason CK3 still uses the outdated peace system from CK2 that was okay for 2012 but horribly outdated for a game that released in late 2020 that does not properly model Feudal/Medieval Warfare. It's too rigid of a system, its overly lax for failed attackers with little to no consequences to losing wars and offers little recourse to successful defenders to punish attackers. Despite already having a superior peace system in EU4 to draw from CK3 kept the worse aspect from CK2, out of all systems to retain from CK2 this is probably the worst one.
4. Bad Rally point System/UX Design
The rally point system does not offer much player choice in how many troops to raise for a war and its UX design is also a downgrade to the simpler and more functional one from CK2.
Conclusion:
Let me know if agree or disagree and if you have your own ideas for why the system is either good or bad in your opinion based on your own experience playing CK3 and the other GSGs.
- 143
- 23
- 3
- 2
- 1