Hi there, having a shot at development this time
- I have noticed in my own game and read on the forum just how development is really basically the last thing you do when you are at your MP limit and don't want to spent those MPs on tech (since you're already 70% ahead of time
).
People also keep writing how spending your MP on development is the worse deal in comparison to just taking out the same amount of development by conquest.
So I reasoned, it should be possible to make other roads of development available. What comes to mind rather naturally is manpower and ducats. Depending on the current development of the province you can substitute MP by manpower or ducats. However, the higher the current development, the less effective this will be.
That is in this example you will get a 25% reduction in MP cost for either 12500 manpower or 469 ducats. Thus nations rich in manpower or rich in ducats (but scarce in MP) would be able to have a discount on development.
Disclaimer: Actual numbers could be tweaked a bit, but I hope the suggested framework is good enough...!?
People also keep writing how spending your MP on development is the worse deal in comparison to just taking out the same amount of development by conquest.
So I reasoned, it should be possible to make other roads of development available. What comes to mind rather naturally is manpower and ducats. Depending on the current development of the province you can substitute MP by manpower or ducats. However, the higher the current development, the less effective this will be.
- Manpower - send your men to that forlorn province and let them clear woods, build roads, plow fields. construct villages and so on. In a poor province you can send a many men and they will have loads of straightforward work to do. But alas, the higher the province's development, the less you may achieve by mere manpower. I.e. using manpower will be effective (in the sense of decreasing mp cost) if your province's development is low, the higher development aleady is, the less effective manpower can be used - that means, you have to contribute relatively more mp for the development.
- Ducats - tell it to the public: everyone who will settle in your province and put his work to the service of the king will get free land and incentive in solid gold! Alas, peasants and artisans have quite a different understanding of their true value for your realm and while the former are plenty, the latter are few and coy... - i.e. the higher development already is, the less effective spending ducats will be and the ducat cost per mp saved will scale quadratically.
- Manpower cost per one development = [1 / new_development] * base_mp_cost * 1000, e.g. increasing develpment from 3 to 4 will cost
- 1/4 * 50 * 1000 = 12500 manpower AND
- (4-1)/4 * 50 = 38 monarch points
2. Ducat cost per one development = current_development * ([1 / new_development] * base_mp_cost)^2, e.g. increasing development from 3 to 4 will cost
- 3 * ([1/4] * 50)^2 = 469 ducats AND
- (4-1)/4 * 50 = 38 monarch points
That is in this example you will get a 25% reduction in MP cost for either 12500 manpower or 469 ducats. Thus nations rich in manpower or rich in ducats (but scarce in MP) would be able to have a discount on development.
Disclaimer: Actual numbers could be tweaked a bit, but I hope the suggested framework is good enough...!?
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