I would really like to see a way to incentivize people to work in the district where they live. I've been trying to create separate, self-sufficient communities over a vast area on the same map, but the traffic is clogging up everywhere by people appearently not being influenced at all by distance to their work place. My industry and commercial zones have easy access to cargo ports or cargo train stations.
Obviously I could create huge, elaborate networks of public transportation to interconnect my communities, but that sort of defeats the purpose of what I set out to do. With that in mind, I have two suggestions for district policies that would incentivize/coerce people to work in the district they live:
- Company housing: People working in the district where they reside would get strong tax reductions.
- Totalitarian directive: People living in any given district would either have to move or work in that district, with educated people being more likely to move away. This would come at a huge cost to happiness, and a reduction in industrial productivity.
I would love thoughts and inputs on this suggestion, some might think it would make the game to easy, but if it comes at a significant cost I think it would make a fine addition to the game.
Obviously I could create huge, elaborate networks of public transportation to interconnect my communities, but that sort of defeats the purpose of what I set out to do. With that in mind, I have two suggestions for district policies that would incentivize/coerce people to work in the district they live:
- Company housing: People working in the district where they reside would get strong tax reductions.
- Totalitarian directive: People living in any given district would either have to move or work in that district, with educated people being more likely to move away. This would come at a huge cost to happiness, and a reduction in industrial productivity.
I would love thoughts and inputs on this suggestion, some might think it would make the game to easy, but if it comes at a significant cost I think it would make a fine addition to the game.
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