Democracies are currently by far the worst government type in Stellaris. Oligarchy, Dictatorship, Megacorp, Imperial- all have ENORMOUS advantages over them.
This is of course both un-fun and bad for gameplay balance, not to mention unreasonable/unrealistic, and needs to be fixed. Which got me thinking: what advantages that Democracies have in real life would make sense to represent in-game?
The answer was obvious, and struck me quickly. Participatory government.
Although some people may not like this fact (when it leads to groups being represented they dislike or look down on), Democracies allow a wider range of people into high-ranking positions of government, and tend to have more people in political careers than more "efficient" forms of government such as Dictatorship.
Indeed one issue that seems to be weakening many modern Democracies is that they don't take this far enough anymore: the increasingly poor ratios of legislative representatives to population in many Democracies nowadays (still much higher ratios than in autocratic governments or Oligarchies) make Politicians easier to corrupt/buy and less responsive to local political needs...
While in most games, this would be a disadvantage, and some might think it so in real life too (prejudice, or arguments about "efficiency"), Stellaris already treats extra Politician jobs as a valuable advantage. Like in real life, having more Politicians leads to bringing more ideas ("Unity") to the table, and more local needs being represented and sometimes met ("Amenities").
So, give Democracies an automatic +1 Politician jobs to every planet, in addition to (or perhaps in exchange for slightly nerfed strength) their existing buffs. This even makes sense on newly-founded colonies, as rural/backwater Politicians are very much a thing in Democracy: so no need to code it into government buildings or anything like that.
The goal would be to considerably strengthen Democracy as a government choice in-game overall. Right now, the only/main reason to play them is for roleplay, or because you're stuck with what the game (unrealistically) treats as this vastly-inferior government form when you go Fanatic Egalitarian.
This is of course both un-fun and bad for gameplay balance, not to mention unreasonable/unrealistic, and needs to be fixed. Which got me thinking: what advantages that Democracies have in real life would make sense to represent in-game?
The answer was obvious, and struck me quickly. Participatory government.
Although some people may not like this fact (when it leads to groups being represented they dislike or look down on), Democracies allow a wider range of people into high-ranking positions of government, and tend to have more people in political careers than more "efficient" forms of government such as Dictatorship.
Indeed one issue that seems to be weakening many modern Democracies is that they don't take this far enough anymore: the increasingly poor ratios of legislative representatives to population in many Democracies nowadays (still much higher ratios than in autocratic governments or Oligarchies) make Politicians easier to corrupt/buy and less responsive to local political needs...
While in most games, this would be a disadvantage, and some might think it so in real life too (prejudice, or arguments about "efficiency"), Stellaris already treats extra Politician jobs as a valuable advantage. Like in real life, having more Politicians leads to bringing more ideas ("Unity") to the table, and more local needs being represented and sometimes met ("Amenities").
So, give Democracies an automatic +1 Politician jobs to every planet, in addition to (or perhaps in exchange for slightly nerfed strength) their existing buffs. This even makes sense on newly-founded colonies, as rural/backwater Politicians are very much a thing in Democracy: so no need to code it into government buildings or anything like that.
The goal would be to considerably strengthen Democracy as a government choice in-game overall. Right now, the only/main reason to play them is for roleplay, or because you're stuck with what the game (unrealistically) treats as this vastly-inferior government form when you go Fanatic Egalitarian.
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