I am going to speak bluntly, if ATM you can´t make an AI that is capable of:
- Not falling asleep
- consistently obey a simple attach order
- Keeping its war exhaustion down by buying it down and/or effectively managing its armies.
- Dealing with unrest and local autonomy that ATM triggers huge rebellions that will forfeit the land if the player does not babysit them.
- Consistently knowing how to siege (the AI does not know how to carpet siege, it sieges 1 or 2 provinces per tag at a time depending on its army size) or simply when it is time to assault (100k sieging a 200 garrison instantly comes to mind).
- knowing when to combine into a huge stack and when it is time to disperse to avoid attrition (low attrition is easier on the economy and generates much less unrest)
- knowing that it should send its armies to fight Russia instead of sending them all to fight a OPM
- not going home ignoring the war goal because the enemy peace out with one of their foes
Then I propose that the control of the vassal armies should be given to the player in times of war. Why? Because you’ll save your customers the pain of watching just how bad this AI is and you’ll keep their frustration low until you can figure out how to make the AI better and eradicate its sleeping tendency for good.
A very small sample of what I am talking about (at some point I was so upsed that I simply su):
http://youtu.be/kqdiT5T0zpY
Here are other suggestions to improve the game but in my mind they are somewhat secondary by comparison with the biggest problem in-game:
- In the peace negotiation screen please add not only the OE generated by the current offer but also include the sum of the existing OE.
- Please include an “ignore enemy X” or “focus on enemy X” button or for vassal control but implement it in a way that the vassals will follow that command no matter what.
- In the appropriate screen please make unrest and LA sortable. It would also be useful to add a reduce/increase LA in all provinces below/above X button.
- Please allow the “build all mercenaries” to be used in occupied provinces.
- Make “detach siege” customizable because I don´t always want to leave behind 2INF+1ART.
- Please include an option to allow diplomats to auto improve relations with X people if idle for more than X time. It is tedious job to keep sending the diplomats to improve relations with the same people over and over again.
- Please allow the army builder to build units on non-contiguous provinces as long as it is in the same continent and you have military access to the rally point.
- Make the automated transports return to a port when their mission is done especially if the target is outside of the naval supply range.
- Sort vassals and allies in alphabetical order in the "transfer occupation" and "allied objective" tab.
- Not falling asleep
- consistently obey a simple attach order
- Keeping its war exhaustion down by buying it down and/or effectively managing its armies.
- Dealing with unrest and local autonomy that ATM triggers huge rebellions that will forfeit the land if the player does not babysit them.
- Consistently knowing how to siege (the AI does not know how to carpet siege, it sieges 1 or 2 provinces per tag at a time depending on its army size) or simply when it is time to assault (100k sieging a 200 garrison instantly comes to mind).
- knowing when to combine into a huge stack and when it is time to disperse to avoid attrition (low attrition is easier on the economy and generates much less unrest)
- knowing that it should send its armies to fight Russia instead of sending them all to fight a OPM
- not going home ignoring the war goal because the enemy peace out with one of their foes
Then I propose that the control of the vassal armies should be given to the player in times of war. Why? Because you’ll save your customers the pain of watching just how bad this AI is and you’ll keep their frustration low until you can figure out how to make the AI better and eradicate its sleeping tendency for good.
A very small sample of what I am talking about (at some point I was so upsed that I simply su):
http://youtu.be/kqdiT5T0zpY
Here are other suggestions to improve the game but in my mind they are somewhat secondary by comparison with the biggest problem in-game:
- In the peace negotiation screen please add not only the OE generated by the current offer but also include the sum of the existing OE.
- Please include an “ignore enemy X” or “focus on enemy X” button or for vassal control but implement it in a way that the vassals will follow that command no matter what.
- In the appropriate screen please make unrest and LA sortable. It would also be useful to add a reduce/increase LA in all provinces below/above X button.
- Please allow the “build all mercenaries” to be used in occupied provinces.
- Make “detach siege” customizable because I don´t always want to leave behind 2INF+1ART.
- Please include an option to allow diplomats to auto improve relations with X people if idle for more than X time. It is tedious job to keep sending the diplomats to improve relations with the same people over and over again.
- Please allow the army builder to build units on non-contiguous provinces as long as it is in the same continent and you have military access to the rally point.
- Make the automated transports return to a port when their mission is done especially if the target is outside of the naval supply range.
- Sort vassals and allies in alphabetical order in the "transfer occupation" and "allied objective" tab.
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