• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

magnusvejby

Colonel
53 Badges
Mar 14, 2014
1.081
755
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Sword of the Stars II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion 2
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
I really miss the old system where there was a % to what terrain you should fight in.
It was more realistic because in big provinces it is not all the same terrain, and that time maneuver generals were more important.

So I would like to hear your thoughts. :) If you dislike the idea please write why and vice versa. :)

Sorry for any bad english i am not english :)
 
Upvote 0

Karnak

Major
67 Badges
Jun 12, 2013
559
63
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper 2
  • Gettysburg
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Dungeonland
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Golden Century
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
so there are 256 000 results of battle terrain calculations, and somehow each of them should be calculated in the background, presented on UI and processed by player's brain.
Saying things like this does not help your arguments in the least. That example is rubbish, and your condescending tone is more annoying than anything else. Just my two cents.
 

TheShah

First Lieutenant
82 Badges
Jun 4, 2013
282
178
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Leviathan: Warships
  • Victoria: Revolutions
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I don't really mind the new terrain system mechanics-wise but visually its quite a step back, and distressing.

Can we please go back to the dispersed trees, marshes and overall map graphics of 1.9? The simple terrain system mechanics-wise (and as a separate strategic map layer) is fine.

As 1.10 with its massive bunched forests (and no trees anywhere else) is choking Germany and Northeast America; given how clustered the HRE is, that makes it near impossible to even distinguish individual countries in the default physical map layer. As those provinces are "woods" they are now completely dominated by trees (which are absent everywhere else except for the Palms in the ME.) That the woods provinces are visually revamped to be completely forest has a logic I admit but its misguided. The Hungarian Plain looks much worse without some bits of scattered marsh. The Pripet Marches look sloppy with the sharp province edges to the marshes, and in general Eastern Europe looks much more generic in 1.10. North China is also now very bland.

Uggh...

When I first got El Dorado I thought it was a bug (and annoyed Andrew, in the Bug thread, harping on it), but now I am not so sure it was unintentional. It was also a buzzkill at first too, although I've sucked it up and played anyways (broken Custom Nation mechanics aside [which will be fixed in 1.11 :) ].) But please, please can the map graphics in 1.11 go back to pre-1.10.1? Please. Even if you keep the simple terrain system. That's fine. If nothing else, perhaps it could be a toggled graphics option?

The EU4 physical layer used to be so beautiful and photo-realistic. Now its unsightly! :( :(...

--------------
I may (or may not) post some comparative screenshots in this post (or a subsequent) post. If this is a popular issue I might also make its own thread in the main forum (to gauge general opinion) or just move this post to a new thread in the Suggestion Sub-Forum. But as I've deduced the visual changes were done to match the simple terrain map (which is puzzling since that system was there in 1.9) it can be kept here for now.
 
Last edited:

User4035

Field Marshal
32 Badges
Dec 18, 2012
2.993
1.382
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Stellaris
  • Europa Universalis IV
  • Heir to the Throne
  • Majesty 2 Collection
  • Hearts of Iron III Collection
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Cities in Motion 2
One terrain > terrain percentages because it actually allows on some strategical positioning instead of random die roll 'I lost war because 5% mountain'

This was pretty much it.
I don't want to play a military focused game with no tactics when it comes to warfare.
When they released EU4 they stated they wanted battles to feel more like the 1 day fights they really were. But then had all these calculations that players had no strategic input for.
Sit there and watch the squares fight it out in the battle screen? Why not just make the fights auto-calculate so we have 1 day battles?
 
  • 1
Reactions: