As everyone (everyone?) agree missile weapons are barely useful on mid-to-top level of play. Their marginally superior and 100% hit chance are overshadowed by huge disadvantages of these weapons:
- unlike energy and ballistics, missile need a lot of time to travel to their target. relatively low-range plasma may hit several times before missiles hit anything. It mean missiles are useless as alpha-strike weapons.
- inability to change their target mid-flight combined with slow speed makes them victims of huge overkills
- unlike other weapons, (non-swarm) missiles can be shoot down - depending on enemy fleet composition, this fact may turn them from something weak into something useless.
Here is the solution:
SPLASH DAMAGE!
Stellaris lack this kind of stuff, one of consequences is existance of doomstacks of fleets. Giving missiles Area of Effect damage will make them high-risk high-reward weapon this game desperately need. This concept need combination of two ideas:
1. All (swarm and regular) missiles doing damage to all targets in specific radius, allowing them to easily damage multiple starships at once
2. Missiles "in fly" no longer vanish after their target is destroyed, they travel to their target's last location and explode here
+ one "hardcore" idea
3. Missiles do friendly fire
(it will make abusing pure-missile fleets little tricky to use)
Of course missiles shoot down by point defense/fighters do not explode
What do You think?
- unlike energy and ballistics, missile need a lot of time to travel to their target. relatively low-range plasma may hit several times before missiles hit anything. It mean missiles are useless as alpha-strike weapons.
- inability to change their target mid-flight combined with slow speed makes them victims of huge overkills
- unlike other weapons, (non-swarm) missiles can be shoot down - depending on enemy fleet composition, this fact may turn them from something weak into something useless.
Here is the solution:
SPLASH DAMAGE!
Stellaris lack this kind of stuff, one of consequences is existance of doomstacks of fleets. Giving missiles Area of Effect damage will make them high-risk high-reward weapon this game desperately need. This concept need combination of two ideas:
1. All (swarm and regular) missiles doing damage to all targets in specific radius, allowing them to easily damage multiple starships at once
2. Missiles "in fly" no longer vanish after their target is destroyed, they travel to their target's last location and explode here
+ one "hardcore" idea
3. Missiles do friendly fire
(it will make abusing pure-missile fleets little tricky to use)
Of course missiles shoot down by point defense/fighters do not explode
What do You think?
- 8
- 3