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crown_usurper

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I think there should be an option to peace deal in a way historical things happened...If you win a war then you should be able to balance your war score by demanding few territories from the defeated and conceding few of your own provinces which you do not want to retain any longer...(for example if you are playing England and went to war with Spain then you should be able to offer them such terms like i ll give you Florida but i want to acquire Gibraltar..)During peace negotiations there should be an option to give them certain privileges like map info or trade benefits like British gained asiento during War of Spanish Succession..Winning side must be more Flexible during peace deal by these balances instead of only demanding out of losing side...(Monitory privileges can also be given like subsidies or reparations what so ever).It should be optional according the winning side's priorities. Please share your thoughts if u think this should be implemented....
 
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Willem IV

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It should be implemented! But I don't think they will implement ever, as it's too complicated for the AI.
 
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mursolini

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The game doesn`t provide any reason to have such treaties, in fact, game mechanics actively discourages you to give up any provinces, since you already paid to core them. Also, any nation that has "your" cores more or less ends up on the "decimate ASAP" list, because you don`t have to pay admin cost for province that is already your core.

Then, obviously, the game has to provide insight on why and what would a country want to gain something from you if it lost. How is it supposed to defend the new gains? What potential consequences should there be? In what case should a country flat out refuse such trade? Imagine the obvious exploits like having Great Britain give up a province on island, so you could pre-emptively ship your army there, colonial nations giving up a province in their colonies, so a land power simply ships it`s super army into new world and goes for conquest spree, ignoring the need for navy entirely...

Current system, although quite rough, works pretty well. You can only take what you can actually conquer, and peace treaty doesn`t allow any kind of unfair exchange, because, there is no exchange at all, winner takes, loser gives.
 
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crown_usurper

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Yes it might not be possible to implement the exact thing which i discussed earlier but PD can take the idea and create something similar which would resemble with it and AI coding needs to be changed according to that... After all each and every dlc that has come out after vanilla release is all about new ideas...and this is another one to make the game even better..
 

Dodanodo

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I get the complexity and the AI difficulties, but frankly this is one of the major things still lacking in pretty much all Paradox grand strategy games. And it's a feature pretty much every other grand strategie game franchise (civilizations, Total War, to name a few) has had for ages. I'm not saying they work well, but if anybody could fix it, it would be PD.

I don't expect them to implement it now or in any DLC, but if they ever make an EUV, this needs to be in. Along with a re-balanced scaling system and a real hard look at the concept of coring.
 
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No idea

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I think there should be an option to peace deal in a way historical things happened...If you win a war then you should be able to balance your war score by demanding few territories from the defeated and conceding few of your own provinces which you do not want to retain any longer...(for example if you are playing England and went to war with Spain then you should be able to offer them such terms like i ll give you Florida but i want to acquire Gibraltar..)During peace negotiations there should be an option to give them certain privileges like map info or trade benefits like British gained asiento during War of Spanish Succession..Winning side must be more Flexible during peace deal by these balances instead of only demanding out of losing side...(Monitory privileges can also be given like subsidies or reparations what so ever).It should be optional according the winning side's priorities. Please share your thoughts if u think this should be implemented....

I agree it should be way more historical and interesting. The problem I see is with the AI, because you can tell much better than the AI what is better in the long term, no matter how many points that particular objective costs.
 

DDRJake

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While it sounds cool on paper, this isn't going to happen. There is no reasonable way to implement it against AI which isn't just a way to screw them over with our superior human brains. Against the humans it's redundant since humans can make such give-and-take procedures outside of war. In both cases too, it's a lot of extra work for very little gain.
 
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Perhaps try starting with "return core" as the only way to buy more warscore?

So you might give a core back to the war leader to buy more provinces off a 2nd nation. This should definitely remove any core or claim you have on the province given.
 
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Willem IV

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With regions, areas and now states and territies coming to the game, it could help the AI. The AI should refuse trading when an State-province is being selected. Also any capital region provinces should be off the table. As well as any province in the home trade node.

This way England will never trade Cornwall, Meath or Calais to France for Brittany. Giving up Gacogne to France in exchange to Flanders would be a possibility.

With humans the AI should value a offer at half price, i.e. a 12 development province should be valued as a 6 deveopment province. To counter balance the gain for the humans.
 

mursolini

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Yes it might not be possible to implement the exact thing which i discussed earlier but PD can take the idea and create something similar which would resemble with it and AI coding needs to be changed according to that... After all each and every dlc that has come out after vanilla release is all about new ideas...and this is another one to make the game even better..
But you don`t really give a good argument on why should the AI ever accept such deal. Such deals tend to be ludicrously one-sided.
 
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JorgeP

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While it sounds cool on paper, this isn't going to happen. There is no reasonable way to implement it against AI which isn't just a way to screw them over with our superior human brains. Against the humans it's redundant since humans can make such give-and-take procedures outside of war. In both cases too, it's a lot of extra work for very little gain.

But the ai reasoning could be similar to when analyzing a "threaten war" offer, i.e., giving clay for truce time (and in this case they gain something in return).

I agree that it would be hard to balance for territories. However, paying ducats for a small increase in warscore could be useful for wars when you just want some specific province, not completely destroy the enemy.
 
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Raveled

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Why in the world would I ever want to give up a province I've cored? I already put work into it, I'm not going to give it back.

That being said, it would be nice to trade map information with AI nations, so Russia doesn't have to explore while at war or wait until 1600 for knowledge about central Asia to spread naturally. I'd love to be able to trade maps with the Tims and Ming and get at least the outlines of the steppes right away.
 
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While it sounds cool on paper, this isn't going to happen. There is no reasonable way to implement it against AI which isn't just a way to screw them over with our superior human brains. Against the humans it's redundant since humans can make such give-and-take procedures outside of war. In both cases too, it's a lot of extra work for very little gain.

The more moddable AI behavior is the more likely it is the modders find some way to make it work. Sure its usually some sort of workaround but it might get you guys some good/fun ideas.
 

Martian Gamer

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While not in the actual timeline of EU4, the US did this in the Mexican-American War. America took nearly half of Mexico, but it gave Mexico money when it really did not have to. Everyone here is talking about province trades but really the winner should be able to give money in order to take more (provided the looser still exists after the war).
 
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MCBC6

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While it sounds cool on paper, this isn't going to happen. There is no reasonable way to implement it against AI which isn't just a way to screw them over with our superior human brains. Against the humans it's redundant since humans can make such give-and-take procedures outside of war. In both cases too, it's a lot of extra work for very little gain.
Research sentient AI;)
 
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How about the AI values everything the human offers, when he also demands, the offer as only 1/3 of the real value. And the AI only accepts an offering when it is either a core or a claim, connected to the main country and of the same culture group and religion. And the total of offered provinces may not exceed more than 25% of the country size and never may more than two provinces be offered. Demand same as normal.
 
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  • Knights of Pen and Paper +1 Edition
  • Magicka
While it sounds cool on paper, this isn't going to happen. There is no reasonable way to implement it against AI which isn't just a way to screw them over with our superior human brains. Against the humans it's redundant since humans can make such give-and-take procedures outside of war. In both cases too, it's a lot of extra work for very little gain.
Actually because you have to pay prestige for the exchange of provinces.
 
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