You get a fairly useless warning when your people start to become unhappy (because it will take them a while to get riot-y) but you don't get a warning the turn before you hit the "edge" and get rioters.
Personally I would prefer if unhappiness was a bit more unpredictable in when it would make rioters but as long as you are making it 100% predictable, could you do this to help us manage it?
Personally I would prefer if unhappiness was a bit more unpredictable in when it would make rioters but as long as you are making it 100% predictable, could you do this to help us manage it?
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